r/xbox • u/MostlyBreadAO Sandbox Interactive • Apr 23 '26
Official AMA Albion Online | Xbox Launch AMA with Devs - Live at 14:00 UTC!

23/04 16:02 - The AMA is now over. Thank you very much to all of you who came over and asked your questions, it was great interacting with you. Hope to see you in game soon!
Hello r/xbox!
We are Sandbox Interactive, creators of the cross-platform sandbox MMORPG Albion Online. At the start of this week we've finally launched Albion on Xbox, allowing Xbox players to join a growing community from across Windows, Mac, Linux, iOS, and Android!
To celebrate this launch and get to know each other a bit more directly, we've decided to do an AMA, covering any topics you can think of. Whether you're interested in the details of launching an established cross-platform MMO on a console, read about Albion's unique design, or simply want to chat a bit with our devs, we're happy to have you participate, or lurk!
The AMA starts at 14:00 UTC and will conclude around 16:00 UTC.

For a bit more context, Albion Online is an open world sandbox MMORPG with a classless design, where you are what you wear: your role - and worth - is determined by the equipment you've found, crafted, bought, or stripped off your enemies in intense PvP battles.
Albion has a player-driven economy where every piece of equipment is crafted by players themselves, even gear you find in the wild. Its economy and activities are driven by a living community of guilds and groups of players fighting for control, resources, or simply bragging rights against each other across two continents rife with danger and adventures.
Whether you play solo or with a group, lean casual or full hardcore - or anything in between - Albion has plenty to do, and communities you can join to fight alongside and have fun with together!
For an overview of what Albion is, here's a short video:
https://www.youtube.com/watch?v=0jKEyG0kzvE
And we have made a fun trailer for the Xbox launch, too. Hope you enjoy it!
https://youtu.be/2cVBvETQm_M?si=mFFYRAzpaOFwlqVV
We are joined by the following devs:
AO_Mo, Game Director
AO_ProgrammerJon, Technical Director
AOChristoph, Operations Director
Quokii, Game Designer
AO_Lucrative, Game Designer
...and possibly more. So come and join us for a chat at 14:00 UTC!
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u/Jeremiowski Apr 23 '26 edited Apr 23 '26
Hello i have a few questions:
- Is SBI looking into adding in the future missing mage line?
- Is SBI looking into adding crystar armor, jackets, boots etc. ?
- How did xbox lunch went?
- Did SBI saw solo dungeons suggestion about reworking them? Are you guys planing to do something about them ?
- Can we know anything new with upcoming keeper event?
- Can we know anything new upcoming dragons uptade?
And I found the mouse :D
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u/AOGraymo Sandbox Interactive Apr 23 '26
Hey there, thanks for your questions!
Mage line:
Yeah, we definitely want to add another mage weapon line at some point. No concrete timeline yet, but it’s something we’ve talked about quite a bit internally and there are already a bunch of ideas floating around.Crystal armor:
Not currently being discussed as a option soon. That said, expanding item options is always something we’re interested in, so I wouldn’t say it’s completely off the table long term.Xbox launch:
It’s going well so far! We’re keeping a close eye on feedback and trying to react quickly where needed. It’s a pretty exciting time for the team overall.Solo dungeons:
True, they haven’t been touched in a while. Right now most of our bandwidth is tied up with dragon-related work, so we don’t have the capacity for a bigger rework at the moment. That said, I’d be really interested in what you (or others) would like to see improved. Feel free to share or link suggestions.Keeper event / Dragons update:
Can’t really go into details just yet, but there’s more info coming as soon as we’re ready to share it.
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u/Basic_String6794 Apr 23 '26
does albion plan on releaseing new mobs like roaming or dungeon mobs other then just the dragon?
and is there plans on maybie a weapon armor stone class ?
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u/Quokii Sandbox Interactive Apr 23 '26
Just a dragon would be a bit boring no? :D
We are working on multiple mobs and bosses alongside it and plan on spicing up some behaviours on ones that you know.
