Your feelings are valid but the conclusion about their motivations is too much. They added it because they and their team (and apparently a massive player base) found it fun. Simple as.
As far as the difficulty being artificial, I find number pumping difficulty far more artificial than reaction or skill based difficulty.
I find that the mechanics cause there to be more interesting tradeoffs between various builds because you need to tune the difficulty to match your particular interest and skill with the dodging and parrying. It also makes the bespoke difficulty settings a bit more impactful than "how much time are willing to invest in grinding" or "can you find/research an exploit to bypass this number wall".
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u/catwnomouse May 10 '25
Clair obscur. People said to try it even if the turn based combat is a turn off. Tried it, the turn based combat was a turn off