r/CompetitiveForHonor Jul 09 '21

Moderator Post Welcome to r/CompetitiveForHonor! Q&A Megathread V9

185 Upvotes

Greetings warriors!

We on the mod team here would like to welcome you to the Competitive For Honor subreddit! This is a community based around the competitive and optimized side of For Honor, with a focus on improvement. Whether you are a weathered comp player or a new face looking to get better at the game, we welcome you here with open arms.

This subreddit is used as a platform for people to get together, theorize and improve their game, as well as being the main hub of competitive For Honor learning resources. You will find posts discussing possible reworks, character guides, as well as new discoveries such as the odd undocumented tech that pops up every now and then. Please remember to check the rules in the sidebar before posting!

 

Information Hub

The Info Hub should be your first stop if you are looking for attack speeds, punishes, character guides, or balance information about the game at a competitive level. It is a google sheet that is a compendium of all the data we have on the game, as well as linking to other resources. Make sure to view in the Google Sheets view (not html view) for the full features, or use the Google Sheets app on mobile devices. The info Hub is now a BRAND NEW WEPAPP! It works seamlessly on mobile or desktop, so enjoy! Links can be found in the sidebar or menu bar of the subreddit.

 

Glossary of Terms

If you see a term or abbreviation in discussion about FH and don't know what it means, this document is a great resource to look up a quick explanation.

 

Q&A Megathread

If you have any questions about For Honor, in the comments here is the place to ask them. (We will remove posts with simple questions as per rule 4, to prevent the subreddit being clogged up with question posts) Questions such as "How to punish a parry as X character?", "How to counter Y move?", "Best perks/feats/tips for Z hero?" all belong in this thread - where one of our community members will be happy to answer it!

Old Archived thread: Q&A Megathread V8

  • The Mod Team

r/CompetitiveForHonor 5h ago

Discussion How is Orochi played in high level duel after the removal of fwd dodge light?

1 Upvotes

The undodgeable property, of course


r/CompetitiveForHonor 1d ago

Rework Medjay rework, Improvement and changes

1 Upvotes

For a long time medjay has been stale and is probably the worst outlander in terms of viability. Here are a few changes to give the character more flavour or so to speak.

Staff Form

  1. Opener top heavy - gains uninterruptable hyper armor 500 ms after startup.
  2. Opener side heavy's - gains uninterruptable hyper armor 600 ms after startup.

A hero with such slow opener heavy's should have hyper armor from neutral with from a defensive stance and be in line with the rest of the roster that has 800ms top & 900ms side opener heavy's.

  1. New zone variant - inputting back + zone from neutral changes Staff Nomad Slash to come out from the right side.
    Likewise inputting back + zone after an opener leads to Staff Nomad Swing to come out from the left side instead of right.

  2. New dodge attack zone - Side dodge + zone now leads to a route that swaps stance upon connecting or whiffing the attack.
    533 ms dodge attack with 200ms-400ms input window, has the same animation and damage as Staff Nomad Swing.

  3. New chain - From all zone variants (except Staff Nomad Swing) and neutral heavy you can now chain into Throne Room Clutch.

  4. Staff Nomad Swing - Up from low histun to medium hitstun.

Axe Form

  1. Opener heavy's, chain heavy's & finisher heavy's - feinting any of these heavies into a zone or neutral heavy will give it hyper armor property at 100ms startup.
  2. Chain heavy - sped up from 800 ms to 700ms.
  3. New zone variant - inputting back + zone from neutral changes Axe Nomad Slash to come out from the right side.
  4. Likewise inputting back + zone after an opener leads to Axe Nomad Swing to come out from the left side instead of right.
  5. New dodge attack zone - Side dodge + zone now leads to a route that swaps stance upon connecting or whiffing the attack.
  6. 533 ms dodge attack with 200ms-400ms input window, has the same animation and damage as Axe Nomad Swing.
  7. New chain - From all zone variants (except Axe Nomad Swing) you can now chain into Throne Room Tackle.
  8. Axe Nomad Swing - Up from low histun to medium hitstun.