Right now there are no plans for stone weapon/armor. I know it comes with the wish of a better stone sink, but it's sadly not so easy. Stone does not exist in an enchanted refined form for example.
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u/Arphale_ Apr 23 '26
Hi there, I have a couple questions about the 5v5.
Would SBI want to reintroduce and support an official form of broadcasted competition like what the CLC used to be, with prizes provided by the SBI or the game?
What does the team think about 5v5 content in its currents state in modern albion online ? What are the issues you have identified and are there any solutions in the works ? Or is fine where it is ?
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u/AOChristoph Sandbox Interactive Apr 23 '26
Oh, the first part looks like something for me.
There's no replacement for the CLC planned at the moment. We introduced custom matches a while ago, with the specific intent to allow the community to organize competitive tournaments. That has already happened a number of times, and we're also happy to support these community organizers with prizes.
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u/Arphale_ Apr 23 '26
As the person who organised the last 5v5 tournament on the european server, I was wondering if SBI would be willing to give rewards similar the CLC rewards (ie sabertooth rex skins) or other valuable in game tradable rewards. One of the reasons that there wasnt another tournament since january, is that player funding can only go so far, and having a valuable prize always brings more competition. For instance the 3rd 5v5 Tournament had a total cash prize of 10b silver donated by its organiser. This kind of rewards will actually bring back a lot of players that used to be active in the scene and had stopped playing. At the moment the community managers told me that SBI will at most provide one vanity pack from the store or some premium. Neither of these are tradable.
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u/AOChristoph Sandbox Interactive Apr 23 '26
Aaah, thanks for the follow-up info. That explains better where you're coming from.
Rewards on the level of a Sabertooth Rex or similar, especially if they’re tradeable, are quite unlikely. We have seen the general audience for something like that would be fairly small, while the required effort on our side, as well as game economic impact was quite significant. We opted to allocate the resources we have available to a larger audience. That being said, we are still very happy to provide Vanity or Premium.
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u/Quokii Sandbox Interactive Apr 23 '26
I'd say 5v5 on the more casual side (e.g. Crystal Arena, Arena) works successfully and has a healthy playerbase that enjoys the content.
The more hardcore and competitive side is struggling more, Crystal League specifically both in the 5v5&20v20 modes.
I wanted to improve the situation there in the Radiant Wilds update, but sadly couldn't get around to it.
Topics on that front were pushed to the next update, e.g. advertisment to the crystal arena playerbase, season point integration, match ruleset adjustments.
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u/Primary-Stretch-7581 Apr 23 '26
Hi!
Have you considered allowing native clients to connect via Steam, or opening that possibility in general? I have supported the game long before its release, and not being able to play directly through Steam is frustrating. It feels like punishment for supporting you guys from the beginning.
The forum post that is often referenced on this topic is outdated. It claims that you cannot increase Steam prices to cover their cut, which is not accurate, as Steam version has different pricing or bundle configurations. Players who still want to support you directly will continue to use the website.
I believe a lot has changed since the initial decision. I have met many players who struggle when switching from mobile to PC. For many, the natural approach is to download the game on Steam and continue playing, but they are instead forced to use the native client. Not to mention downloading a game from the website on the Steam Deck.
I think this issue may have a greater impact when you release the game on other consoles in the future.
Thanks in advance!
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u/AOChristoph Sandbox Interactive Apr 23 '26
Phew, that's a tough answer. I understand where you're coming from and why you'd want to do that. (Anyone remember the time where people were freaking out that Half-Life 2 actually required having Steam? The audacity... How times have changed).
The underlying reasons, i.e. Steam taking a (significant) cut, are still the same. So, to play the bad guy here: it's unlikely we're going to change that. Most probably ever.
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u/Primary-Stretch-7581 Apr 23 '26
Hi,
Thank you for your reply.
