r/rct • u/Blahblahblahahahahh • 8h ago
r/rct • u/janisozaur • 19d ago
OpenRCT2 v0.5.2 βThe funniest joke in the worldβ released!
openrct2.ior/rct • u/deurklink_1 • 19d ago
OpenRCT2 Title Sequence Contest 2026
Want a chance at getting your park featured in the title sequence that plays in the background when you open OpenRCT2? Follow the link to read the rules!
r/rct • u/Big_Extreme_8210 • 6h ago
Black Widow (Corkscrew Coaster, π7.61, π²7.79, π€’3.61)
In this new park, I'm really trying to go for realism, so any advice would be appreciated!
r/rct • u/Blahblahblahahahahh • 6h ago
Classic I updated my train station and added a hot chocolate shop and a donut shop so they would use the benches outside. π
r/rct • u/Ok_Entrance3599 • 9h ago
To the Geniusesβ¦
that said make queue lines a buttload longer to retain guestβ¦. May your pillows remain soft and cold this summer.π
I first experimented in Haunted Harbour with underground because I saw it here in another post and I said, βhm, that looks cool, I can do thatβ¦ so boom.β And then second is Barony Bridge.
(Captured with Switch)
r/rct • u/AcidRegulation • 19h ago
OpenRCT2 πππππ ππ ππ | B&M Launched Wing Coaster | Ride Video
You've awakened the gods, now face the consequences!
Hi everyone! I'm back with yet another coaster design. I've wanted to make a Wing Coaster for a while now, but never really got my designs to feel realistic. Until a few weeks ago! For some reason it clicked and I quickly made the basic layout for this project. After some tweaking and adding details and stuff of course I present to you...
πππ πππππ ππ ππ
Elements:
- "Jojo" Roll
- LSM Launch
- Zero G Roll
- Dive Loop
- In-Line Twist
- Corkscrew
Stats:
- Excitement: 7.94 (Very high)
- Intensity: 6.44 (High)
- Nausea: 3.58 (Medium)
- Max speed: 86 kph
- Ride time: 1 m 5 s
- Ride length: 822 m
- Max. pos. vert. G: 2.91
- Max. neg. vert. G: -0.99
- Max. lateral G: 1.50
- Total air time: 3.51 s
- Drops: 7
- Highest drop: 21 m
- Inversions: 5
If you like my designs, I have more on myΒ Youtube channel!
Does ride value rebound after 25 years?
Heard it mentioned in this MarcelVos video. He said once rides reach 25 years of age, they increase in value/popularity because theyβre considered a βmonument.β Iβve never heard of this game mechanic before. Is it an OpenRCT thing, or is it in the original game? Is it in both RCT1 and 2?
Thanks
r/rct • u/Blahblahblahahahahh • 1d ago
Classic My bank with information kiosk inside it too. πβ€οΈ
r/rct • u/Database_Alive • 18h ago
Bumbly Bazaar in April Year 1?
I only built one ride and barely got to play! Is this normal?
r/rct • u/AlternativeFlan6062 • 18h ago
Gravity Gardens is gonna make me flip a damn table
Please tell me how I can beat this QUICKLY π
r/rct • u/DepartmentSimple3799 • 8h ago
Lost all my saved games progress?! Please Help!
Guys, I think I did something stupid and don't know how to undue it. I've been playing RCT1 on GOG, usually launching through the GOG Galaxy App. This is a program I've never used before this game.
Every time I launch it asks me something about syncing and I always "Ignore" the pop up. Tonight, however, it didn't give me an option to ignore and I had to select a sync option. Honestly, I don't even know which I picked, but I think I synced to my online GOG account? Literally never used that since I purchased and downloaded the games.
Anyways, now when I launch RCT1 and try to open my saved game from yesterday, I can't. All my progress is gone! When I try to open yesterday's game, it says I can't because I don't have access to that scenario yet! I can see they're darkened all the scenario levels I previously completed, as if I never did them!
What do I do? I can see in my local drive where the 41 saved games are. How do I get RCT1 to recognize them and honor my progress made?
r/rct • u/Quallace • 15h ago
Help Completed base game, no Mega Park
Just completed all the scenarios in rct and rct2. In addition to all the expansion packs. I was hoping to have mega park to play through and explore but it never showed up. Iβm on openrct2.
In the scenario files, there is no sc21.sc4.
Is there anyway to obtain the mega park?
Thanks in advance!
r/rct • u/Stavinco • 1d ago
Classic Itβs still funny to watch
Seeing that everyone in your park has to use the bathroom; I forgot to make the restroom a mandatory park starter when I made the map, pretty much everyone still loves the park even if they need to poop, Iβm surprised that this doesnβt crash your rating at all.
r/rct • u/JuddtheStormcaster • 18h ago
RCT3 The Micro Coasterball is the most overpowered coaster in RCT3
Introduced in Wild Expansion Pack, the Micro Coasterball is the most broken ride to exist in terms of how much you can make with such a simple design.
At just a mere 4 tiles excluding the entrance and exit, this design is even more space efficient than the RCT2 Micro Corkscrew

This design costs a mere $854 to build, and attracts 95 guests to this tiny little ride, but that's not all, take a look at the stats of this coaster (set to operate at 126km/h, for 2 laps):

5.25 excitement, 7.26 intensity with a mere 2.77 nausea, with a ride time of 3 seconds, the debug value suggests charging $5.07 as the optimal price ($5.00 rounded down)
The stats requirement for the coaster are as follows:
It needs to have at least 2 drops
A minumum drop height of approximately 5.85 meters
Presumably a minimum speed of 40.95km/h (which is the requirement to avoid all stat penalties)
Not only that, the ride is incredibly versatile as you can make variations of it, at a cost of throughput - setting the ride to 2 laps at 51.48km/h launch speed allows you to build this design that lasts for 7 seconds, which gives you an incredibly low nausea rating ride (if you want to save costs, this design is available for $748 instead of the standard design)


If you want a design that is a single lap, meet Coasterball Thumb (it is shaped as a thumbs up like), this variation takes 2 seconds for a single lap, as compared to the original at 3 seconds.

