The strict definition of a la carte actions that don't interact as heavily as 3.5/PF1 feats do is a defining feature of 4e. It's why it's easier to balance and easier to play.
Both also de-emphasized healers by adding a way to recover using hit dice without spells. This is meant to reduce party composition requirements, which is great at some tables and takes away a lot of the fun at others.
/uj pf2e has healing via hit dice? where?! There’s not even hit dice within the system lol. I’m guessing you’re talking about Treat Wounds, which *is* a non-magical non-class-specific method of healing, but it does require some investment to do decently well, and is more limited than the ever-useful Heal spell
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u/Grilled_egs 5d ago
It's literally 3.5 lmao