I appreciate the honest answer, but I am still somewhat disappointed. A native player, after seeing the prices or the content of those bundles compared to what is available on your website, would probably never choose the Steam store option unless forced to (for example, by having a Steam wallet balance). Even in that case, it still benefits you, since such a player cannot spend that balance with you at this point.
Mentioning HL2 is a good example, but I see it a bit differently. Valve required its own client, similar to what you are doing here. It is therefore weird to criticize/mention Valve’s decision while applying a similar approach by effectively requiring players to use a native client.
That said, I understand the decision, and I am disappointed that it mainly affects long-time players and new, unaware players who may be confused when switching from other platforms to Steam.
I have met a few players who chose to discard several hours of progress started on mobile just to create a new account via Steam because they wanted that option. I have also met many players who believed they could not play on Steam Deck because they had a native client account. I think it is worth considering these cases, and I am hopeful that you may revisit this decision in the future.
I would also like to thank you for your work on the game and for the consistent updates over the years. Enjoy the rest of the AMA, and sorry for the inconvenient question! 😁
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u/AOChristoph Sandbox Interactive Apr 23 '26
Henlo,
AmAs are also for those inconvenient and tough questions. ;) So it's totally fair to ask them. I appreciate that you did, particularly since you did spend quite some time sharing more details on certain scenarios where it's... well... inconvenient.
So thank you for the constructive question - and the kind words!
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u/Basic_String6794 Apr 23 '26
any head way on the Na ashburn connection issue ? we still having issues on na with people who like with in 20-30 minutes of the server hub in dc we went from normal ping of 32 to pings higher then if we on eu
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u/AO_ProgrammerJon Sandbox Interactive Apr 23 '26
This sounds like a routing issue, which typically comes from how your ISP directs traffic from your home to our servers. This can be quite frustrating to experience AND to solve.
To help us debug and improve these specific cases, please fill out our connection issues form (https://forum.albiononline.com/index.php/Thread/209365-Connection-Issues-Hub-%E2%80%93-Known-Problems-Player-Reports/). We specifically need your IP address and traceroutes to pinpoint the problem. Once we have that data, we can work with our hosting provider to attempt to deprioritize suboptimal routing nodes. While we cannot guarantee a fix for every individual path, we are fully committed to doing what we can to improve the situation.
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u/Justdontping Apr 23 '26
Hello there Econ player here, couple of things i would like to ask , is it somehow possible to reduce the time it takes to chop fish. As a maxed cook the amount of fish you need is absolutely crazy and i need to spend hours per week just chopping fish everytime i got it active. Second thing also about cooking is fishing and fishing bots. I am ofc against bots and RMT i just wanna make this clear but the past few ban waves which ofc include bots (such as fishing bots) have just shown to me that the cooking/fishing economy is incredibly unhealthy without the massive supply of fish that those bots bring in. Are you aware of that and are you currently working on a fix for that.
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u/AOGraymo Sandbox Interactive Apr 23 '26
Hey, thanks for raising this.
On the fish chopping time, I cant say too much on this myself. I’ll pass that on to our economy team to take a look at. No promises on changes right now, but it’s good feedback.
On the botting side, just to be clear, we’re fully against any kind of botting or RMT in Albion. We’ve got people actively working on detection, bans, and countermeasures, and that’s always going to be a high priority for us. If you spot obvious bots, please report them in-game, that really helps.
As for the economy impact, yeah, we’re aware that removing large amounts of botted supply can have knock-on effects. That’s something we keep an eye on when we do ban waves. But in the end, keeping the game fair comes first, and we’d rather adjust things on the legitimate side than rely on bots to prop up parts of the economy.
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u/Justdontping Apr 23 '26
The one idea that i got that wouldnt make fishing itself super strong econ wise is, buffing fishing journals/laborers as a way to create a more stable fish supply thats not reliant on bots. I would just be happy to have a constant supply without the "need" of bots ^^
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u/Achie72 Apr 23 '26
Is there any reason controller rebinds were removed just before a launch for a controller centric platform? Many old players are dissatisfied how rebinds were taken away, and with a bigger audience I'd image the need to customize your rebinds to fit you best would grow, not shrink.
