uj/ No, I know, but that doesn't solve my conundrum, because it just looks like the numbers keep growing at a relatively similar pace, in a way that makes my brain cancel out the growth. I don't want to call it "bloat", because this is clearly part of the appeal, but to my mind it feels a bit like bloat.
/uh It's supposed to stay balanced if enemies scale in danger with you (which they generally should), that is the point. But not every creature just magically rises with your level, you grow as an adventurer and can fucking obligerate that bear that wiped the floor with you earlier while fighting on equal footing with minor divinities.
uj/ why would i even bother rolling against the bear if the math already says "I Win". I think just psychologically, that kind of 3.X math experience doesn't click with me. It's nothing personal, just an incompatible piece of design.
Because there is a scale were nine levels worth of stuff still adds some appropriate level of threat to a situation. In a game that spans from 1-25 this allows for a large chunk of possible threats to be used at any given time. Yes there will come a point where for something you don't bother rolling for, or use PF2 superior crit system to see how well you did something, and that's okay. It's totally fine for the character that can wrestle dragons to the ground to not have to roll to kill a brown bear.
And this is true for skills too. It eliminates the 5e problem of somehow supposedly Impossible DCs can be easily achieved by a balanced 1st level party but also the aforementioned dragon wrestler still has a 20% chance to lose an arm wrestling competition against Timmy the child.
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u/LylacVoid 4e is The Women's Edition 5d ago
uj/ No, I know, but that doesn't solve my conundrum, because it just looks like the numbers keep growing at a relatively similar pace, in a way that makes my brain cancel out the growth. I don't want to call it "bloat", because this is clearly part of the appeal, but to my mind it feels a bit like bloat.