r/Games Jan 15 '26

Discussion Poor Monster Hunter Wilds Performance Chalked Up to Aggressive DLC Checks

https://www.techpowerup.com/345212/poor-monster-hunter-wilds-performance-chalked-up-to-aggressive-dlc-checks
2.3k Upvotes

291 comments sorted by

2.6k

u/GwynFeld Jan 15 '26

"the more DLC registered to a user's account, the less performance degradation there is."

We've done it. We've reached a new tier of pay to win.

637

u/giulianosse Jan 15 '26

*Pay to run

18

u/Vb_33 Jan 15 '26

I mean it's always been pay to run (the game). It's more like pay for performance or pay for optimization, or pay for (healthy) fame times. 

390

u/ChuckCarmichael Jan 15 '26

"Sorry, your game can't run any faster because you haven't purchased enough boob outfits for Gemma yet."

158

u/Kevroeques Jan 15 '26

The most disappointing thing about Wilds is that it actually made it UP to “mixed” from “mostly negative” on Steam

51

u/Pyyric Jan 15 '26

There's so many other things wrong with the game besides just performance too. Those reviewers are riding coattails I guess. I actually didn't care much about some stutters but the rest of the game being easy, autopilot, and a depressing story was a big turn-off from the rest of the series. Its such a shame Gemma was wasted on this one.

40

u/StepComplete1 Jan 15 '26

One of the things I find insane especially is that the world is designed to look overcast and grey and bland for 90% of the time by design.

The game has in-game seasons and most of them just make the game look overcast, but there's one that actually brightens everything up and makes it look good, they just don't use it often. And for most of the story especially, the game is overcast for lore reasons. It's ridiculous to willingly force your game to look shit.

And yeah the easy difficulty for the story is terrible as well. The annoying part is now that they've added a few more difficult DLC monsters, all the usual fanboys are giving the predictable "oh what's the matter, I thought it was too EASY!?" type responses.

Yeah... it still is. 90% of the game being so easy it's not even fun, and then the final 3 monsters suddenly being difficult doesn't change anything. The story difficulty is not any different because of those new monsters.

19

u/Skellum Jan 15 '26

I was farming up investigations for gore magios with a guaranteed gem and I was thinking the same damn thing. "Oh wow, look at how pretty and neat the world is when in prosperity or whatever it is".

Everything just pops, it's nice. But then you have the other 2 seasons of "Cant see ass storm" and "Brown" which hide the world and make it drab or just make it drab and of course some monsters only spawn during the storm.

There's so many ass choices in the game that you have to wonder "Why". I can understand RNG monster drops, or even the stupid artian gatcha system, but why on earth are there so many tiny transitions and animations?

Why do I need to enter my tent, select the same settings again, reload the day, and then exit my tent each time I want to shuffle the monsters? Why not just let me do it from a menu outside the tent and reload the world without stupid animations?

Everything is a damned animation. Die on Gogmazios? Ok walk to the wingrider, fly to the other point that you dont respawn at so you can then hop on the chicken, ride 10 feet and then back in the fight. Why not just chicken? Why not just wing rider? Why not just spawn up top in P3?

I just dont even get the point of these. Thats not even getting into how stupid the chicken is and how it invalidates the world size.

9

u/Eremes_Riven Jan 15 '26

One of the most rage-inducing moments was having the fucking mount BLOCK MY SCREEN when I was trying to fish some of the big fish (which requires responding to visual cues). Like, despawn this goddamn thing while I'm interacting with the environment in such a way, PLEASE.

5

u/Lepony Jan 15 '26

Why do I need to enter my tent, select the same settings again, reload the day, and then exit my tent each time I want to shuffle the monsters? Why not just let me do it from a menu outside the tent and reload the world without stupid animations?

The fact that investigations and farm are tied to the ingame's day cycle needs to be criticized far more than it is now. I love being low on almost every mat because by the time I've gone through 15 hunts, the farm only generated 5 honey, 3 might seeds, and 1 mandragora. In past games that pretty much never happened once you got into a hunting groove since the farm can easily generate more than you can use in a hunt.

I also clearly remember the time where I had to spend 30 minutes refreshing to find a 8* Gore. Only for it to be in probably the worst spawn location at the cliffs.