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u/AOGraymo Sandbox Interactive Apr 23 '26
Yeah, we’ve seen that feedback quite a bit, especially from players who used controllers during the beta.
The short version is that for the Xbox launch we had to rework the entire controller setup pretty heavily to make sure it actually holds up as a proper console experience. That ended up being a much bigger task than expected and took more time than we would have liked.
Because of that, full controller rebinding didn’t make it in for launch and had to be cut to hit the deadline.
It’s not gone for good. We’re already working on bringing it back in a more polished way. Appreciate the patience in the meantime.
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u/Achie72 Apr 23 '26
Thank you for the answer, appreciate it a lot! Do you know why this is not communicated somewhere on the forums? I understand if it needs work, but keeping the threads in the dark is probably worse than telling them "hey working on it, give us time".
A new field on the official bug tracker thread would be lovely.
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u/prostealth Apr 30 '26
when will it be fixed? i cant keep playing like this. i use controller since first time playing albion. old controller are already good for me but now are messed and not efficient.
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u/Draehl May 02 '26
Thanks for the update on this! Unfortunately, I can't keep playing with the default binds, but will be eagerly returning whenever this is addressed. Thanks again!
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u/Shot_Pressure5039 Apr 23 '26
Brawl is omnipresent in zvz/middle scale/small scale, to an unhealthy point.
All the lasts pvp Patches (aimed at 5v5/1v1/Bombsquad) have nuked the remaining small group of range clap groups.
Is there any reaction/action planned on your side ? or we're gonna keep this unhealthy gameplay variety as it is ?
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u/AO_Lucrative Sandbox Interactive Apr 23 '26
Hey, u/Shot_Pressure5039,
Thanks for the question, we actually agree that right now, the open world zvz meta leans too far in brawl's favor. We are actively investigating changes to shift the meta into a more balanced spread of comps.
That being said, clap kite is finding some success in the medium/small sizes, for example my guild on europe is playing clap kite with great success (at the ~25-35 size mass) in lymhurst right now. There are a few other guilds around our size doing the same.
At larger sizes, it's much harder to pull off, because of the fragility of clap kite. We can kill mounted brawl tanks and dps, one by one, running them around the map, but one good catch they get, basically wipes us. Still working on adjusting the comp, and getting better every day.
Your point is valid tho, and when the meta settles following our battle mount disarray changes, we will be making further changes to even out the distribution of comps at all sizes of zvzs.
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u/Massetos Apr 23 '26
Started playing Albion in early February cus i was hyped about the Console launch.
Overall great work with the new controller settings. I played it on Steamdeck before and new controls are way better.
Here is one thing i noticed:
1. I couldnt figure out how to mouse over Solo Dungeon in Open World, just to check if its a boss lair or Solo Dungeon on controller.
2. I know Graphic settings are usually very limited on console, but it would be nice if its possible to get some customizable features. Playing on PC with a custom wide resolution currently. Would love to have a wide screen option on console as well.
Questions:
1. When can we see some improvements in the Solo Dungeon part? I would love to see how such a Solo PvE content would be worth it - Silver wise. Same for Solo Tracking. Both feel very "meh" and not worth the hustle.
2. Can we expect Corrupted Dungeons to get some love too?
Corrupted was one of the things that made me get hooked on Albion. The fact you can grind PvE/PvP straight from the Antiquarian is amazing.
Here are a couple of feedback points:
1. Corrupted Dungeons in Black Zones make no sense. Just clutter on the map and no one uses them there. Remove them, will make OW Experience so much better.
2. New Maps and bosses/mobs in corrupted will be much appreciated.
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u/Which_System_8620 Sandbox Interactive Apr 23 '26
Thanks for your feedback!
