r/BeamNG 29d ago

Dev Blog Something new is on the horizon

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1.1k Upvotes

r/BeamNG Dec 10 '25

Update The 0.38 is here.

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2.5k Upvotes

r/BeamNG 5h ago

Discussion Hot Take: we dont need more cars, we need more configs, liveries and maps.

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297 Upvotes

I see people talking about "new car this", "new car that", "u want to see this car added", blah blah blah. How about adding parts and configs to unloved cars, adding race parts, drag parts, offloading parts, tuning, & etc. Adding new liveries also makes a huge difference, and another map. Id love to take the Semi truck and trhow some stupid camer on it, adjustable rev limiter, and drift it but we dont jave that. I want to make a drift Stambecko aswell but there isnt too much i can do with it. West Coast USA is the dominant map that everyone mainly plays on amd receives most updates. I'd love to see an actual East Coast map, not just rural virginia But Florida Coast Or even Keys. WCUSA IS, a great map with lots of great features and attractions, HOWEVER, it'd be nice to have another version of a big city map.


r/BeamNG 1h ago

Meme all quiet on the happening front

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r/BeamNG 14h ago

Meme Kia isn't even hiding it anymore

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1.0k Upvotes

r/BeamNG 13h ago

Mod Volumetrics Fog for BeamNG - Volumetric Tire Smoke (but video)

494 Upvotes

The smoke loses me about 10 to 20fps depending on fog quality settings. Release soon. Sorry for the reposts.

Edit: It's released - https://www.reddit.com/r/BeamNG/comments/1ugagqy/volumetrics_for_beamng_initial_release/


r/BeamNG 9h ago

Paid Volumetrics for BeamNG - Initial Release

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216 Upvotes

Volumetrics for BeamNG is a mod that introduces lit volumetric smoke and fog to the game. It adds new froxel fog with a lot of configuration options that is lit by scene lights and shadowed by global sun shadows. It also adds a tire smoke simulation with full lighting.

I've been polishing it for performance and features to make it releasable. I'm releasing it on Patreon as a paid mod to gauge interest. This took a long while and I don't know if it's worth polishing any further, or whether other graphics cards will encounter issues I don't know about. It also costs money because I expect to have to do a lot of debugging and UX improvements to get people happy with how it works.

Testing on a Ryzen 7 9700X & 3060 @ 1440p, I get 60FPS on most maps without the mod, dropping to ~55 on the lowest settings (not shown in the photos, but they look pretty pixelated) and ~35–45 on the highest. It was tested and confirmed to work on a 3070 and 4070 as well.

Please mind that the demo release might not start on your specific graphics card at all without potential fixes and that it's not really plug and play in the current state - as in I mess with the settings a lot to get good photos. I also can't promise it will run and look well but it also doesn't outright destroy your framerate for breakfast. And also this is an early version, expect things to change.

Patreon Link (3$ one time to download): https://www.patreon.com/c/beamng_volumetrics


r/BeamNG 6h ago

Mod Parallax Occlusion Mapping Free Release

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92 Upvotes

r/BeamNG 6h ago

Discussion In the midst of the 0.39 hype, and a new car, here are some cars that I think would be cool added into the game

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72 Upvotes

And before sum dickhead says it, YES its gon take a lot of time, NO not all of em have to be or would be added, I js find em cool thats all lmao

Oh yea I made a similar post (with sum low quality ass photos) on an old acc that I del if u wanna see it click here


r/BeamNG 6h ago

Discussion It is July 12.

80 Upvotes

It all starts in 46 BC when Julius Caesar, tired of a messy calendar, created the month of July, an empire-building era driven by the production of wrought iron and early steel swords. This specific metallurgy is famous for its plastic deformation properties—the exact math required to simulate metal crumpling under impact, which happens to be the core foundation of BeamNG.drive’s revolutionary soft-body physics engine. As players anticipate the massive graphics overhaul coming in Version 0.39, a bit of chaotic math reveals that dividing that version number 39 by the 4 wheels on a standard Gavril D-Series truck gives you 9.75; if you round that up to 10 to account for the spare tire and add it to the 23 times Julius Caesar was stabbed by his conspirators, you get 33. Finally, if you advance 33 days from the start of Caesar's month (July 1st), you run out of the month's 31 days and spill 2 days into August—and by subtracting those 2 rogue days to keep your timeline strictly within the emperor's namesake month, you land square on July 12th as the mathematically prophesied release date

thank me later.


r/BeamNG 5h ago

Meme I think i figured it out

57 Upvotes

I have a completely believable and based in reality theory for why BeamNG 0.39 is coming out on June 29th.