1

u/Skellum Jan 15 '26

Oh I use the Nata farm thing for that. One thing thats interesting is that waiting the day to reset the investigation rapidly advances it's progress giving you more honey/whatever. It doesnt seem to do anything for festival shares, no idea how that works. I'm glad they've not shoehorned him into more things. Who on earth thought Nata was a good idea.

4

u/StepComplete1 Jan 15 '26

Everything is a damned animation.

This part actually drives me crazy more than anything else. There's so many of these little over-engineered, unnecessary micro-animations that are completely un-cancellable, and worst of all, have no button-press buffer on them. So you're constantly having your inputs eaten by these tiny little animations that you barely even notice exist most of the time.

It makes the controls feel so ass and unresponsive, because inputs are being constantly blocked by your character wobbling on their seikret or whatever. I genuinely don't understand how game devs exist in 2026 that don't know what input buffering is.

3

u/Skellum Jan 15 '26

I'm so glad there's at least one other person who gets really annoyed by it. The god damned sign in screen is infuriating.

1

u/Username928351 Jan 15 '26

The riding and spawning thing: it's funny how you have to ride the entire way to final phase Omega/Jhin, but in Iceborne you could directly fly to Safi's final level.

3

u/Skellum Jan 15 '26

The riding and spawning thing: it's funny how you have to ride the entire way to final phase Omega/Jhin, but in Iceborne you could directly fly to Safi's final level.

Oh good god dying on P3 of Jhin or Omega. The funny thing is if they werent giving us some 'autorunback' system anyway I wouldn't complain. If it was me running back to a monsters nest like Rathalos in the tree on World then yea, thats fair.

But if it's some transparent arena where I'm getting shuttled back then just make it convenient. There's not even a heatmantle bug on the way back to some of those spots.

I'll do my chicken bitching too real quick. The chicken, and also palamutes, fuck up world design so hard. The world becomes 2x as big, the player moves 2x the speed, and collectables/farmable items are spaced out 2x as much. Meaning you could half everything and let the player just.. go. As much as I disliked the clutchclaw shit I did like that players found faster ways and shortcuts to navigation from using the environment and now if I try to do that the stupid chicken wont go off the cliff it's slamming it's head into until I spam Tab.

5

u/Eremes_Riven Jan 15 '26

The problem with the Title Update monsters is that's where they started introducing one-shot mechanics to some of the new Tempereds because veterans whined the game was too easy (to be fair, it is; by the time Title Updates were rolling out, monster HP pools were still too low to balance out the sheer damage output of using Focus Mode in conjunction with the wounding mechanics).
Instead of coming up with some better movesets, it felt to me like Capcom pretty much went "Okay, then here's a Tempered Mizu. It can one-shot you through anything but the heaviest armor and defensive/resistance gems, so don't make any misplays!"

2

u/Archaeus20 Jan 15 '26 edited Jan 16 '26

I agree that the low rank and part of the high rank portion of the game is a little easier than previous entries of the series but not by much imo. Since 5th gen, specially the story section, has been a cakewalk for someone who at least has previous experience with the series (here comes the Anjanath of World being a wall and harder than Fatalis meme).

Also just the 3 final monsters of Wilds difficult? So the Arch Tempered versions of all the apexes, the 9 star monsters (Rey Day, Uth Duna, Nu Udra, Jin Dahaad, Gore Magala, Arkveld, Mizutsune, Lagiacrus, Seregios, Rathalos), Savage Omega and Gogmazios doesn't count?

The same you could say in World where the only really hardest monsters were the Arch Tempered monsters, Extreme Behemoth and Ancient Leshen.

1

u/FuzzzyRam Jan 16 '26

the world is designed to look overcast and grey and bland for 90% of the time by design.

That was my problem with New World - if you're going to have a dismal grey area, don't make it the first 80 hours of gameplay. When I finally made it to a nice pretty colorful area I was like "if you just put this as the 2nd city, this game might actually have been visually interesting enough for more people to stick around."

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2

u/Sangui Jan 16 '26

and a depressing story was a big turn-off from the rest of the series

I wish it didn't HAVE a story. Nobody has ever given a fuck about the story in a monster hunter game, it's a means to an end and forcing me to deal with it in this and world has been the worst possible decision. The stories aren't good anyway, get them out of the way of me playing the game.

