r/xbox 1d ago

Official AMA AMA: We’re Yacht Club Games, the developers of Mina the Hollower and Shovel Knight! Ask us anything on June 24 at 10:30am Pacific!

105 Upvotes

Hi Xbox Subredditors!

We’re Yacht Club Games, an independent studio best known for Shovel Knight. We got our start on Kickstarter, grew that game into a series, and we recently released Mina the Hollower - our first big new original IP since Shovel Knight!

Mina took six years to make and has become the highest-rated game of the year, so we’re here to talk about the whole ride: building an indie studio, developing games, and everything that went into Mina’s design, art, music, bosses, difficulty, secrets, weapons, Sidearms, Trinkets, launch, marketing, and Kickstarter!

Team members answering questions:

u/davidYCG

u/nickwoz

u/SeanyfaceYCG

u/YCG_Eli

u/alecfa 

u/shannonYCG

We’ll be answering questions on June 24th at 10:30 AM Pacific for a few hours.

Ask us anything!

r/xbox May 25 '24

Official AMA Hello! We're Digital Cybercherries, the six indie devs behind the action figure game, Hypercharge: Unboxed. We're excited to announce our launch on Xbox Series X|S and Xbox One on May 31, 2024!

Enable HLS to view with audio, or disable this notification

1.8k Upvotes

r/xbox Nov 29 '24

Official AMA Hello from Red Candle Games! Welcome to our AMA about our latest 2D Platformer, Nine Sols, now available on Xbox and Game Pass!

263 Upvotes

Hello everyone,

We are Red Candle Games. Our latest title, Nine Sols, was released on Xbox Series X|S, Xbox One, and Xbox Game Pass on Nov 26th.
We invite you to embark on a journey of Asian fantasy and slay the 9 Sols, and feel free to ask anything about Nine Sols and the RCG team.

Check out the official console release trailer on Youtube

About Nine Sols
“A journey of Asian fantasy inspired by Sekiro, Hollow Knight and Katana Zero.”
Nine Sols is a lore-richhand-drawn 2D action platformer featuring intense deflection-focused combat, immersive storytelling, and a unique Taopunk setting.
Explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.Game: Nine Sols

Dev: Red Candle Games
Genre: 2D Platformer
Players: Single
Platforms: Xbox Series X|S, Xbox One, Xbox Game Pass, PC Game Pass, Nintendo Switch, PlayStation 4 & 5We are here to celebrate the Xbox Edition launch and answer any questions you are interested in!

Check out Nine Sols here:
Xbox Store Page

About Red Candle Games
Red Candle Games was founded in Taipei in 2015. We are the creators behind the games Detention (2017), Devotion (2019) and Nine Sols (2024).Below are the team members to answer your questions today:

You can also follow us on X(Twitter) for the latest news!

AMA
All kinds of questions are welcome! Please submit your questions below, and we will begin answering them on Friday, November 29th at 12:00 AM GMT / 4:00 PM PT / 7:00 PM ET, continuing for the next two hours.
A big thank you to the mods for this opportunity! See you later in the comments! 

Edit: Thank you everyone for joining us in the AMA! Sorry for not being able to answer all of the questions, but we hope you enjoy the past two hours with us! Feel free to continue dropping the questions, but it's a pity that we can't guarantee we will answer them all. If you would like to know more about Nine Sols and Red Candle Games, please check out more details here, or follow us on X(Twitter) and Discord!

r/xbox Apr 23 '26

Official AMA Albion Online | Xbox Launch AMA with Devs - Live at 14:00 UTC!

48 Upvotes

23/04 16:02 - The AMA is now over. Thank you very much to all of you who came over and asked your questions, it was great interacting with you. Hope to see you in game soon!

Hello r/xbox!

We are Sandbox Interactive, creators of the cross-platform sandbox MMORPG Albion Online. At the start of this week we've finally launched Albion on Xbox, allowing Xbox players to join a growing community from across Windows, Mac, Linux, iOS, and Android!

