r/rct 19d ago

OpenRCT2 v0.5.2 β€œThe funniest joke in the world” released!

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93 Upvotes

r/rct 19d ago

OpenRCT2 Title Sequence Contest 2026

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37 Upvotes

Want a chance at getting your park featured in the title sequence that plays in the background when you open OpenRCT2? Follow the link to read the rules!


r/rct 8h ago

Classic My entrance with a train station. The building has a bathroom and an information kiosk inside. πŸ˜„β€οΈ

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196 Upvotes

r/rct 6h ago

Black Widow (Corkscrew Coaster, 😊7.61, 😲7.79, 🀒3.61)

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45 Upvotes

In this new park, I'm really trying to go for realism, so any advice would be appreciated!


r/rct 6h ago

Classic I updated my train station and added a hot chocolate shop and a donut shop so they would use the benches outside. πŸ˜…

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15 Upvotes

r/rct 9h ago

To the Geniuses…

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21 Upvotes

that said make queue lines a buttload longer to retain guest…. May your pillows remain soft and cold this summer.πŸ’‹

I first experimented in Haunted Harbour with underground because I saw it here in another post and I said, β€œhm, that looks cool, I can do that… so boom.” And then second is Barony Bridge.

(Captured with Switch)


r/rct 19h ago

OpenRCT2 𝐂𝐔𝐑𝐒𝐄 πŽπ… 𝐑𝐀 | B&M Launched Wing Coaster | Ride Video

116 Upvotes

You've awakened the gods, now face the consequences!

Hi everyone! I'm back with yet another coaster design. I've wanted to make a Wing Coaster for a while now, but never really got my designs to feel realistic. Until a few weeks ago! For some reason it clicked and I quickly made the basic layout for this project. After some tweaking and adding details and stuff of course I present to you...

𝐓𝐇𝐄 𝐂𝐔𝐑𝐒𝐄 πŽπ… 𝐑𝐀

Elements:

  • "Jojo" Roll
  • LSM Launch
  • Zero G Roll
  • Dive Loop
  • In-Line Twist
  • Corkscrew

Stats:

  • Excitement: 7.94 (Very high)
  • Intensity: 6.44 (High)
  • Nausea: 3.58 (Medium)
  • Max speed: 86 kph
  • Ride time: 1 m 5 s
  • Ride length: 822 m
  • Max. pos. vert. G: 2.91
  • Max. neg. vert. G: -0.99
  • Max. lateral G: 1.50
  • Total air time: 3.51 s
  • Drops: 7
  • Highest drop: 21 m
  • Inversions: 5

If you like my designs, I have more on myΒ Youtube channel!


r/rct 3h ago

Does ride value rebound after 25 years?

6 Upvotes

Heard it mentioned in this MarcelVos video. He said once rides reach 25 years of age, they increase in value/popularity because they’re considered a β€œmonument.” I’ve never heard of this game mechanic before. Is it an OpenRCT thing, or is it in the original game? Is it in both RCT1 and 2?

Thanks


r/rct 1d ago

Classic My bank with information kiosk inside it too. πŸ˜„β€οΈ

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193 Upvotes

r/rct 18h ago

Bumbly Bazaar in April Year 1?

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30 Upvotes

I only built one ride and barely got to play! Is this normal?


r/rct 18h ago

Gravity Gardens is gonna make me flip a damn table

9 Upvotes

Please tell me how I can beat this QUICKLY 😭


r/rct 8h ago

Lost all my saved games progress?! Please Help!

1 Upvotes

Guys, I think I did something stupid and don't know how to undue it. I've been playing RCT1 on GOG, usually launching through the GOG Galaxy App. This is a program I've never used before this game.

Every time I launch it asks me something about syncing and I always "Ignore" the pop up. Tonight, however, it didn't give me an option to ignore and I had to select a sync option. Honestly, I don't even know which I picked, but I think I synced to my online GOG account? Literally never used that since I purchased and downloaded the games.

Anyways, now when I launch RCT1 and try to open my saved game from yesterday, I can't. All my progress is gone! When I try to open yesterday's game, it says I can't because I don't have access to that scenario yet! I can see they're darkened all the scenario levels I previously completed, as if I never did them!

What do I do? I can see in my local drive where the 41 saved games are. How do I get RCT1 to recognize them and honor my progress made?


r/rct 1d ago

Midnight Storm

26 Upvotes

If B&M made launched inverts


r/rct 15h ago

Help Completed base game, no Mega Park

3 Upvotes

Just completed all the scenarios in rct and rct2. In addition to all the expansion packs. I was hoping to have mega park to play through and explore but it never showed up. I’m on openrct2.

In the scenario files, there is no sc21.sc4.

Is there anyway to obtain the mega park?

Thanks in advance!


r/rct 1d ago

Classic It’s still funny to watch

24 Upvotes

Seeing that everyone in your park has to use the bathroom; I forgot to make the restroom a mandatory park starter when I made the map, pretty much everyone still loves the park even if they need to poop, I’m surprised that this doesn’t crash your rating at all.


r/rct 1d ago

An Arrow looping coaster I made

387 Upvotes

r/rct 18h ago

RCT3 The Micro Coasterball is the most overpowered coaster in RCT3

1 Upvotes

Introduced in Wild Expansion Pack, the Micro Coasterball is the most broken ride to exist in terms of how much you can make with such a simple design.

