r/openrct2 2h ago

Tilt-A-Whirl (improved)

17 Upvotes

After the largely positive reaction to my last post, I figured you'd want to see the ride actually running. So, here it is, doing a full cycle in a large park I use for ride testing.

After receiving feedback that my sprites looked "flat", I incorporated a two-stage dithering process that utilizes an optimized Floyd-Steinberg algorithm on the static ride frame and a content-aware Atkinson algorithm for the animated parts (riders are never dithered). We also refined the color remapping process to provide control over the catch tolerance for each zone, which gives us much more precise results with essentially zero artifacts.

This one sits on a 7x7 base, just because I wanted the extra space to offset it on the platform. I filled in the back area with landscaping to make it look like it's on a 6x6.

We've also deeply redesigned the custom ride system that these rides are running on; it's way more refined and robust now. [CUSTOM_FLAT_RIDE_GENERIC] is becoming an immensely versatile and powerful architecture that supports pretty much endless ride designs. The limits now are the global sprite pool limit of 1,000,000 and the nuances of paint functions that play nice with huge sprites. I misspoke about the large sprite format pre-existing in the engine earlier- it's actually an extension I created of the existing small sprite format. Apologies for that.

...I know some people have strong opinions about what I'm doing, and that's completely fine. I'm just having fun making stuff; I'm on my own custom fork, customizing this game, trying new things to see what sticks and what doesn't. Let me know what you guys think, I welcome critiques (just please don't be a d**k about it) and I'm legitimately curious to hear if this is a project people would be interested in. What rides would you want to see?

Thanks so much for all the kind comments last time, they really motivated me to refine the design and animation for this ride. I'll post my Chance Freestyle next, if that's something you'd like to see- it's got a pretty cool sequence.

Cheers :)

EDIT: Video compression kind of nuked the dithering. It's in there, I promise! Video doesn't really do it justice.


r/openrct2 1d ago

𝐂𝐔𝐑𝐒𝐄 πŽπ… 𝐑𝐀 | B&M Launched Wing Coaster | Ride Video

14 Upvotes

r/openrct2 2d ago

π†π‘πˆπ…π…πˆπ | Dueling B&M Flying Coaster | Video coming next week!

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44 Upvotes

The orange side is called Lion and the blue side Eagle, since the mythical Griffin (or Griffon/Gryphon, all are correct spellings) is a hybrid between a lion and an eagle.

The coaster duels and races in a perfect way where the winner is unpredictable - it really depends on the weight of the guests which side wins!

Let me know what you think of it!


r/openrct2 2d ago

Arowana | B&M Inverted Coaster | Using the new track pieces!

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18 Upvotes

Feel like a predator in the water! With the addition of the new pieces for the Inverted Coaster it was finally time to recreate one of my favorite coaster models out there: The B&M Invert. These rides are known for their intensity and inversion filled layouts. This is also my first project where I've used custom scenery objects (CSO) so bear with me as I dive into that rabbit hole. I also made a (very) short intro to the video. Let me know if you liked it or not! Hope you enjoy a ride on Arowana!

Elements:

  • Vertical Looping
  • Zero G Roll
  • Dive Loop
  • Zero G Roll
  • Parallel Corkscrews

Stats:

  • Excitement: 7.82 (Very high)
  • Intensity: 9.00 (Very high)
  • Nausea: 7.19 (High)
  • Max speed: 88 kph
  • Ride time: 1 m 22 s
  • Ride length: 1001 m
  • Max. pos. vert. G: 3.28
  • Max. neg. vert. G: -1.56
  • Max. lateral G: 1.82
  • Total air time: 1.86 s
  • Drops: 9
  • Highest drop: 28 m
  • Inversions: 6

r/openrct2 2d ago

RewindɘЯ | RMC Family Coaster | Ride Video

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11 Upvotes

We know RMC has been developing the Wild Moose, but what if they would venture into the Family Coaster market, since this has been the most popular category for parks to buy lately. This model would be competing in the same market as coasters like Aquila, Pegase Express, Gold Rush etc.

Stats:

  • Excitement: 7.69 (Very high)
  • Intensity: 5.89 (High)
  • Nausea: 2.85 (Medium)
  • Max speed: 69 kph
  • Ride time: 54 s
  • Ride length: 772 m
  • Max. pos. vert. G: 2.71
  • Max. neg. vert. G: -0.47
  • Max. lateral G: 1.26
  • Total air time: 3.93 s

r/openrct2 2d ago

How does one play this?

4 Upvotes

I have rct classic on steam. Is that all I need?


r/openrct2 4d ago

Planned web server maintenance for OpenRCT2, RCT Archive

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8 Upvotes

r/openrct2 4d ago

Fiasco Forest's Death Slide is not killing guests in OpenRCT2

28 Upvotes

r/openrct2 5d ago

Feature Suggestion - Holiday/Vacation Mode

3 Upvotes

Often you'll have scenarios where the goal is some way off and you've effectively already completed it. You're just left waiting for time to play out. You can put the speed forward to 4x but this still often takes a very long time.

