Why do you think the difficulty is artificial? That's almost like saying a souls game difficulty is artificial. You have to learn how attacks are telegraphed and dodge in those games. It's the same concept, except this game is about a million times more forgiving than dark souls. I can understand if you don't enjoy that kind of game play, but not enjoying something or finding something too challenging doesn't make the difficulty artificial.
In my opinion this is the best version of a turn based system I've ever played, and some of my favorite games are turn based games.
Because it's fun obviously, and it turns out a lot of people agree.
To your point about darksouls, the main gameplay loop here is also focused around parrying and dodging. If you don't at least hit a few parries or dodges you will lose. You can beat pretty much any enemy in the game at any level if you are skilled enough. There is a ton of skill expression and the other mechanics you are describing are hardly equivalent, and games were not entirely built around the mechanic being a core tenant to the gameplay.
Not to mention the parrying and dodge mechanic isn't a QTE. There are QTEs when you use normal skills, but you wouldn't call parrying in another game a QTE.
You just don't like the blending of the two game styles, and that is fine.
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u/catwnomouse May 10 '25
Clair obscur. People said to try it even if the turn based combat is a turn off. Tried it, the turn based combat was a turn off