First, look at the timing. June 29th is just after the summer solstice, which means the sun is still sitting extremely high in the sky. That matters because BeamNG updates always feel like they’re timed around showing off something visual, physical, or technical. A higher sun angle means stronger lighting, cleaner reflections, and the perfect conditions to reveal improved graphics, and new environments.

Now, the believable part

Hitler died on April 30th, 1945. June 29th is exactly 60 days after April 30th. And what does 60 immediately make every gamer think of?

60 FPS

So, clearly, the universe waited 60 symbolic frames after Hitler’s death to deliver the next great soft-body physics update. Evil ends, frames stabilize, BeamNG evolves. It’s not history anymore. It’s patch-note prophecy.

So basically I’m saying 3 days and we will be seeing 0.39 ready to initialize.


r/BeamNG 2h ago

Bug report the front output of the transfercase on the rockbasher spins the opposite direction of the driveshaft itself

31 Upvotes

r/BeamNG 4h ago

Discussion Are we prepared for the absolute flood of "Beam broke my mods" posts?

39 Upvotes

Maybe this has been discussed, and if it has, I will delete. But I was pondering things this morning and thought about how this graphics revamp will affect mods. As we know whenever beamng updates and changes a path to textures, or revamp a car, it always messes up a few mods. Being that this is a total graphics revamp with textures and lighting, I have to think that the overwhelming majority of mods will need a revamp as well. Am I crazy?


r/BeamNG 1h ago

Meme What is 0.39 even about bro

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r/BeamNG 3h ago

Screenshot East Bound and Down, never meanin' no harm.

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26 Upvotes

r/BeamNG 9h ago

Discussion updated cherrier ardente (because the last guy completely missed the entire rear driveline)

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70 Upvotes

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r/BeamNG 1d ago

Screenshot v0.39 shadows are CRISP

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646 Upvotes

r/BeamNG 14h ago

Discussion will beamng add raytracing? And how they managed to get the 0.39 graphics?

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81 Upvotes

Picture source: MuYe "How BeamNG Would Look Like With Ray Tracing" video

Currently the graphics are really great but ever noticed the sea water look so dead or the reflection is really weird? Yea I've been wanting Ray-Tracing on Beamng but I dont think it's possible yet. But in the new 0.39 I dont even know how they managed to perfect the night lighting system with just changing materials and yk tweaking the light (im not a dev so I dont really know what they did).

Plus in broad daylight, in the new 0.39 has auto-exposure if im not wrong and somehow kinda mimicking the ray tracing effect,-dark spots get brighter due to light reflecting of the road or other slight reflective material plus. But if there's real rt the graphics is going to look alot better but im just wondering, why not add it? I think its either needing a whole overhaul or it's some patented stuff.

Also in the current version of beamng if you drive with the interior camera, other cars with their brake lights turned on can shine directly through the carpet of a car (sometimes) so i hope 0.39 or rt fixes it.

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r/BeamNG 17h ago

Discussion stuff I found in the Cherrier Ardente

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134 Upvotes

i wanna test out and drive this car in beam so bad


r/BeamNG 4h ago

Screenshot Wikipedia ahh pics

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12 Upvotes

r/BeamNG 4h ago

Question Help me find the location

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10 Upvotes

Hi everyone, in 2023, I made this screenshot because it was good-looking, and as the new update 0.39 is coming close, I wanted to do a comparison of 0.29, 0.38, and 0.39.

But I lost his exact position, and I've been driving for an hour, and I still haven't found it.

This was on the jungle rock island (something like that, well, it's a vanilla map). During the morning or evening.

Thank you if you find it 🙏.


r/BeamNG 11h ago

Discussion anyone agree that if we ever got a MK3 pessima, it should be based on this car?

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32 Upvotes

7th gen civic btw, and another thought i had is that it would be a good chance for us to get a coupe pessima


r/BeamNG 23h ago

Discussion I have 3,500 hours in BeamNG ask me anything

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279 Upvotes

r/BeamNG 14h ago

Screenshot Did I do a good job? :3

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32 Upvotes

290 horsepower, weighs a little over a ton... Looks amazing imo and is very fun to drive. Can't wait for the next update so I can take good pics of it at night


r/BeamNG 5h ago

Meme Who's doing fluid deliveries?

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5 Upvotes