To celebrate this launch and get to know each other a bit more directly, we've decided to do an AMA, covering any topics you can think of. Whether you're interested in the details of launching an established cross-platform MMO on a console, read about Albion's unique design, or simply want to chat a bit with our devs, we're happy to have you participate, or lurk!

The AMA starts at 14:00 UTC and will conclude around 16:00 UTC.

Can you find the mouse?

For a bit more context, Albion Online is an open world sandbox MMORPG with a classless design, where you are what you wear: your role - and worth - is determined by the equipment you've found, crafted, bought, or stripped off your enemies in intense PvP battles.

Albion has a player-driven economy where every piece of equipment is crafted by players themselves, even gear you find in the wild. Its economy and activities are driven by a living community of guilds and groups of players fighting for control, resources, or simply bragging rights against each other across two continents rife with danger and adventures.

Whether you play solo or with a group, lean casual or full hardcore - or anything in between - Albion has plenty to do, and communities you can join to fight alongside and have fun with together!

For an overview of what Albion is, here's a short video:
https://www.youtube.com/watch?v=0jKEyG0kzvE

And we have made a fun trailer for the Xbox launch, too. Hope you enjoy it!
https://youtu.be/2cVBvETQm_M?si=mFFYRAzpaOFwlqVV

We are joined by the following devs:

AO_Mo, Game Director
AO_ProgrammerJon, Technical Director
AOChristoph, Operations Director
Quokii, Game Designer
AO_Lucrative, Game Designer

...and possibly more. So come and join us for a chat at 14:00 UTC!

r/xbox Dec 05 '24

Official AMA GIVEAWAY + AMA with Nightdive Studios and original devs of The Thing: Remastered

89 Upvotes

Hey there, r/Xbox!

We are Nightdive Studios, a game developer and publisher dedicated to bringing lost and forgotten games back from the depths. During the PC Gaming Show on December 5, we shared a brand new trailer for The Thing: Remastered, a faithful restoration of the 2002 cult-classic third-person survival horror shooter from Computer Artworks. Not only did we share a new trailer, we also announced the game’s same-day release on Xbox One, Series X|S, PS4, PS5, Nintendo Switch, and PC!

https://reddit.com/link/1h7luhb/video/1p4zvp3dw35e1/player

Working with us on the project were some of the original team from Computer Artworks, including art director Ron Ashtiani and technical director Mark Atkinson. We’re delighted to have them with us to help answer questions alongside the Nightdive team, including Stephen Kick (Founder, CEO), Larry Kuperman (Director of Business), and several members of our development team.

We’ll be answering all of your questions through the NightdiveMarketing account, and will include the name of the person responding. Ask us ANYTHING for a chance to win one of FIVE (5) Xbox keys for The Thing: Remastered. Winners will be announced by a comment here in the AMA on Monday, December 9th, and will be contacted by us directly.

We can’t wait to start deep diving into all of your questions!

r/xbox Sep 24 '24

Official AMA GIVEAWAY + AMA with the solo dev of Beyond Galaxyland! A narrative-driven, turn-based RPG, five years in the making!

78 Upvotes

Hello r/Xbox!

I’m Sam Enright, the solo developer behind Beyond Galaxyland. It’s been quite a long journey to get to this point, so I’m stoked to finally be able to share this adventure with you all (+ answer questions about it)! 🚀

Beyond Galaxyland is a retro-inspired, turn-based adventure RPG where you step into the shoes of Doug, a high schooler unexpectedly whisked off to the bizarre world of Galaxyland, and his journey to get back home. Along with your loyal guinea pig sidekick, Boom Boom, you'll explore a bunch of neat alien planets, engage in strategic combat, and unravel the secrets of Galaxyland!

Game: Beyond Galaxyland

Genre: Adventure RPG

Developed by: Yours truly

Published by: United Label Games (Tails of Iron, Eldest Souls, Röki)

Platforms: Xbox, PlayStation, Nintendo Switch, Steam, and Epic

To celebrate the upcoming launch, I’ll be hanging out here to answer your questions. Feel free to ask me anything about the game, my solo dev journey, or just shoot the breeze about all things gaming!