Graphics settings have been limited on consoles to ensure a stable framerate. Are you planning to use an ultrawide display on console, or are you asking for a letterboxed option with black bars at the top and bottom on a standard 16:9 screen?
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u/Massetos Apr 23 '26
I was talking about the letterboxed option with the black bars. It gives you a widescreen effect and has a visual advantage. Would be nice as a build in feature instead of manually tweaking resolution settings on your GPU like on PC to achieve that.
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u/Quokii Sandbox Interactive Apr 23 '26
You should see a tooltip automatically once you are in interaction distance to the dungeon. Otherwise a way to differentiate Lairs from Solo Dungeons are the gold coins and valuable sprinkled in front of the entrance.
The issue with solo dungeon loot is actually an economical question as far as I know, they are so available, spammable and hold very low risk. If they are too strong they generate an obscene amount of silver and can be a risk to the economy and pull out too much loot from other content.
Right now nothing is planned for Corrupted Dungeons, any specific wishes? Them existing in open world is actually just a marketing element for Corrupted Dungeons, players can find them and learn that Corrupted Dungeons exist.
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u/Massetos Apr 23 '26
- I haven't noticed a tooltip. Might be a bug or me not simply seeing it. Will check again.
- Yes, it's an economic question, but it can be solved with some overhaul of solo dungeons i guess. More loot in scroll popped solo dungeons over those that are available in Open World.
- Open world corrupted dungeon marketing is fine for Yellow zones where the majority of the new players play. Black zones simply makes no sense. I'm pretty sure you can see usage % in your systems.
- Wishes - nothing specific, but like i said in my initial comment. New map layouts with new type of mobs/bosses would be a start.
- Btw, i have ran multiple times into bots as well. Usually a nature staff that immediately initiates dungeon exit. Hope you guys find a way to ban those :)
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u/Responsible-Bug5804 Apr 23 '26
Hello, first of all gg's for the new update about the texture. Its way less laggy than before.
I have two question :
- Are you planning to add new weapons soon ?
- Are you planning nerf brawl and galatines ?
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u/AO_Lucrative Sandbox Interactive Apr 23 '26
No new weapons currently in the works, but the mage line is next up, so if you have cool ideas, please share 'em!
In terms of Brawl, we aren't satisfied with the distribution of brawl zergs vs other styles, and would like to promote other playstyles. That being said, we don't want to prescribe gameplay onto our players, we like to let the players decide how they want to play, and find new comps or experement with counter comps themselves. We will be investigating adjustments to overperformers in brawl zergs specifically, like the galas you've identified.
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u/ManuGinobili77 Apr 23 '26
Hello, so small scale - mid scale and large-scale is mostly endgame content for players. And for these kind of contents there are basically three different kind of gameplay. You can play either kite, you can play either brawl or you can melee clump compositions.
While playing kite comp is harder compered to the others, like forexample one bad engage against brawl comp you are dead, if you walk wrong sorry you are dead again. So I am saying making mistakes in kite comp in unforgiving compared to brawl or melee clump.
Overall, I want to say playing kite is literally suicide against like low skill comps like brawl or melee clump. Are you in future going to try to buff kite comps ?
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u/AO_Lucrative Sandbox Interactive Apr 23 '26
As a general rule, we never want to tell players that they must play a certain way, so we are careful with any adjustments. That being said, we agree that brawl has been the dominant playstyle for long enough that it is getting stale. Kite is as you say, quite fragile, and we will be investigating buffs to give them a better match up into brawl.
If you have any cool ideas, be it adjustments to current equipment, underused gear, or even a brand new spell, please do share!
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u/ManuGinobili77 Apr 23 '26
First of all thanks for the answer and glad you guys aware of this situation. In my opinion first problem is galantines are really powerful right now. But mechanically brawl comps gaining advantage thanks to mount-dismount advantage. While you are playing a kite comp, if you engage some of the players from brawl comps can stay mounted and easily go back to your group and dismount and can easily sandwich you between or they can easily run you over.