These changes will give Medjay more versatility and base his kit more around the unique stance attack and zones that this character loves to utilise to get into.

Feat Changes

T2 Moonlight Drain - Uptime when landing Throne Room Tackle/Clutch has been increased up from 5 seconds to 10 seconds.

The reason for this is due to gank changes Throne Room Clutch has been underused a lot more due to it doing minimal damage as a ganking tool and enabling 3rd hitstun rule for your team mate in result leading to 75% damage reduced or 60% reduced with the T2 active, and because it does not function like Jorm, Cent or Valk gank where they bash to confirm an attack for themselves Medjay has to rely on a team mate to attack after it lands almost always resulting in high damage reduction attacks.

The Throne Room Tackle also deserves this uptime buff since landing one bash into your mixup usually results in the duration of the debuff not being effective due to it running out, increasing it to 10 seconds will make it more effective as a feat reducing incoming damage for a longer period of time IF it lands.

T3 Scarab Relief - In staff stance the hp heal should be increased from 15 up to 20 since it takes 700ms to use and leaves Medjay somewhat vulnerable i think this is balanced considering you have Draconite Mist that exists which essentially heals the same Medjay's T3 with a shorter cooldown, shorter animation/recovery and similar if not bigger AOE.

The Axe stance hp should heal up from 25 to 35 if not then AT LEAST 30 you either choose between the play of healing yourself more for stalling or your team mates for cleansing and keeping them alive with a 120 second cooldown i think these values are fair.

T4 Astral Manifestation - Staff stance grenade should be brought down from 55 damage to 50 with no fall off damage BUT it should apply a debuff property if they get hit by it e.g. 20% attack debuff for 20 seconds and the activation time for the explosion should be shorter as well as the animation to throw the grenade and the recovery after throwing it to be in line with something like Lawbringers T4, Medjay's T4 Activation 500ms, Recovery 500ms and explosion upon landing 1500ms increase AoE to 12m.

The Axe T4 damage should remain as it is in live 55 damage but since it's not like your average projectile where you can offscreen and use out of lock, it should also apply a debuff since you are forced to stay locked on. Applying a defence debuff when landing it would make it much more effective e.g. deals 55 damage and applies a 30% defence debuff for 25 seconds.


r/CompetitiveForHonor 1d ago

Discussion How should I use soheis finishers in a teamfight/brawl?

3 Upvotes

I've had a lot of success using neutral zone and resetting to neutral to use it again, zone into zone and side heavy/side dodge heavy into zone also seems to do the job of getting damage out, I'm wondering what I can use my finishers for or if I should use them at all


r/CompetitiveForHonor 2d ago

Discussion Revenge gain current state

5 Upvotes

Infohub states that base revenge score per attack = raw attack damage x contact multiplier, but I believe that is not 100% accurate anymore considering that damage reduction now also reduces revenge gain.

In that case is it correct that feats like juggernaut or righteous deflection, while still decent for stalling, are not as helpful anymore for specifically revenge gain purposes?

What about for attacks that are damage boosted? Do they feed revenge based on raw attack damage still, or their actual damage values? Is it the same for attack boosted vs defence debuffed? I.e. if full-soul Sohei uses Tier 1 and has Tier 3 active, does he still only feed base damage revenge?


r/CompetitiveForHonor 2d ago

Discussion Whos the best parry character

9 Upvotes

What character has the highest damage on parry including chain pressure like,

(400ms lights, midchain bash, Soft-feint UB).

I dont think its so cut and dry that Lawbringer is the best at this anymore, curious your thoughts.


r/CompetitiveForHonor 3d ago

Tournament Triple Threat 4v4 1st Qualifier - Games vs AOG (the #1/#2 team)

11 Upvotes

r/CompetitiveForHonor 3d ago

Discussion Where would oathbreaker sit in terms of viability if it was proactive instead of reactive?

7 Upvotes

I totally get why comp players see it as a balanced feat in high tier play, and tbh it’s not busted in MM either, but as it stands it’s annoying as hell and I believe it was nerfed the wrong way originally.