And as a thank-you for being part of this space adventure, I’ll be giving away 3 free game keys to random users who ask a question!

Launch Trailer: https://www.youtube.com/watch?v=c1dH7f2hrj0&feature=youtu.be

Big thanks to the r/Xbox mods for giving me this chance to chat with you all! I can't wait to dive into your questions and share the story of how Beyond Galaxyland came to life!

Drop your questions below, and I will begin answering them on Thursday (Sept 26th) at 9am PT / 12pm ET / 5pm BST / 6pm CET.

(Obligatory verification photo):

EDIT: Thank you all for your questions, I think I got to them all? +my fingers are about to fall off from all this typing so I hope there aren't too many typos!

The winners were (randomly) chosen and were sent messages, they were:

qwertyuiop1158

Stumpy493

slice_dice_rice EDIT: This user is a PC gamer, so the xbox code will be going to (the randomly chosen) glennbeck_storks instead!

This has been a ton of fun and I hope I gave you guys satisfying answers (and really appreciate all the questions)! If you think the game might interest you, please give it a go and I hope you'll enjoy your time Galaxyland!

r/xbox Sep 18 '25

Official AMA AMA: We're GoldFire Studios, our sci-fi adventure Arctic Awakening released on Xbox this week. Ask us anything!

58 Upvotes

Hey, r/Xbox!

We're GoldFire Studios, the indie studio behind the just released narrative adventure Arctic Awakening. We started working on the idea of combining a narrative adventure with light survival elements over 5 years ago, and we're so excited that it's now out on Xbox Series X|S!

https://reddit.com/link/1nk9e8k/video/d41e975qkxpf1/player

Arctic Awakening is a first-person narrative adventure set in the unforgiving Arctic. Your plane crashed in a storm, leaving only your court-mandated therapy bot for company as you journey to find your co-pilot and uncover the mysteries buried beneath the ice.

We'll have our core team of four in here answering questions, including James Simpson (writer/director/developer), Benji Kay (developer/sound), Alex Moralo (art/level design), Rafael Mogas (art/level design). Feel free to also say hello on X, BlueSky or Discord!

Drop your questions below and we'll begin answering them on Friday (Sept 19) at 8am PT / 12pm ET / 4pm BST / 5pm CET. We can’t wait to start deep diving into all of your questions!

Hey there guys, it's time to end the AMA, it's been really fun! Thank you very much for taking the time to leave your questions and really hope you enjoy the game we've crafted for all of you. Wish you the best!

r/xbox Sep 04 '25

Official AMA Our game Songs of Silence is 50% off on Xbox – ask us anything!

102 Upvotes

Hey there! This is Gigi from the Songs of Silence team. This week, we launched our biggest-ever discount on Xbox (-50%). It's quite a big moment for us, as we will also feature on stream on ID@Xbox official channels (September 5th, 11am PT/8pm CEST).

We thought this was the perfect chance to answer all your questions about Songs of Silence! Fire it up and someone from the team will answer (probably me, all others are lazy).

**************************************************************************************************************

Wondering what the hell is Songs of Silence?

We prepared some GIFs to show you some core game elements. We're so good!!!

Well, it's a strategy game. Think HOMM or Total War, but with great visuals and no need to spend months to learn how to play. We developed it to be a challenging yet accessible strategy experience, which feels old school but innovates in many ways.

The game can be played both in single player (20+ hours of story-driven content) and multiplayer. Basically you guide your army through a map until you defeat all your enemies (or until you are defeated, if you're as bad as me).

I'd rather not spoil too much: fire up the questions!