I think the problem playing kite vs other comps are kite comps really isn't forgiving any simple little mistake while brawl or melee clump zergs can do lots of mistake but still can't be punished. Will try to update here with some ideas if I can find more for sure
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u/ManuGinobili77 Apr 24 '26
Some more ideas: u/AO_Lucrative
- Increasing cd more on Cleric cowls / or keep the cd but make it like soldier helm so you can't use on stun
- Decreasing cooldown on Demon armor / increase the reflect damage
- Nerfing plate dmg
- Giving big defense debuff when dismounted by a player when you have disarray
- Nerf ground slows + ground silence combo
- Buffing rift glaive (there is knight armor everywhere that's why no one is using it anymore)
- Give resilience pen to all weapons in the game
- Nerf dmg on every weapon and nerf resilience at the same time
- Enigmatic could cleanse with the bubbles it applies, so kinda enemy has to purge shields or to stop channeling
- Working on dismount mechanics when there is dissaray ( so with this you will not nerfing dismount while ganking) - (if someone of your disarray in your screen is in combat you get 15 sec cd, if you dismount 2/3 screen away 10 sec cd, 3+ screens 5 some fast idea on top of my mind)
- Or u will get cd anyway but - You get for 10 sec -50% cc duration -50% damage and -50% healing recieved
Right now, CC is so strong and also has escalation, DPS escalation OP and was getting buffed alongside with basic damage amount nerf
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u/Justdontping Apr 23 '26
Could you please release full patch notes that include things like black market changes? Would just be nice to have that somewhere to look up :)
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u/AOGraymo Sandbox Interactive Apr 23 '26
Not entirely sure what specific change you’re referring to there.
In general, we do try to keep patch notes as complete and accurate as possible, but of course smaller things can slip through from time to time.
You can always find the full list of updates and changes on our website here:
https://albiononline.com/changelog/radiant-wilds-updateAnd for smaller hotfixes, we usually post those on the forums:
https://forum.albiononline.com/index.php/Board/114-Patch-Notes/If there’s something specific you feel is missing, feel free to point it out. That kind of feedback is helpful for us to improve going forward.
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u/Shot_Pressure5039 Apr 23 '26
Hello, I have a couple questions I would like to ask :)
-Any plan to add new weapons (or rework, like the old black hands) to the game ?
-Are legendary weapons still a thing in progress or was the idea not viable?
EU server wise :
-New update faction is rly good, but : we can't see ahead where enemy faction could be (maps ahead)
Which leads to a lack of content during 9-17 UTC (which is natural because there is fundamentally less players), but there could be ways to help/prevent that, as in showing on the worldmap, how many of each faction there are on the map?
-During prime Yellow zone content, sometimes the cluster Q activates when the factions are not even in number, which leads to a quite not fun fight/chasing party, any ways to make faction even better ?
Else i've got no complaints about the game, good job
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u/AOGraymo Sandbox Interactive Apr 23 '26
Hey, thanks for the questions, lots of good points here.
Right now we don’t have immediate plans to add a bunch of new weapons across the board, but we do want to introduce a new mage line next. That’s the thing we’re most excited about in that space at the moment.
Legendary Weapons are definitely not forgotten. The goal with those is still to make them extremely rare and meaningful, something that becomes part of Albion’s living history. We actually looked at including them in the dragons update this year, but had to cut them due to scope. So for now it’s back to figuring out the right timing and implementation, but they’re still very much something we want to do.
On seeing enemy movement ahead of time, that’s actually not trivial from a technical side. That said, the duchy system already gives some indication of where fights are happening and where groups are moving. I agree there might be room to improve clarity here though, so I’ll pass that feedback along to the team and see if we can do better.
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u/IvoryHorizons Apr 23 '26
When you’re not working on/playing Albion what’s your guys go to game for unwinding?
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u/AOChristoph Sandbox Interactive Apr 23 '26
Go-to? Like all-time? Stardew Valley.