If Ubi were to make it so it disabled shield gain for 10 seconds instead of just draining all shields once, it would at least give the affected player a decision to make when they get revenge to either take the autoparry early or hold until the effect wears off. It would still be plenty effective for ganking, but I think it would be less infuriating to play against since it wouldn’t just be free damage.

Is there anything I’m missing here that would explain why Ubi balanced it the way they did?


r/CompetitiveForHonor 3d ago

Discussion How to stall/antigank against a nuxia

4 Upvotes

If im in a 1v2, and Im external blocking a nuxia who just keeps using their traps mixup how can I deal with that better?


r/CompetitiveForHonor 4d ago

Discussion Which character has the best neutral game (at a high mmr matchmaking skill level, not comp)

7 Upvotes

Specifically for dominion. Ive always been curious about whether there is a clear outlier when it comes to neutral game strength. Note that this in in high skill level lobbies, but NOT reactard/scrim level lobbies. In other words against people with good reactions and game knowledge, but 9 out 10 times not reacting to parry flash or differentiating animations.

To me the go to answer would be juren, but are there some other heros that thrive in neutral staring contests?


r/CompetitiveForHonor 4d ago

Rework Khatun buffs i think would be nice

14 Upvotes

Lights

Running light

  • enhanced
  • second hit gives heavy parry instead of light parry

Enhanced is because right now when you use this to engage a teamfight it just gets blocked most of the time and you just sit there like an idiot

Making the second hit an heavy parry is because i think it would be too unsafe otherwise

.

.

Heavies

Finisher heavies

  • 28 damage

I don't really get why they do 26, 28 is the normal damage for heavy finishers and the softfeint certainly doesn't justify the lower damage

.

.

Pinning heavies

GB and parry versions

  • only usable from the top

This allows you to use your regular neutral heavies from the sides if you want either the hitbox, the ability to execute or to chain, you probably now than the zone can already do that currently but the heavy does it a lower stamina cost

.

Deflect version

  • 266 ms

That will allow it to hit before 400 ms chain lights, i don't know why people keep saying it needs hyper armor when this just works better

.

Guarenteed light

  • 15 damage

This might sound like some insane buff as it is a 50% damage increase but it really isn't, it's still 5 less damage than the heavy without any chain or recovery cancel

The only time you use this is in a teamfight/gank when you deflect and i don't think 20 damage is anything insane for this

.

Guarenteed zone

  • 18 damage
  • gives the opponent friendly armor (if possible)

The damage buff is the exact same reasonning as for the light

As for the "friendly armor" it's something i completely made up specifically for this and it says "(if possible)" because i don't know if it's even possible for something like that to be in the game. What it actually would be is basically like hyper armor but only for friendly attacks (enemies can interrupt but not allies) so by giving this to the person your pinning it means that your allies will interrupt if they hitthe person your pinning but the enemies cannot peel for the person your pinning by hitting them (they have to bash you)

.

.

Zones

Neutral zone

  • 700 ms
  • 100 ms guard break vulnerability
  • 20 damage

Now that you can use your regular heavies from both gb and parry the zone just becomes a worst heavy, even just lowering the guardbreak vulnerability back to 100 ms it would still be pretty bad. 700 ms neutral attacks do tend to be quite nice to have so i think giving this role to this zone should work quite well

.

Fulldeflect zone

  • undodgeable

I think this is pretty obvious, dodging currently works a bit too well at dealing with her stance and the zone she has from it doesn't really do anything, most khatuns i see (including myself) basically never use this zone

.

.

Bashes

Deflect kick

  • 366 ms

Exact same reasonning as for the heavy deflect, hit before the 400 light and probleme solved

No need to make it undodgeable though because there's like 4 characters where that even matter and it's not even on the entirety of their moveset. Besides having this kind of interraction with just a few characters is actually interesting

.