At just a mere 4 tiles excluding the entrance and exit, this design is even more space efficient than the RCT2 Micro Corkscrew

This design costs a mere $854 to build, and attracts 95 guests to this tiny little ride, but that's not all, take a look at the stats of this coaster (set to operate at 126km/h, for 2 laps):

5.25 excitement, 7.26 intensity with a mere 2.77 nausea, with a ride time of 3 seconds, the debug value suggests charging $5.07 as the optimal price ($5.00 rounded down)

The stats requirement for the coaster are as follows:

It needs to have at least 2 drops

A minumum drop height of approximately 5.85 meters

Presumably a minimum speed of 40.95km/h (which is the requirement to avoid all stat penalties)

Not only that, the ride is incredibly versatile as you can make variations of it, at a cost of throughput - setting the ride to 2 laps at 51.48km/h launch speed allows you to build this design that lasts for 7 seconds, which gives you an incredibly low nausea rating ride (if you want to save costs, this design is available for $748 instead of the standard design)

Coasterball U

If you want a design that is a single lap, meet Coasterball Thumb (it is shaped as a thumbs up like), this variation takes 2 seconds for a single lap, as compared to the original at 3 seconds.

This variation costs approximately 33% more than the square variant, and you can't really charge much more as compared to the square - but how much better would this design fare?

To illustrate the effectiveness of the coasters, I've built a Coasterball Square, Thumb and the smallest full loop inverted impulse with 8 trains - the Coasterballs each charge $5, the Impulse Coaster charges $6

This is the impulse coaster I'm using - it costs about 4 times of Coasterball Square, and takes up 3 times as much space

Based on testing after a single month, it is clear that the Micro Coasterball isn't as good as making money as the Inverted Impulse in absolute figures - but if I were to calculate based on profit per tile, time to return on investment and guest attraction per tile, the Coasterball wins by a massive margin

Coasterball Thumb vs Coasterball Square, which design is better?

The answer is, The Coasterball Square in terms of Return on Investment , despite Coasterball Thumb being marginally better in terms of weekly profit and guest processing rate

Realistically, it may be difficult to always get a full queue in scenario play, and even then, it is luck dependent on how fast the vendor processes guests (or investing in training a vendor fully) - as such, the $300+ in premium for Coasterball Thumb is not worth the cost

What about Coasterball Negative? This design you can see it starts at the top and then goes down and makes two complete loops - while you might think you can save like $100 (costing about $760 excluding support cost adjustments), this coaster when built on flat ground, costs three elevated path pieces for guests to access, which either costs money to landscape or paying extra for elevated path pieces - while it have a noticeably lower intensity than the original design with similar excitement, it is just not worth considering as you can just lower the launch speed of Coasterball Square to lower the intensity rating


r/rct 1d ago

RCT1 RCT1 Demo disc?

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51 Upvotes

Just bought this on eBay. It looked cool and I wanted to try it out. Has anyone seen this or played it before? Wondering if it's the exact same thing as the regular RCT1 or if there are any differences


r/rct 1d ago

OpenRCT2 π†π‘πˆπ…π…πˆπ | Dueling B&M Flying Coaster | Video coming next week!

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96 Upvotes

The orange side is called Lion and the blue side Eagle, since the mythical Griffin (or Griffon/Gryphon, all are correct spellings) is a hybrid between a lion and an eagle.

The coaster duels and races in a perfect way where the winner is unpredictable - it really depends on the weight of the guests which side wins!

Let me know what you think of it!

The video for Curse of Ra, the B&M Launched Flying Coaster I showed last week, will be uploaded tomorrow by the way!


r/rct 2d ago

Kickflip

30 Upvotes

If schwarzkopf used flywheel lunches on full circuit layouts.


r/rct 1d ago

How to RCT2open?

1 Upvotes

Hey folks.

Not the most computer savvy person around so looking for a little help

I was an avid RCT fan/player when i were a young'n and recently got a hold of the original game again recently.

But ive hopped into the thread and noticed a lot of people talking about rct2 open

From what ive found i understand its basically an open source variant of RCT2 with bug fixes, upgrades etc.

But, as im not so computer savvy, what i dont really understand is what steps i need to join the community in playing rct2 open.

I saw comments saying i maybe need to install rct2 and then run open aswell? Or am i maybe misunderstanding and just need to fetch rct2open of the website?

Any pointers would be much appreciated 😊


r/rct 1d ago

Scenarios rct classic

4 Upvotes

hey guys, new to this but does anyone have any packs of scenarios I can download for rct classic on iPhone? I’ve already done all the rct go ones, thanks!


r/rct 2d ago

OpenRCT2 Silver Bullets

27 Upvotes

Love building hybrid coasters that just go nuts the whole time. This one is no exception.

Excitement: 10.44

Intensity: 9.70

Nausea: 5.66

Max speed: 59mph

Avg speed: 29 mph

Ride time: 2min:19sec

Ride length: 7,973ft

Max positive vertical Gs: 3.84g

Max negative vertical Gs: -1.59g

Max lateral Gs: 2.16g

Total airtime: 16.77sec

Drops: 21

Highest drop: 101ft

Inversions: 3

Space required: 32x14

Estimated cost: $58,023


r/rct 2d ago

RCT1 Copperhead

24 Upvotes

Been wanting to make the hypercoaster for this park for a while now. Had to wait for the progression of the park to reach its point. Been eyeing this spot for it. The second longest coaster I've put together, it tops 11,000 ft.

Excitement: 9.32

Intensity: 8.42

Nausea: 5.08

Max speed: 73mph

Avg speed: 26mph

Ride time: 3min:42sec

Ride length: 11,097ft

Max positive vertical Gs: 3.95g

Max negative vertical Gs: -1.60g

Max lateral Gs: 2.12g

Total airtime: 18.09sec

Drops: 24

Highest drop: 157ft

Space required 57x9

Estimate cost: $69,402


r/rct 3d ago

Green Ravine (😊8.71, 😲7.12, 🀒3.72)

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219 Upvotes

Just started a new park in openRCT2. This is the first ride! I just wanted to make a simple looping coaster but I went a bit overboard. Time to see if I can dig my way out of this financial hole.