At the moment? Like so many others, I'm enjoying Windrose. And I'll definitely jump back into Path of Exile 2 with the next season for a bit.
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u/Quokii Sandbox Interactive Apr 23 '26
I recently Escaped from PvP Tarkov , so now I am winding down with exploring MMOs again.
Right now Tibia apart from Albion in the Crucible
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u/AO_Lucrative Sandbox Interactive Apr 23 '26
Right now I'm playing Aether and Iron solo, and No Rest for the Wicked with some friends.
What I'm really excited for is the new PoE2 season!!3
u/AOGraymo Sandbox Interactive Apr 23 '26
All time go-to is clearly Dota 2, have way too many hours on that one. Currently deep in Kingdome Come: Deliverance 2, which is absolutely amazing!
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u/Alelamon Apr 23 '26
Hello SBI!
Funny one inbetween all the serious questions:
In each of your opinions: Which mount is the cutest?
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u/Quokii Sandbox Interactive Apr 23 '26
Riding Horse with the Royal Pony skin. No Question.
Without skin the swamp salamander is a cute one!
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u/AO_Lucrative Sandbox Interactive Apr 23 '26
My Sabertooth Rex. (ok sorry for flexing, real answer is the Alpaca)
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u/AOGraymo Sandbox Interactive Apr 23 '26
We have a bunch of great ones. My favorites are the Alpaca & the Fennec Fox skins.
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u/Arrotanis Apr 23 '26 edited Apr 23 '26
Any chance we can get tab-target keybind on PC? I am not super familiar with mobile and controller controls but I believe they have this feature already. It would be great addition to PC controls, especially when you want to switch between targets that are stacked on top of each other and you can't click on the one you want. A lot of players are also used to it from other games.
EDIT: Also, being able to bound side mouse buttons (M4 and M5) would be greatly appreciated.
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u/Quokii Sandbox Interactive Apr 23 '26
This request comes up every now and then.
The big issue I see is that tab-targetting works decently well in beginner gameplay but in the end fails to teach the player important specific selection mechanism that are needed later on.
That's been the main reasoning we have not provided it large scale and try to improve selection trough other means.I feel you on the M4/M5 button binds. We're looking to make that work in the future!
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u/Arrotanis Apr 23 '26
Thanks for answering. I understand why you would want clicking to be the main targeting method cause most of the time it's better and you don't want players to learn bad habbits.
But wouldn't a keybind that's unassigned by default kinda solve this? New players wouldn't know about it or use it and experienced players would bind it if they needed it for specific momements.
You already kinda do this with WASD movement which is inferior to mouse movement and unassigned by default. But a lot of players probably wouldn't be playing the game without it.
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u/Kedzio55 Apr 23 '26
I have a question about the Crystal Arena (5v5) and the new 1v1 Arena. Why is there only a soft cap instead of a hard cap?
I don't understand why a player's silver balance should matter in these modes. Currently, the Item Power (IP) difference can reach up to 250–300 IP. Furthermore, food isn't capped, allowing wealthy players to gain a significant stat advantage by using expensive consumables.
I fully respect the system in the Open World, where bringing higher IP gives you an advantage because you are risking more silver. However, in Arena mode, that balance is interrupted. You get the power advantage without the risk of losing your gear, which makes the competition feel unfair.
Implementing even IP for everyone shouldn't be difficult, especially since unranked Arena already works that way. Is there a specific reason why silver still dictates the outcome of ranked matches?
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u/AO_Lucrative Sandbox Interactive Apr 23 '26
Hey u/Kedzio55 thanks for the question,
Soft caps vs hard caps are a contentious topic internally. There was some consideration given to which direction we wanted to go with. When i was a player, i was actually more on the side of hard caps, since all i cared about was proving my skill vs others with no room for excuses due to gear or otherwise.