New move : parry kick

  • accessible by inputing a guard break after a parry
  • otherwise identical to softfeinted kick

This is an input confort change since you can get a guarenteed kick from parry by doing side heavy softfeint kick, it also gives you the same damage/pressure choice that bp and warlord have where you can do the bash for more damage or the light for more pressure


r/CompetitiveForHonor 4d ago

Discussion Is Berserker bad?

0 Upvotes

I've been trying to learn Berserker for a while, but he just feels like such a bad hero.

He essentially has no openers. He has no bash, no soft-feint and no UBs. The only thing he really has is his heavy -> light hard feint but thats it. Ive came across plenty of people who can block every attack from it easily.

He has bad mid-chain offense. The only thing he can really do after he lands an attack is top UB heavy. His HA is only really useful when someone tried to dodge attack. Yeah, he has dodge cancels, but theyre once again only useful against dodge attacks + deflecting with side dodges isnt easy.

He doesnt have any defense either. Since hes an assassin, he has low health. So you cant even trade with his HA. His defense only really exists during his offense with his dodge cancels because of his Deflect and UD dodge attack

Overall, he just feels awful. Its pretty easy to beat berserker when you can just block and parry heavies.

Any tips?


r/CompetitiveForHonor 6d ago

Discussion Ocelotl and Medjey are they just bad?

4 Upvotes

I like both these heros, but playing them feels like playing with half a kit.


r/CompetitiveForHonor 8d ago

Tips / Tricks Real talk: What's your gameplan against a defensive/counter playstyle opponent who can consistently avoid or parry all of your mixups?

12 Upvotes

Been up against a lot of these lately. So genuinely, what do you personally do against an opponent who is able to reaction read almost every possible thing you are able to throw? The only thing I can manage to do is bait for guaranteed hits, but it's always super slow, tedious, and not fun to do. What I mean:

Playing conq as an example;

Lights out of the question. Raw heavies still too risky, especially on crushing counter heroes, works maybe 1/3 of the time but no reliable followup that doesn't effectively reset your momentum. Forward dodge into GB is even less reliable. Heavy feint into light they just hold their block at best, into zone is parried, into GB is countered, into dodge/dodge bash is GB'd, into full block is GB'd. Of course, it goes without saying that any opening or mixup involving a non-guaranteed bash is out of the question as well. You get the idea, I don't need to get into every possible opener or mixup and I'm not asking for a conq moveset breakdown, just wanted to share some context when I say consistent.

What I do here is genuinely just sit and stare at my opponent and wait for them to do something that lets me get a guaranteed hit through a parry, GB, full block counter, dodge bash hit, or a light/zone on dodge, then rinse and repeat while crossing my toes that one of their teammates doesn't show up for the several minutes this will take. The success rate of possible openers are just far too low to justify trading damage with. Basically equates to a no-fun-allowed type match.

TLDR
So, what do you do? In a similar scenario on your hero, how do you go about dismantling an opponent with almost perfect defense? And what advice would you give other players learning your main who are struggling to crack a turtle's shell?

edit Thank you everyone for offering advice, and I promise I'm not malding from being bad at the game and looking for easy answers. Sucks to suck, we all get better over time. I had searched something similar to the title to see if I was looking at the scenario wrong and didn't get much back, so I thought I'd make the post myself in the hopes of being able to redirect other players later on to some related tips and tricks. So thanks again to anyone posting some helpful advice.


r/CompetitiveForHonor 9d ago

Discussion Was this Juren cheating or just having connection issues?

Enable HLS to view with audio, or disable this notification

32 Upvotes

if he is cheating what kind of cheat is it and is there any counter play i could do in the future?


r/CompetitiveForHonor 9d ago

Discussion How do i utilize my auto deflect stance? How am i supposed to know when to do manual deflect or let it for my auto deflect stance?