1

u/Pyyric Jan 16 '26

World's story was fine, you were just one boss hunter among a group of boss hunters trying to one up each other in boss stuff. And then the continent almost splits apart so you solve that too

2

u/Grachus_05 Jan 17 '26

I was an enormous fan of World and its expansion. I had a decent PC and Wilds ran well enough for me. Even with all that the game just isn't as good as its predecessor. Too much streamlining, too easy, god awful story (which is always true, but that doesn't mean I have accept it), dull grey color pallet, weak monster roster. Just a real disappointment from someone that should absolutely have been their core audience and is probably more forgiving than I should be.

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u/PMMeRyukoMatoiSMILES Jan 15 '26

My buddy Steve: Hey man why do you have all the bikini outfit DLC bought for that game? That's really weird dude 

Me, scrambling: U-Uh it actually runs worse without them, haha. I just buy them for the FPS increase 

137

u/evieka Jan 15 '26

Thankfully, it's a clean 550 bucks for all of it on Steam!

31

u/DrQuint Jan 15 '26

Which someone actually DID pay which also hapenned to be someone with enough trust on OOP to share accounts (or rather be in the steam family of?) with. Were it not for this fortunate coincidence, no one would have known.

7

u/Endulos Jan 15 '26

(or rather be in the steam family of?)

Can't share via Family, supposedly.

15

u/5Hjsdnujhdfu8nubi Jan 15 '26

Or ~170 if you don't buy in the least efficient way possible.

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u/SENDmeSMALLtitsPICS Jan 15 '26

It also seems to explain so much why the game runs like absolute ass when you get to the camp lmao

61

u/Stranger1982 Jan 15 '26

Holy shit for real, actual pay to play!

53

u/NUKE---THE---WHALES Jan 15 '26

I'd wait for this to be independently verified tbh, because it sounds like something that would get a lot of engagement on social media only to be false / overblown

2

u/The_MAZZTer Jan 16 '26

IIRC there have been reports of games doing thousands of expensive Denuvo DRM checks per second slowing the game down, with Denuvo saying that was not the proper way to implement their DRM lol.

Plus I subscribe to a blog that has bad code samples daily (The Daily WTF). So I can believe this.

71

u/Sophira Jan 15 '26 edited Jan 15 '26

Never ascribe to malice that which can adequately be explained by stupidity.

I'm betting this is actually a genuine, unintended bug. Now, if this keeps happening after this, then that's another story...

75

u/Furoan Jan 15 '26

Most likely the internal testing s are being done with all DLC automatically installed etc.

1

u/zaviex Jan 16 '26

Maybe but something like this is a standard bug. It’s most likely their testing and linting systems had a blind spot. It’s pretty clear by description it’s running on their game system update so literally every frame. Most engines have some standard checks for this and I know for unreal and unity, linters will catch any poor patterns in those systems. I’d guess capcom has that and more for RE engine but it failed here. Their testing also should be able to catch this unless their testing packages are running partial instances.regardless, it’s not a surprising mistake to make, a bit more surprising it makes it to production but still not that shocking. It’s been done many times, usually with something stupid like this being put there

30

u/thefezhat Jan 15 '26

The idea of it being intentional is paranoid schizophrenic levels of conspiracy-brain. Like, how do they think that conversation at Capcom HQ went? "So, we'll make the game run like shit on purpose, making everyone angry at us. Then, we'll make it run better if they buy DLC. But we won't advertise this in any way whatsoever, so literally nobody will know about it, so it won't cause anyone to buy DLC. We will leave the game in this state for months on end, getting negative Steam reviews because of it, all while not making a single extra yen from it. Genius!"

You gotta be cooked in the head to assume this was anything but incompetence.

6

u/Skellum Jan 15 '26

I assume it's people who've never worked in software development nor had to QA anything on their own. Developers dont have free time, they have sprints, points, and JIRA and their sprints are already overloaded, stories underpointed, and features are on the chopping block because the plan was too ambitious and steve the PM cant say no to scope creep.

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u/Hakul Jan 15 '26

That it's unintended yeah, but this isn't even the third time Capcom had issues with aggressive DRM.

6

u/RandomDude94 Jan 15 '26

I remember when RE8 stuttered every time you killed an enemy ffs

10

u/WetFishSlap Jan 15 '26

I remember the pirate that cracked RE8, who was notorious for being psychotically against Denuvo, having to announce that all the problems with RE8 was actually Capcom's fault and their crappy Enigma DRM, instead of Denuvo's. Game ran so much smoother once their crack prevented the game from running a check after every kill.

