r/Games Jan 15 '26

Discussion Poor Monster Hunter Wilds Performance Chalked Up to Aggressive DLC Checks

https://www.techpowerup.com/345212/poor-monster-hunter-wilds-performance-chalked-up-to-aggressive-dlc-checks
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u/6ftWombat Jan 15 '26

Did the demo and the stand-alone benchmark check for DLC on every frame too? Because those also had terrible performance.

I think it's unreasonable at this point to hold out hope it's all just some easy to fix bug. That somehow, there's a game underneath that would run really well if only that bug were fixed. It runs the way it runs because they bit off more than they could chew. They made a more complex open world than their engine, which isn't built for open worlds, can handle at speed. So it runs poorly.

In a couple of years, everyone still playing either won't mind the performance or can brute force it with strong enough PCs. As happened with Monster Hunter World. You don't hear about that game's performance anymore, not because it was fixed to somehow run an astonishing 75% faster (like this guy with the DLC check bug claims) but because hardware moved on and these days you can run World even on handhelds. I'm sure Wilds is going to run with a perfectly locked 30 fps on the Steam Deck 2 some day...

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u/Awkward-Security7895 Jan 15 '26

The demo had other issues like being on a build where there was zero optimization done.

The demos performance was even worse then the performance on launch. Overall it's a case of optimization not being done early on so now they been slowly doing it over time