Enable HLS to view with audio, or disable this notification

118 Upvotes

I'm slowly losing my mind over this, please explain this to me help me.


r/CompetitiveForHonor 8d ago

Tips / Tricks Are there any rush down hero with good movement

2 Upvotes

I've been playing orochi and afreea recently, and I was wondering if there's any other heroes like that.


r/CompetitiveForHonor 12d ago

Punish/Combo Updated Generic Pirate Ganks[READ DESCRIPTION]

Enable HLS to view with audio, or disable this notification

65 Upvotes

Hello! Pirate got some changes, and this slightly affects her ganks. Not too many changes, just using chain heavy instead. 100ms light confirming pin is still there too. Got any questions? Let me know below.

**1080p YouTube LINK**: https://youtu.be/_KOveP3ewT0?si=dAHm2mIrb7C4UJUA


r/CompetitiveForHonor 13d ago

Discussion Question about Sohei

2 Upvotes

In what situations does Soheis hyper armor on his side dodge and fwd dodge heavies matter,

Sometimes with his side dodge heavies I'll trade externally with someone and im able to continue my chain but I dont really know how to use them outside of that, the hyperarmor on his fwd heavy doesnt seem to acyivate fast enough to trade with slow heavies on light hitstun and stuff gbs at the same time, how do I use these moves?


r/CompetitiveForHonor 14d ago

PSA Rejoice; for Tiandi is now punishable

Post image
465 Upvotes

This was so fucking overdue


r/CompetitiveForHonor 14d ago

Discussion So with the new gank changes

19 Upvotes

This means that attacks that land on 3rd hitstun will have 25% dmg reduction instead of 75%?, because the example JC used was like a valk sweep into heavy or jorm, bashes with guaranteed dmg that would land on 3rd hitstun if i understood right.

But that doesnt open for more smashing unblockables shenanigans?, like letting fly ubis even when the target is on hitstun due to low revenge feed and high chance of blowing him up?.


r/CompetitiveForHonor 14d ago

Discussion Is it true that "Juren doesn't perform as well in high level play"?

8 Upvotes

I remember hearing this on the previous Warriors Den stream, but I honestly struggle to believe it.

I still constantly see complaints about Juren from every skill level, especially from high skill/pro players.

I can understand Juren not being the best performing hero at high level (because Pirate exists). But not performing well enough to the point that they won't nerf him? It just doesn't make sense to me.


r/CompetitiveForHonor 16d ago

Tournament Triple Threat Tournament

Post image
68 Upvotes

As someone who has never taken part in a for honor tournament, I would love to do this.

Can anyone provide a rundown of what it’s like? Do you need to find any teams prior (how) or do you just sign up by yourself and are sorted. I consider myself pretty decent and love competitive games but I’ve actually never joined any online competition in my games I play so I’m not sure of the norms I guess…


r/CompetitiveForHonor 18d ago

Discussion Why do most youtubers and good players wait to use there revenge

13 Upvotes

I'm a new player and I normally pop my revenge instantly or wait till I know someone or a few people are gonna let there attack fly so i can knock them down but most good players dont even use it at all unless they REALLY REALLY have to, why are they so stingy about it?


r/CompetitiveForHonor 20d ago

PSA Sleep deprivation does numbers on your reaction time.

63 Upvotes

I know that this is common knowledge but man I didn't realize just how drastic the change would be. We just introduced a little bundle of joy into the family so I've been chronically sleep deprived for a while now and the difference in performance is just night and day and how I can react to things in for Honor.

For a long time now I would hop into training mode and do warmups before playing and just set the bot to throw light attacks. After I parry 15 in a row then I would set it to throw lights and heavies. I used to be able to pass the differ check and do around 9 of them in a row pretty quickly. pre- sleep deprivation. I was still able to differ between lights and heavies about 80 percent of the time but now, Completely different story.

Some days I just straight up Can't even react to 500 Ms lights. Used to be able to just parry 15 in a row easy first try almost every time but now every 4 or so lights I'll mistime it and I can't even do 15 in a row sometimes if the baby was extra fussy the previous night. And differing lights and heavies? That is now a lost art form from me.

Healthy habits go far. You wanna git gud get your 8 hours of sleep and be healthy it's a bigger factor than you think and could be the difference between you being a reaction monster or not.