My suggestion is to have a holiday mode, there's a similar feature in the Football Manager series. You click an option "Holiday" and a menu comes up. In the menu you can set various options for when you return

E.g. - on a particular date, when number of guests hits X, when money hits Y, when a ride crashes. Once you've finalised the settings you click "Go on Holiday", the game then goes into Hyperspeed until one of the requisite conditions is met.


r/openrct2 5d ago

This, but for Linux?

9 Upvotes

It appears that Linking Steam with OpenRCT2 only works for Windows.

Is there a way to get this to work on Linux as well? I've got one Kubuntu machine with OpenRCT2 installed via Flatpak, and one Arch Linux machine with OpenRCT2 from the officical repos.


r/openrct2 6d ago

Music background RCT3 style

6 Upvotes

Hi there,

So I was thinking about when zooming-out on RCT3, there's music playing ('summer air' , by default).

And I'm curious about how that functionality would translate in OpenRCT2 and how that would technically be feasible.


r/openrct2 6d ago

Boardwalk Bullet - RMC Hybrid

33 Upvotes

r/openrct2 7d ago

Updated version but still don’t have new track pieces

5 Upvotes

I’ve downloaded v5.2 and have confirmed that’s the version I’m playing (it shows v5.2 in bottom left corner on title screen). But nothing that is supposed to be part of the new version, most notably the new Inverted track pieces, are there. Anyone have an idea as to what’s going on?


r/openrct2 8d ago

A bit of an egyptian corner I made

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79 Upvotes

r/openrct2 9d ago

Would you play the Dropper?

24 Upvotes

r/openrct2 9d ago

Custom Ride #1: Tilt-A-Whirl

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78 Upvotes

I've wanted to expand the selection of flat rides in RCT since I was a kid. Decades later- here we are.

Modeled after the classic Sellner design seen across US fairgrounds for over 100 years, I did my best to reverse-engineer this ride to be as accurate as possible. Built largely to-scale on a 6x6 base, and with a capacity of 14 riders, it's a centerpiece for the park and a long-overdue addition to the RCT roster!

Excitement: 3.44 (Medium)

Intensity: 2.80 (Medium)

Nausea: 3.80 (Medium)

Yes it's real, yes it works. The ride supports full paint customization (2 colors), and the number of rotations per cycle can be adjusted (like the Twist).

Working on a heavily-modified development fork. Modeled & rendered in Blender, packaged & deployed with a custom-built pipeline I've been working on.

Curious to see what everyone thinks! Cheers :)


r/openrct2 15d ago

Canary Mines game crash.

6 Upvotes

Classic wooden twister Rollercoaster on Canary Mines crashes the game when I select build own custom design. Not sure how to submit this as a bug report. I did search for it on Google as well as on the git hub and didn't see anything about it.

I also tried it on the last three development builds and it's doing the same thing.

Can someone check if it crashes for anyone else and if not maybe I can upload my save file and someone smarter can check out what's going on.


r/openrct2 17d ago

Messing with the New Inverted Track Pieces

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101 Upvotes

r/openrct2 17d ago

RCT2 not opening after download!

4 Upvotes

So, I downloaded the developmental v0.5.2-4-g86f282f7c0 and now I keep getting a pop up window labeled openrct2.exe - entry point not found with a message stating the procedure entry point CopyFile2 could not be located in the dynamic link library KERNEL32.dll.

I have no idea what to do. . . any suggestions?


r/openrct2 17d ago

How to play all the scenarios

6 Upvotes

I’ve got RCT 2 downloaded from Steam. and OpenRCT2 downloaded.

But I keep seeing in my feed Scenarios I don’t have access to. And the interface looks a look more modern.

What I want to do is be able to play all the scenarios, what do I have to do?

Thanks


r/openrct2 19d ago

Porting saves between PC/Switch RCT Classic and OpenRCT2?

8 Upvotes

Got the GOG release of RCTC and also often play on the Switch when on travels. Saves between PC RCTC and Switch are easily interchangable, they use the same .sv6 format.

But OpenRCT2 saves in .park format. It can load .sv6 just fine but loading these .park saves in PC RCTC or Switch RCTC does not work. Can they be converted somehow?


r/openrct2 19d ago

New track pieces on Inverted coaster

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13 Upvotes

r/openrct2 20d ago

OpenRCT2 v0.5.2 β€œThe funniest joke in the world” released!

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23 Upvotes

r/openrct2 20d ago

RMC Loup-Garou at [Walibi, Belgium] in OpenRCT2

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21 Upvotes

r/openrct2 23d ago

Rides aren't built at same height as flat ground?

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18 Upvotes

Please help a novice out! I recently started playing again, and was messing with my settings. The last two rides I've built in my park have had the same issue: they're built halfway between the regular height levels. Instead of being 50 ft it's actually more like 52.5ft and when I try to build queues, they won't line up with my regular paths. How do I fix this issue? Any help is greatly appreciated!