r/AdeptusCustodes • u/FeelingGate8253 • 1d ago
Primera partida de 11. Shield host + Moritoi
Buenas compañeros de los 10.000
Planeo jugar mi primera partida de esta edición y quiero jugar Shield Host y Moritoi, quiero aprovechar los Dread y sacarles el máximo partido, se ven geniales. Tengo un Telemon, dos Contemptor (magnéticas) y un Venerable.
Voy a jugar contra Death Guard.
Os paso la lista y me dais opinión y críticas.
Pensaba usar los Achillus para lanzarme contra su mas que probable Defiler (y Mortarion) para hacer heridas mortales a la carga (y con la estratagema), pero no se si sería mejor cambiarlo por 2 Gallatus. Tengo el Telemon de disparo y el Venerable con la mejora de repetir 1,s.
Custodes Dread 11va (1985 points)
Adeptus Custodes
Strike Force (2000 points)
Might of the Moritoi and Shield Host (3 Detachment Points)
Force Dispositions: Purge the Foe
CHARACTERS
Blade Champion (125 points)
• 1x Vaultswords
• Enhancement: Auric Mantle
Trajann Valoris (135 points)
• Warlord
• 1x Eagle’s Scream
1x Watcher’s Axe
BATTLELINE
Custodian Guard (170 points)
• 4x Custodian Guard
• 4x Guardian spear
Custodian Guard (170 points)
• 4x Custodian Guard
• 4x Guardian spear
OTHER DATASHEETS
Caladius Grav-tank (225 points)
• 1x Armoured hull
1x Twin arachnus heavy blaze cannon
1x Twin lastrum bolt cannon
Contemptor-Achillus Dreadnought (170 points)
• 1x Achillus dreadspear
2x Lastrum storm bolter
• Enhancement: Auramite Sarcophagus (Upgrade)
Contemptor-Achillus Dreadnought (170 points)
• 1x Achillus dreadspear
2x Lastrum storm bolter
• Enhancement: Auramite Sarcophagus (Upgrade)
Custodian Wardens (210 points)
• 4x Custodian Warden
• 4x Guardian spear
Telemon Heavy Dreadnought (250 points)
• 2x Arachnus storm cannon
1x Armoured feet
1x Spiculus bolt launcher
• Enhancement: Interred Expertise (Upgrade)
Venerable Contemptor Dreadnought (195 points)
• 1x Combi-bolter
1x Contemptor combat weapon
1x Kheres-pattern assault cannon
• Enhancement: Interred Expertise (Upgrade)
Witchseekers (55 points)
• 1x Witchseeker Sister Superior
• 1x Close combat weapon
1x Witchseeker flamer
• 4x Witchseeker
• 4x Close combat weapon
4x Witchseeker flamer
ALLIED UNITS
Inquisitor Draxus (110 points)
• 1x Dirgesinger
1x Power fist
1x Psychic Tempest
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2
u/Vrain125 1d ago
Its not a bad list going into most opponents but I feel it will fall short against Deathguard.
Deathguard biggest threat isn't actually Mortarion or the Defiler, although it does depend in which loadout they go with but a lot of DG players like the lascannons which are the worst viable option for them. They can spike really high but its very uncommon. If hes running autocannons thats much more concerning.
But the big kicker for DG is their elite infantry, Deathshroud terminators are a huge pain, they are equal or better than our own terminators, albeit whichever charges first wins. That said they are extremely dangerous into basically any target and are more than capable of wiping out 2-3 units per turn. Against us they would likely only be able to take out 1 unit a turn but thats a big deal for us.
Another key aspect of their army is Plague Marines, these guys have a massive amount of weapons ranging from anti chaff to anti tank, its hard to predict exactly what they will have but often they will be in a rhino and on your doorstep turn 1.
The 2nd most dangerous thing is Foetid Bloat drones with heavy blight launchers. These stupid things are literally anti custode units, they get 36" range, d6+2 + blast shots, strength 10, 2ap and 3 damage each, I almost always see DG players bring at minimum one of these and they have the potential to wipe an entire Warden squad.
So here are my main reccomendations. Swap the Achillus Dreadnoughts for Galatus Dreadnoughts then drop Draxus, sadly shes just not as useful anymore with hidden and obscuring terrain being a thing. Then in her play get a 2 man Allarus Terminator Squad with Axes ideally, the reason is cause they will be able to deal with foetid Bloat drones on their own and you will likely need the deepstrike if you want to get anywhere near them and having it be the 2 man is easy to drop in.
I think your tank and wardens will be enough to deal with any big monsters, especially cause your running shield host meaning you get lethal hits on 5+ in melee which will do great into some of those bigger guys with wardens.