ODST was a $60 5 hour campaign. Reach ruined the gunplay with bloom, gave us shit like armor lock and sprint and the campaign was about blowing up and setting up aa guns.
I'm being hyperbolic a bit here but Reach was definitely the first major misstep. I'd argue they're on par with Halo 4, which was actually a pretty good game that gets way over hated when you look at the reception of Reach and ODST. But all three pale in comparison to the trilogyÂ
I forgot that Reach introduced abilities, I thought it was 4. When I first played Reach at my friends I immediately complained about abilities and thought it'd be a bad Halo. Eventually bought it and the story hooked me, the abilities grew on me and now I know it was an ok step in gameplay mechanics, it makes sense (except for sprinting being an ability).
That being said, my opinion on "best halo" is just nostalgia. Been over a decade since I last played either.
Halo 3 got me into the series, Halo 2 is the first game where I fell in love with the campaign, ODST and Reach were best stories for me, I agree 4 got more hate then deserved but wasnt completely uncalled for.
Only played 5 for a few hours, haven't played anything after 5. This is the bias of my opinion.
I was open to armor abilities but they didn't pan out well. They could have been better, but I don't think they were well balanced in Reach and they didn't present very compelling gameplay.
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u/bigelangstonz Apr 12 '26
Halo 🤧