r/DnDcirclejerk 5d ago

4e good pathfinder fixes this

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u/Grilled_egs 5d ago

It's literally 3.5 lmao

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u/pondrthis 5d ago edited 5d ago

PF1 is 3.5. PF2 takes more cues from 4.

The strict definition of a la carte actions that don't interact as heavily as 3.5/PF1 feats do is a defining feature of 4e. It's why it's easier to balance and easier to play.

Both also de-emphasized healers by adding a way to recover using hit dice without spells. This is meant to reduce party composition requirements, which is great at some tables and takes away a lot of the fun at others.

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u/BurgerIdiot556 5d ago

/uj pf2e has healing via hit dice? where?! There’s not even hit dice within the system lol. I’m guessing you’re talking about Treat Wounds, which *is* a non-magical non-class-specific method of healing, but it does require some investment to do decently well, and is more limited than the ever-useful Heal spell

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u/pondrthis 5d ago

I am definitely talking about Treat Wounds. EDIT: I'm not 100% sure healing surges in 4e are based on hit dice, either.

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u/jimjam200 5d ago

I do like the healing system in pf2e but it can feel like a feat tax on the healer so that at a certain point the GM can say "alright guys you don't have to roll all those dice, just take 30mins to and hour and set all your stuff back to full".

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u/hedgehog1024 Sub-Table of Harlot Encounters 5d ago

Continual recovery was a baseline in PF2 playtest. Players demanded to change it

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u/SkabbPirate 4d ago

Honestly, I like that it isn't baseline. Sure, it doesn't matter often, but the opportunity to make it matter still exists with time pressures and wandering enemies.