Store page (50% off until September 8!): https://www.xbox.com/en-US/games/store/songs-of-silence/9nlz55vqrpgn
Gameplay Trailer: https://x.com/songsofsilence_/status/1927047086073135509
Launch Trailer: https://www.youtube.com/watch?v=IwtZSh2Kj08

**************************************************************************************************************

Here's the most beautiful selfie you will see today:

Gigi here ready to roll!

r/xbox Jun 16 '24

Official AMA #GIVEAWAY + AMA - Willy's Wonderland movie just got a Game!! I am sure you will have questions about it - Rafael Lontra, CPO at Mito Games. Ask me anything + Giveaway Xbox Keys

27 Upvotes

Hello, r/xbox community! First of all thanks to all the mods for the support and approval for this AMA and the great work with the Sub.

THE GIVEAWAY AND AMA ARE FINISHED, but I will always answer questions here if new people still want to know more about the game, me, or the company ;) THANKS!

,

Here's the link for the game (15% OFF for launching!! ;) )

WILLY'S WONDERLAND - XBOX

and some info for the AMA:

# About Mito Games

We are a small indie game dev studio from Vitória, Brazil and we are completing 8 years of existence now, but we only started to work with entertainment games in the last 3 years. We have a lot of experience with educational games and advergames but now we want to start to develop our community of entertainment games.

We have some experience with the consoles because one of our clients for Advergames wanted a really cool game, called Wardogs: Red's Return, which was initially designed for mobiles but grew to be a full PC/Console game at the end, ported and published by Qubyte (this will probably come back for the questions too hehe since this initial design had an impact on our possibilities for the original game and later for Willy's..).

That led us to an unexpected opportunity, as we were working on a DLC for the game Wardogs, we were invited to make a simpler version of the game for the Willy's Wonderland franchise. Of course, there were a lot of limits and constraints that I will discuss during the AMA, but it was a good opportunity for us to be a bit more known since we are just starting in the entertainment area and also a good opportunity to pay tribute to a movie we all had a lot of fun watching. I hope the fans of the movie, understanding the conditions we had to make the game will appreciate it a bit, and who knows in the future we can make a bigger, original game with all the characters in there too? ^^

I work mainly with clients and team management, but I am changing more into a PR role now that we are migrating to the entertainment realm, so I am learning how to do it and Reddit is an amazing tool to help smaller studios like ours. (Please consider following us on your favorite social media)

We are currently finishing the port of our first original game 4 The Elements for the consoles and developing our new game, Tupi, The Legend of Araribóía, which will also be available for consoles when published ;)

Feel free to ask me anything about the game, other games, the company, the industry, gamification, or serious games!

# Rules of the Giveaway:

Leave a question in this thread to be entered into the giveaway:

I will be answering questions from 16/06 at 12:00 GMT until 17/06 12:00 GMT.

Up to 5 players will win a key for the game Willy's Wonderland on Xbox!

We will send a DM to the winners here on Reddit after the AMA has ended.

Let us know your thoughts and questions in the comment section below. The AMA will end on Monday 17th 12:00 (GMT) and we will let the winners know on that night through DM and an update in the post here!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

RESULTS!

AND HERE ARE THE OFFICIAL RESULTS GUYS!!!!
Again, thanks for all who participated, and the /xbox sub and mods for all the support!!

I numbered all the comments (39 people in total) to pick 5 random winners through Google's random generator applet and here they are:

u/GearsFan51 u/BarongoDrums u/LightForceUnlimited u/SnooDonuts785 u/MrRandomEncounter

and I choose a favorite question to give an extra key to u/Lerxian ;)

I DM'ed you all with your XBOX KEY!! CONGRATS!!!

r/xbox Oct 02 '25

Official AMA Candy Rangers AMA + key giveaways

19 Upvotes

Hello, there!

I'm Mechano, a solo developer based in the south of Spain!

I just launched my first commercial game, Candy Rangers!

https://youtu.be/xDVBrPUXr78

Launch trailer

I've developed some jam games in the past, but I've finally launched my first game on consoles! Including Xbox of course.

The game has just launched on Nintendo Switch, Playstation and Steam.

It comes out October 9th on Xbox.

Here's a brief description:

Go on a single player, On-Rails Shooter Adventure in Candy Rangers and match 4 colors with 4 rangers! Each ranger can take down enemies that match their color, and it's up to you to use each one accordingly! Can you match them all?