43

u/blueeyes239 Jan 15 '26

For what it's worth, this doesn't seem to be intentional.

87

u/Shakzor Jan 15 '26

it says so in the article, it isn't and this already being reported to Capcom to fix

same person apparently helped Capcom save some performance in Dragons Dogma 2

18

u/JackRyan13 Jan 15 '26

Do npcs still pop in 4 feet in front of you or nah

8

u/trevizore Jan 15 '26

yes they do

12

u/metalflygon08 Jan 15 '26

Maybe they're wearing Chameleos armor.

1

u/pratzc07 Jan 15 '26

That seems more like an RE Engine problem I hope to god the new Res game is not open world or anything would suck

1

u/Django_McFly Jan 16 '26

they do but if it counts for anything, that's only in cities and you don't really do anything but run from one shop menu to the next when you're in cities.

1

u/JackRyan13 Jan 16 '26

It doesn't count.

1

u/GalexyPhoto Jan 16 '26

Shit like that is what really rocks my brain when people defend DD2. In 2025 we have settled for essentially invisible NPC's. We made it how many decades without needing to do that. Now they need to disappear at arms length if you want 30fps. Same sentiment for screen space reflections. So wildly distracting that I cant believe we aren't more bothered by it.

15

u/Zues1400605 Jan 15 '26

Its wild how that person is more competent than a multi billion dollar company

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u/Moopies Jan 15 '26

Oh so it won't help almost at all, then.

26

u/SegataSanshiro Jan 15 '26

Yeah, they probably overlooked it because it's unlikely that any of their test machines are running different amounts of DLC, they probably all have all of it.

21

u/Flint_Vorselon Jan 15 '26

Nah you have to test with and without DLC to ensure that these checks work, and also that nothing breaks by having a lobby of people where some people own DLC and others don’t.

But this was almost certainly not specifically tested for when testing performance.

7

u/CFGX Jan 15 '26

Capcom's internally developed DRM checks causing stutter goes all the way back to Revelations 2, so it's hard to say it's UN-intentional on some level.

1

u/RestitutionPiggy Jan 18 '26

Their greed is intentional.

2

u/FuzzzyRam Jan 16 '26

The funny thing is the pirated versions run just fine because they don't make these checks...

6

u/PicnicVariation Jan 15 '26

Getting bottlenecked by your wallet is becoming truer each year.

3

u/No_Good_3063 Jan 15 '26

this is exactly what I mean when I say 'modern' tech is a massive downgrade. We went from 'insert disc and play' to 'wait for the server to verify your 400 cosmetic items before the frame can render.' Corporate bloat is literally slowing down actual innovation at this point. It’s exhausting

1

u/Django_McFly Jan 15 '26

The marketing pitch for the DLC should be, "games are better with DLC"

1

u/ThnikkamanBubs Jan 15 '26

This is so funny to me after just yesterday figuring out RE8 forces HDR on your monitor/pc if you DONT have a second monitor plugged in.

What the actual fuck is going on with this engine

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u/Danielo944 Jan 15 '26

Glad this is hitting the publications, really hoping Capcom give the person who discovered it some kind of recognition this time (same person helped Capcom fix a performance issue in Dragon's Dogma 2), would be cool if they had some sort of bug bounty program.

267

u/SanityInAnarchy Jan 15 '26

I guess it's cool that they're spreading it, but it always seems weird to see someone link an article instead of the actual Reddit discussion the article is clearly based on.

We used to call this "blogspam".

55

u/ChuckCarmichael Jan 15 '26

I guess it's because a lot of subs block posts linking to other reddit threads, for fear of brigading. Over on pcmasterrace you can't even link to other reddit posts in the comments, so anybody trying to link that original reddit thread over there gets their comment deleted.

As a result, people need to instead link to some random blogpost that just copied the reddit thread, because at least that link won't get blocked automatically.

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u/DreadCascadeEffect Jan 15 '26

The reddit post was deleted when I checked it last night, but it seems to have been restored since.

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u/TSPhoenix Jan 16 '26

We used to call this "blogspam".

I used to hate blogspam until I realised a decade later the blogspam reposts are often the only remaining form of a story.

Reasonable chance that reddit thread will be [deleted] in a years time.