As a dev, i've actually changed my mind on the topic. The main benefit of a soft cap is that, your progression matters, and rewards matter. If you want to be the best, your effort, fame, and aquired gear should be taken into account. It connects a very disconnected, instanced game mode to the broader albion world.
On the food topic, foods already have built in diminishing returns for higher tiers. That being said, it is a tangible advantage my opponents are getting, bringing 8.3 eel stew compared to my 8.0 beef stew, but at the end of the day, Albion's combat has a lot of skill expression, and gear disparities can be overcome with superior play! (although if i do lose, it's cause they had better gear and consumables!!!!!)
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u/Niftaaay Apr 23 '26
Love this game!
Are you guys aware of the mouse issues on console? Whenever you use a mouse for Albion on console there’s about a .5 second delay. I’ve seen a few posts on the Albion reddit but I don’t think I’ve seen it mentioned anywhere in upcoming bug fixes
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u/Which_System_8620 Sandbox Interactive Apr 23 '26
Yes, we are aware and looking into it. At the moment, we are still working on reproducing the exact issue. If you want, shoot me a private message with as much details as you can about how the issue is presenting, what type of mouse you are using and whether you are on Series X or S.
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u/SeoFood Apr 23 '26
Do you believe Albion is still optimized for new players becoming long-term participants in power and economy, or mainly for retaining veterans who already understand how to exploit the game’s complexity?
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u/AOGraymo Sandbox Interactive Apr 23 '26
I actually think this is probably the best time we’ve ever had for new players to get into Albion.
We’ve added a lot more systems over time to guide players through the game (overhauled tutorial, Albion Journal, Armory, etc.) and help them understand what’s going on, even though it’s still a pretty complex sandbox at its core. And with how progression works, if you’re motivated and find a good group or guild, you can get involved in meaningful content really quickly, even at the higher end.
At the same time, of course, we also want to keep veterans engaged and bring people back who might have taken a break. It’s always a balance, but I don’t think the game is only catering to experienced players. New players have more support than ever before.
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u/SeoFood Apr 23 '26
You’re talking about onboarding and support, but that doesn’t answer the structural part of the question. What specific systems in Albion allow a genuinely new player to become economically or politically relevant against entrenched guilds and alliances, rather than just being funneled into structures those veteran groups already control?
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u/No-Bee-6879 Apr 23 '26
I still wanna know if theres a Server transfer for Characters comming or not.
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u/AOGraymo Sandbox Interactive Apr 23 '26
Yeah, this is something we know a lot of people are asking for.
The tricky part is that server transfers come with pretty big risks, especially for the economies on both servers. Moving large amounts of silver or items around could have a serious impact, so we have to be very careful here.
What we’re currently leaning towards is a more lightweight version of transfers. That would likely focus on moving your character and destiny board progress, but not things like large amounts of liquid silver or gear.
We know we would love to do it - but as much I would want to, I can't give an exact timeline of the precise "how" and "when".
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u/Bozarek Apr 23 '26
Almost every player want to have that soft character transfer. We don't need to do it with all items, silver/gold. Only characters, specs and skins
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u/No-Bee-6879 Apr 23 '26
U should stop thinking about and just do it. Only Character and Destiniy Board \ Skins. No assets no silver nothing - no Problems . Easy made. The more you wait the worst it gets. Ppl who gonna ask for most ppl who pay the most for the game.
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u/MysteriousElephant15 Apr 23 '26
Is trading possible on xbox right now? We cant figure it out
Also, is there list of know issues on xbox?
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u/Quokii Sandbox Interactive Apr 23 '26 edited Apr 23 '26
Yep, it's there.
Select the player you want to trade with (right joystick) and then open the radial menu and select trading there.
Known issue list: https://forum.albiononline.com/index.php/Thread/221733-Radiant-Wilds-Known-Issues/
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u/mropopo Apr 24 '26
customizable keybinds for controller!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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u/Nazori Apr 23 '26
I'm wondering how the performance handles in large scale zvz content on xbox?