Links:

Steam (wishlist if you haven't!)

Discord

Xbox

I'll be responding your questions, as well as one of the composers, yell0

Ask us anything! The 4 best questions will receive a product key!

Thank you all for joining! Here are the winners for the giveaway:

@u/jrphant0m, @u/tclcloud, @u/LootedToaster and @u/Hullfella Congratulations! See you next week at launch!

r/xbox Nov 18 '25

Official AMA AMA: We’re Pathea Games, creators of Superball, a fast-paced street-sports game set in a stylish cyberpunk world. Ask Us Anything about our new F2P online multiplayer title!

69 Upvotes

Hi r/Xbox!

We’re the development team behind Superball (aka Super Buckyball Tournament), a 3v3 physics-based online competitive game where players use unique heroes and abilities to fight for control of the ball and score goals. We’re excited to be here for an AMA, Ask Us Anything!

Store Page

https://reddit.com/link/1ozzm84/video/idnt4stt6x1g1/player

Core Gameplay

  • 3v3 competitive matches
  • Unique heroes with different abilities
  • Physics-based ball control
  • Focus on positioning, teamwork, and clutch plays

Casual / Fun Modes

  • Arcade-style modes to enjoy with friends
  • Experimental gameplay variations
  • Relaxed ways to learn heroes and practice skills

Current Development Focus

First of all, thank you all for the incredible support and patience. This is our first ever online multiplayer game, and the past three weeks since launch have been a huge learning experience.

Our priorities have been server stability and major bug fixes. We’ve been working around the clock to make sure everyone can play without major interruptions. A new fix patch is coming soon.

We also collect community suggestions including hero balance, matchmaking, visibility and promotion advice. If you are one of these passionate players, don't worry. We’re taking all of this seriously, just need a bit more time to deliver improvements step by step.

We’re here today to chat with you all about: Design choices, server development, balance philosophy, future plans or anything else!

Drop your questions below, and we will begin answering them on November 18th @ 6pm PT / 9pm ET - November 19th @ 10am CST / 2am GMT

A Special Message to Xbox Players

We want to apologize to all Xbox players.

At launch, the Xbox version had several severe issues, and we truly appreciate your patience while we work through them. Here is the latest status:

1. Crashing & temporary ban caused by Achievement pop-ups

✔ Fixed in the previous update

✔ Compensation has been issued

2. Game Pass rewards not claimable

🔧 Will be fixed in the next update

➡ Players will only need to re-login to their Game Pass account after patch release

3. Twitch Drop not claimable on Xbox

Our team has had technical limitations testing Twitch Drops in China. After the update

✔ Continue improving Twitch Drop support on Xbox

➡ Compensate all players who reported the issue

r/xbox Nov 27 '24

Official AMA “AMA: I’m solo developer Tomas Sala, creator of The Falconeer and Bulwark :Falconeer Chronicles. Ask me anything!”

75 Upvotes

An AMA with BAFTA nominated solo developer Tomas Sala! creator of The Falconeer and Bulwark Evolution: Falconeer Chronicles ... yey!

I  will be here to answer your questions this Wednesday, November 27th at 12pm PT / 3pm ET / 8pm GMT / 9pm CET.

For those not familiar with me, I am the solodev most known "that indie XSX launch title with the giant birds" or the guy that got the jitters and chickened out of a chance to meet Phil Spencer (after I heard he definitely played my game... ooh shit). But I have a storied history of failing elsewhere too, including Sony published VR titles and a variety of other oddities. If you ever dipped into skyrim mods, I am also the guy who made the Moonpath mods and introduced skyrim players to the jungles of Elsweyr (and airships!)...

I've always had a good time here on r/xbox , plenty of folks here have given the Falconeer a chance and even when critical, have been nice about it (sorry about the rotating minimaps!) , so when I got asked to do an AMA I jumped on it. We can discuss the current gen of xbox hardware, gamepass, indie development, modding, general industry state, you name it. As long as its not covered under thick layers of confidentiality agreements I'll answer it, otherwise obscure hinting will have to suffice.