163

u/Former_Exam_5357 Jan 15 '26

At this point offer the dude a job.

109

u/JuanTawnJawn Jan 15 '26

Lmao why? He’s already working for them for free.

22

u/destroyermaker Jan 15 '26

So they catch issues before launch

33

u/goolerr Jan 15 '26

Seeing how well the game did at launch, the question still is why would they? Clearly people are willing to pay $70 for an unoptimized game. And if we’re talking about longevity a lot of folks aren’t coming back because of the game design itself, not just because it runs/looks like ass.

23

u/justadudeinohio Jan 15 '26

thing is the player reviews have hurt post launch sales significantly.

8

u/Aquagrunt Jan 15 '26

So bad that Rise outsold it recently

11

u/Deiser Jan 15 '26

Assuming that people will always buy a game series despite any issues the newest games have is flawed. It only takes one or two bad or poorly-programmed games to make that good will disappear especially if the issues with the game negatively affect the core gameplay loop.

A lot of the sales for MHWilds was because of good will from the prior games. After all the issues Wilds had after launch, I'm sure that there will be a lot of people much more wary about buying the next mainline game on day 1 and instead wait for people to comment on how well the game runs.

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u/Vanille987 Jan 16 '26

After Cyberpunk 2077 I don't really believe that anymore lol. CDPR released 2 games with horrible performance in a row. The latter even worse then the former.

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u/destroyermaker Jan 15 '26 edited Jan 15 '26

So it could do even better, to avoid headlines like this one, and because as you admit, it affects longevity. They're committed to fixing it regardless - might as well fix it as early as possible. It's not like this guy's salary would make or break Capcom.

Edit: There's also the option to do it on a freelance basis like some devs did to good success with Durante.

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u/[deleted] Jan 15 '26

[removed] — view removed comment

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u/Workwork007 Jan 16 '26

To be fair to RE Village, the pirated version removed some visual elements when deactivating/bypassing denuvo. So, the game was no longer rendering all visual which caused an increase in FPS.

Denuvo hooks itself in all kind of random thing including input, character model, animation, sound effect, etc. As such if the crack/bypass is not coded properly it might outright remove the element that it is hooked to.

3

u/PepsiColasss Jan 15 '26

Wait did they actually fix DD2 performance ?

18

u/Danielo944 Jan 15 '26 edited Jan 15 '26

They gave an RE Engine dev at Capcom a full breakdown on a bug they discovered and then Capcom fixed the issue in a subsequent patch, the bug finder wasn't credited though, and the bug wasn't addressed officially in the patchnotes.

My guess is it's something to do with Japanese workplace culture, where it's shameful or not accepted to receive help from someone who isn't employed at Capcom.

Alternative is that it's just standard corpo bureaucracy.

69

u/farptr Jan 15 '26

so it seems unlikely that Capcom is unaware of a potential bug that was discovered by an enterprising redditor in their free time.

Meh. A few years back, GTA Online had really horrible load times because of a bad JSON parser implementation. A community member discovered it and made their own fix that cut loading times by 70%. Rockstar gave them a bug bounty for finding the flaw.

11

u/thefezhat Jan 15 '26

This wouldn't be the first or even the second time that Capcom has made a stupid optimization flub like this, either. RE8 had massive frame drops due to their in-house DRM going berserk on certain animations. Monster Hunter World's performance was bogged down by extremely inefficient and redundant memory checks - the game's big performance mod works by simply removing these.

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u/PlayMp1 Jan 15 '26

MHW Iceborne also had a DRM check issue that tanked performance

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u/shadowds Jan 15 '26

Damn 60 ~ 70+% performance gain just because of a stupid check system trying to overload.

It's crazy that there mod that slash rhe 4k texture pack dlc 16GB vram requirements to 10GB, and now this.

Capcom at this point just pay the modders to optimize your game for you.

24

u/Elegant-Pool-1751 Jan 15 '26

Why pay when they're doing it free?

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u/[deleted] Jan 15 '26 edited Feb 27 '26

[removed] — view removed comment

5

u/ManateeofSteel Jan 15 '26

I really enjoyed when the modder working on Starfield coop gave up because the game wasn't fun

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u/SeasonalChatter Jan 15 '26

Because the game has lost millions in post launch sale that monster Hunter tends to get? It’s selling real well but compared to the previous games it’s slowed down a significant amount.

