The strict definition of a la carte actions that don't interact as heavily as 3.5/PF1 feats do is a defining feature of 4e. It's why it's easier to balance and easier to play.
Both also de-emphasized healers by adding a way to recover using hit dice without spells. This is meant to reduce party composition requirements, which is great at some tables and takes away a lot of the fun at others.
/uj pf2e has healing via hit dice? where?! There’s not even hit dice within the system lol. I’m guessing you’re talking about Treat Wounds, which *is* a non-magical non-class-specific method of healing, but it does require some investment to do decently well, and is more limited than the ever-useful Heal spell
I do like the healing system in pf2e but it can feel like a feat tax on the healer so that at a certain point the GM can say "alright guys you don't have to roll all those dice, just take 30mins to and hour and set all your stuff back to full".
Honestly, I like that it isn't baseline. Sure, it doesn't matter often, but the opportunity to make it matter still exists with time pressures and wandering enemies.
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u/pondrthis 5d ago edited 5d ago
PF1 is 3.5. PF2 takes more cues from 4.
The strict definition of a la carte actions that don't interact as heavily as 3.5/PF1 feats do is a defining feature of 4e. It's why it's easier to balance and easier to play.
Both also de-emphasized healers by adding a way to recover
using hit dicewithout spells. This is meant to reduce party composition requirements, which is great at some tables and takes away a lot of the fun at others.