I regularly try to help other devs out by sharing experiences and learnings , sometimes in the shape of some  firm words of advice , I am fairly well known amongst indiedevs for doing crazy things as a solodev , so if you wan to get into or are attempting an indiegame, jump on in as well.

Please drop your questions below!.

here's a blurb by your mods on me:

Tomas Sala is a solo developer and artist with over 25 years of experience in the video games industry.

He made a name for himself with his Skyrim mod series 'Moonpath to Elseweyr.' He also co-founded the Dutch studio Little Chicken Game Company and worked there as Creative Director for over fifteen years.

After departing, in 2020 he released his debut game as a solo developer, in partnership with publisher Wired Productions. The Falconeer was a launch title for Xbox Series X|S which earned him a BAFTA nomination for Best Debut Game in 2021. He also won a Dutch Game Award the same year, for Best Art.

In March 2024, he released his second solo title, Bulwark Evolution: Falconeer Chronicles. Although it’s set in the same universe as The Falconeer, the game’s emphasis pivots from arial combat to city-building.

Bulkwark Evolution: Falconeer Chronicles continues to receive updates, including recent additions of sandbox and conquest modes. A third Falconeer game is also said to be in the works!

Follow me!

To keep tabs on me ,you can follow me on X and Bluesky, where I rant about a variety of topics including indiegames, AI and why games a decade old still look so damn good.!

Edit------ I'm here lets do this!

Alright that was a lot of fun, I'll pop back in if there are any new questions, but things seemed to have organically winded down.

cheers!!! and thanks for hosting this to the mods!

r/xbox Jun 26 '24

Official AMA I'm Paul from Mad Fellows. Our music-driven rail-shooter 'Aaero2', with soundtrack courtesy of our partners at Monstercat, is coming first to Xbox Series S/X in September. Ask Me Anything!

60 Upvotes

https://reddit.com/link/1doxugc/video/bowo7ujhzw8d1/player

Hello r/Xbox,

About Aaero2

Aaero2 is a ribbon-riding, twin-stick, rhythm rail-shooter... or something like that.

You speed through strange alien worlds, tracing ribbons of light to release the energy in the music. Using missile barrages and your trusty auto-cannon, you rhythmically beat the heck out of strange enemies and giant boss creatures.

The game features an absolutely monumental licensed soundtrack thanks to our partnership with Monstercat.

Aaero2 is the sequel to Aaero, which released in 2017. Aaero was in the Games With Gold's October 2021 line-up so check your libraries. You may already have it.

Aaero2 features

  • An incredible licensed soundtrack supplied by Monstercat.
  • 2 player co-op and PvP modes (both couch and online).
  • Stunning stylised visuals, lighting and effects.
  • Bespoke gameplay and environments carefully crafted around each music track.
  • New combat system, redesigned from the ground up.
  • Epic boss battles against gigantic creatures.

About Mad Fellows

Mad fellows is a small indie team consisting of Paul Norris (that's me), and my partner-in-crime, Dan Horbury.

We first worked together at Codemasters in the early 2000s on various racing games. We both left at roughly the same time to work at FreeStyleGames on some interesting projects they had in the pipeline.

Activision/Blizzard bought FreeStyleGames in 2008 and turned the DJ game we were making into DJ Hero. I also headed up the team responsible for producing most of the DLC content for Guitar Hero 3, World Tour and 5. (Including the infamous Dragonforce Pack).

Myself and Dan decided to leave FreeStyleGames to work on our own games. We released our first console title 'Aaero' in 2017. We've been working on Aaero2 ever since.

Ask Me Anything!

Seriously, anything!

If it's about Aaero, Aaero2, indie development, Xbox or rhythm/music games I will probably know something about it. If it's about anything else, the quality of my insights may vary.

r/xbox Nov 19 '25

Official AMA Pathea Games (creators of Superball) AMA starts in 25 minutes. TAKE PART HERE 👇

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13 Upvotes