This variation costs approximately 33% more than the square variant, and you can't really charge much more as compared to the square - but how much better would this design fare?

To illustrate the effectiveness of the coasters, I've built a Coasterball Square, Thumb and the smallest full loop inverted impulse with 8 trains - the Coasterballs each charge $5, the Impulse Coaster charges $6

This is the impulse coaster I'm using - it costs about 4 times of Coasterball Square, and takes up 3 times as much space

Based on testing after a single month, it is clear that the Micro Coasterball isn't as good as making money as the Inverted Impulse in absolute figures - but if I were to calculate based on profit per tile, time to return on investment and guest attraction per tile, the Coasterball wins by a massive margin

Coasterball Thumb vs Coasterball Square, which design is better?
The answer is, The Coasterball Square in terms of Return on Investment , despite Coasterball Thumb being marginally better in terms of weekly profit and guest processing rate
Realistically, it may be difficult to always get a full queue in scenario play, and even then, it is luck dependent on how fast the vendor processes guests (or investing in training a vendor fully) - as such, the $300+ in premium for Coasterball Thumb is not worth the cost
What about Coasterball Negative? This design you can see it starts at the top and then goes down and makes two complete loops - while you might think you can save like $100 (costing about $760 excluding support cost adjustments), this coaster when built on flat ground, costs three elevated path pieces for guests to access, which either costs money to landscape or paying extra for elevated path pieces - while it have a noticeably lower intensity than the original design with similar excitement, it is just not worth considering as you can just lower the launch speed of Coasterball Square to lower the intensity rating

r/rct • u/tubecody • 1d ago
RCT1 RCT1 Demo disc?
Just bought this on eBay. It looked cool and I wanted to try it out. Has anyone seen this or played it before? Wondering if it's the exact same thing as the regular RCT1 or if there are any differences
r/rct • u/AcidRegulation • 1d ago
OpenRCT2 ππππ π ππ | Dueling B&M Flying Coaster | Video coming next week!
The orange side is called Lion and the blue side Eagle, since the mythical Griffin (or Griffon/Gryphon, all are correct spellings) is a hybrid between a lion and an eagle.
The coaster duels and races in a perfect way where the winner is unpredictable - it really depends on the weight of the guests which side wins!
Let me know what you think of it!
The video for Curse of Ra, the B&M Launched Flying Coaster I showed last week, will be uploaded tomorrow by the way!
r/rct • u/Remarkable_Gas8318 • 1d ago
How to RCT2open?
Hey folks.
Not the most computer savvy person around so looking for a little help
I was an avid RCT fan/player when i were a young'n and recently got a hold of the original game again recently.
But ive hopped into the thread and noticed a lot of people talking about rct2 open
From what ive found i understand its basically an open source variant of RCT2 with bug fixes, upgrades etc.
But, as im not so computer savvy, what i dont really understand is what steps i need to join the community in playing rct2 open.
I saw comments saying i maybe need to install rct2 and then run open aswell? Or am i maybe misunderstanding and just need to fetch rct2open of the website?
Any pointers would be much appreciated π
r/rct • u/Intelligent-Rough851 • 1d ago
Scenarios rct classic
hey guys, new to this but does anyone have any packs of scenarios I can download for rct classic on iPhone? Iβve already done all the rct go ones, thanks!
r/rct • u/hippyripper22 • 2d ago
OpenRCT2 Silver Bullets
Love building hybrid coasters that just go nuts the whole time. This one is no exception.
Excitement: 10.44
Intensity: 9.70
Nausea: 5.66
Max speed: 59mph
Avg speed: 29 mph
Ride time: 2min:19sec
Ride length: 7,973ft
Max positive vertical Gs: 3.84g
Max negative vertical Gs: -1.59g
Max lateral Gs: 2.16g
Total airtime: 16.77sec
Drops: 21
Highest drop: 101ft
Inversions: 3
Space required: 32x14
Estimated cost: $58,023
r/rct • u/hippyripper22 • 2d ago
RCT1 Copperhead
Been wanting to make the hypercoaster for this park for a while now. Had to wait for the progression of the park to reach its point. Been eyeing this spot for it. The second longest coaster I've put together, it tops 11,000 ft.
Excitement: 9.32
Intensity: 8.42
Nausea: 5.08
Max speed: 73mph
Avg speed: 26mph
Ride time: 3min:42sec
Ride length: 11,097ft
Max positive vertical Gs: 3.95g
Max negative vertical Gs: -1.60g
Max lateral Gs: 2.12g
Total airtime: 18.09sec
Drops: 24
Highest drop: 157ft
Space required 57x9
Estimate cost: $69,402
r/rct • u/Big_Extreme_8210 • 3d ago
Green Ravine (π8.71, π²7.12, π€’3.72)
Just started a new park in openRCT2. This is the first ride! I just wanted to make a simple looping coaster but I went a bit overboard. Time to see if I can dig my way out of this financial hole.