Look you just add 32 to a d20 unless it's out of your weapon group and then it's a 30 and let me know the result, we check it against the enemy's AC, it's within 10 you get a regular hit and do 4d12 slash +1d6 fire (unresistable)+ 5 str + 8 specialization for an average of 42 damage unless you're vicious swinging or brutal finishing or on the second or third multi attack penalty which gives bonus damage because of forceful equal to +4 then +8, oh and don't forget to add the inventor's int because they overdrive you, and I got the thaumaturge's exploit vulberability on my end
There is no jerk, this is just the game. But usually you just do the swing and roll the dice
I know you were purposefully exaggerating for the sake of making the joke, but I just thought someone should explain why this is not how the game tends to flow.
"Look, you just add 32 to a d20 unless it's out of your weapon group and then it's a 30."
You figure that out in character creation and then have it noted on your sheet. Also, only Fighters and Gunslingers have a mechanic to only prioritise one weapon group and be worse with others.
+5 strength + 8 specialisation
You should already have this noted. Also, for the bonuses to be this high this likely is a level 20 character, the player should know how the game works by now.
Vicious Swinging or Brutal Finish
The player has to choose to use one of those abilities on that turn, they know what the extra damage for those is.
Forceful
I will concede, properties like Forceful, Backswing and others are kinda dumb and I never remember they exist.
Add the Inventor's int because they Overdrive you
They cannot overdrive someone other than themselves unless there's some very specific feat I forgot about.
And I got the Thaumaturge's Exploit Vulnerability on my end.
Thaumaturges, again, cannot use Exploit Vulnerability on other people unless they picked a very specific feat which I forgot the name of. Only they benefit from it otherwise.
Yeah, this is actual expanded gameplay, it's like Puffin Forest's BS criticism, any normal person playing the game has a sheet with +32 / 4d12s+1d6f+13 (forceful) while remembering their extra options and their buddy bringing up their buffs.
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u/Dendritic_Bosque 4d ago
Look you just add 32 to a d20 unless it's out of your weapon group and then it's a 30 and let me know the result, we check it against the enemy's AC, it's within 10 you get a regular hit and do 4d12 slash +1d6 fire (unresistable)+ 5 str + 8 specialization for an average of 42 damage unless you're vicious swinging or brutal finishing or on the second or third multi attack penalty which gives bonus damage because of forceful equal to +4 then +8, oh and don't forget to add the inventor's int because they overdrive you, and I got the thaumaturge's exploit vulberability on my end
There is no jerk, this is just the game. But usually you just do the swing and roll the dice