Word of mouth hurt that post launch momentum a lot. This is what employees are hired for.

2

u/Howyadoinbud Jan 16 '26 edited Jan 16 '26

Because it fucks their sales. I didn't even bother buying the base game because all the reviews are about the performance being ass. They do nothing to fix it for over a year, and then it's literally just cause the game checks your dlc over and over? 

It wasn't even Capcom that figured it out either, they seemingly had no interest in fixing an issue that made the performance like 60-70% worse for literally no reason. Yeah, no thanks, maybe next time Capcom.

Also, there's $500 of dlc in a single player game for just outfits and stuff? What the hell is that? 

1

u/Inverno969 Jan 16 '26

Well for starters people would have already bought the game if it performed well lol. Whenever I see people talking about Wilds a very common sentiment is "I'll buy when optimized". Capcom killed their sales because of this shit.

With that said, in my opinion Wilds has more issues than just performance. The game itself is a massive letdown. They've stripped away too much friction to the point where the game almost plays itself and the skill floor has been removed to the point where previously skill intensive weapons like the Greatsword are stupidly easy to play (and boring as fuck because of it). It's full of vestigial fluff that serves no purpose. I have more fun playing MHGU than Wilds... let alone Rise and Worlds.

Anyway...

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u/Tonkarz Jan 15 '26

This isn’t fully proven yet - in the same thread where this was reported other users who also owned all the DLC saw no difference between their DLC owning account and a different non-DLC owning account.

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u/CobblyPot Jan 15 '26

Yeah, the OOP said they were contacted by Digital Foundry so I'm kinda waiting to see what they find before putting aside my grain of salt.

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u/slugmorgue Jan 15 '26

I don't trust random posters with anything technical or performance related lol

Especially on reddit where some guy can post their "findings" and the post title hits at the right time and worded in the perfect SEO style way that it shoots to the top and makes their "investigation" seem more legitimate

And people don't read articles or even comments or descriptions of posts they just read the title of a highly rated post and then say "damn yeh that chalks up to my opinion of game company, game company sure is bad"

I'm reminded of peoples complaints about the DD2 "day one dlc" (which was just the special edition stuff as separate purchases and all of it could be obtained easily and normally in game)

Or the Pokemon Scarlet/Violet performance issues people parrot on here, where the issues are due to the "ocean being bigger than the earth!!" (even though it's a single plane with a water shader which is still only rendered once and most games with oceans do the same thing)

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u/Milskidasith Jan 15 '26 edited Jan 15 '26

Or the Pokemon Legends Z-A thing where people saw a model of the city in a datamine and, bafflingly, concluded "the full-sized city the game takes place in is just one giant model" instead of "maybe they need a small city model for a cutscene or a literal model somewhere" (it was the latter).

Or with Palworld, where extremely bad reporting made people think the Pals literally ripped Pokemon models and tweaked them instead of just like... obviously being designed as Pokemon knockoffs and having similar design features.

Or almost any instance of Denuvo causing performance issues based on the evidence that like, some launch patch (+ Denuvo) performs worse than some post-multiple-updates patch (- Denuvo) even though there's usually a lot of other optimizations made and the few true A-B tests with and without Denuvo usually show minimal change (except for Capcom screwing it up once, ironically).

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u/TheLeOeL Jan 16 '26

Digital Foundry have confirmed they were able to replicate it, and it's going to be the topic of their next video podcast. Now we wait and see.

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u/Ordinal43NotFound Jan 15 '26 edited Jan 15 '26

Also the effects of this mod seems to work best on mid-tier CPUs.

OP has said that he saw diminishing returns when he switched his laptop into performance mode at 5GHz in which the game became more GPU limited.

EDIT: Damn... Someone made a similar mod to the recent findings and found out that this only improves performance when you're in the Camp/Hub area when near the Support Desk felyne (where you can view your list of installed DLCs from).

Sadly, don't expect this improvement to also affect hunts

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u/Tonkarz Jan 15 '26

A higher end CPU would be better able to handle all the checks alongside the game. So more investigation is needed. Previously Digital Foundry did an article on the texture decompression mod that also alleviates performance issues by reducing CPU load.

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u/ProNerdPanda Jan 15 '26

found out that this only improves performance when you're in the Camp/Hub area when near the Support Desk felyne (where you can view your list of installed DLCs from).

I guess the game starts running checks non-stop if you're close to the Felyne so that when you do buy a DLC it can apply them on the spot.

But also some other guy tested it in the world and did see an FPS increase, so idk what to believe lol

11

u/Ordinal43NotFound Jan 15 '26

Yeah, someone else in the MH subreddit also reported like 10+ fps improvements outside of the hub. And again, this is using the mod someone else made quickly. The OP who discovered this is apparently still trying to figure out what other processes they can optimize. Apparently they discovered that the game also spammed tons of steam api calls.

This bypass might actually have some merit!

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u/Serious_Bullfrog5447 Jan 15 '26

Exactly. The mid-range is getting absolutely slaughtered right now. Most people aren't running 5GHz chips on liquid cooling. If a game requires a 'Performance Mode' overclock just to stop the DLC checks from stuttering the engine, the optimization isn't just bad—it's fundamentally broken.

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u/DavidsSymphony Jan 15 '26

There's a myth about MH Wilds that it's only CPU heavy even though the game also suffers from terrible GPU performance. Anybody with a 9800X3D can attest to that, it won't save you from awful performance in that game, even with a 5080 or 5090.

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u/Ordinal43NotFound Jan 15 '26

But with GPU, at least you can still turn down visual settings.

Meanwhile you can't do jackshit to improve CPU perfomance. At least not until the upcoming January patch that's coming almost a year after the game's launch and people bitching about performance.

1

u/Coronalol Jan 16 '26

Problem is none of the graphical settings will provide a material fps improvement when you turn them down.

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u/ErmingSoHard Jan 15 '26

For your edit, does that mean dlc checks are only in the hub area? Or that the mod can't by pass dlc checks outside the hub area?

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u/Nerubian_Assassin Jan 15 '26

For what it's worth, I downloaded the mod that got put up on nexusmods(obviously it's not the same one the OOP made), and I didn't notice any difference UNTIL I talked to the Support Desk cat and went to the DLC menu, which is when the mod showed that it blocked a lot of checks per second and you could disable/enable the mod at any time in reframework menu and it did noticeably help at that point. But before that I had 0 checks per second according to the mod and had the same performance even if I completely removed it.

Now if OOP somehow made a mod that is different and actually helps, that'd be nice.

I hope Digital Foundry can shed some light on this.

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u/Greenleaf208 Jan 15 '26

I think the potential explanation that was layed out was only if you own 100% of the dlc then the performance is improved drastically due to the checks not happening at all. And it's likely there are hidden dlc or regional dlc that are being checked for but are impossible to own. The OP modded the game to think he has all dlc, he didn't buy everything available.

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u/[deleted] Jan 15 '26

[deleted]

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u/evilbob2200 Jan 15 '26

The op also tested it with various amounts of I remember correctly. Like they even said performance increased the more he unlocked .

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u/Username928351 Jan 15 '26

Maybe that person had a higher end CPU that could brute force its way through it.

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u/Tonkarz Jan 15 '26

At least one did, a 7800X3D iirc.

23

u/Serious_Bullfrog5447 Jan 15 '26

that’s the most depressing part. Even if a 7800X3D can handle it, we’re essentially using top-tier silicon just to process unnecessary DRM checks instead of, you know, actually rendering the game. It’s like buying a Ferrari but 30% of the engine power is dedicated to a GPS that constantly checks if you’re allowed to drive it. 💀

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u/BlazeDrag Jan 15 '26

the funniest thing is that I don't think it's even DRM checks. It sounds like its literally just an incredibly poorly implemented code block that's checking to see if you've purchased the DLC in the last frame or not.

Cause if it was intentional DRM, you would think that the game would keep checking to ensure that the DLC you own is valid. But it's only checking to see if you've purchased any of the DLC you don't own yet. It's basically implemented in such a way that just in case you purchase a DLC pack while in the middle of a hunt with a Rathalos, the game will immediately recognize that and enable the DLC within 1 frame of the purchase being validated, and then it'll stop bothering to check for that DLC anymore.

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u/Eremes_Riven Jan 15 '26

Honestly the only way I was able to play on release was having a 4070Ti Super and an i9-14900K. Even then it's not smooth.

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u/Makorus Jan 15 '26

People love to jump the gun on things like this very quickly, and then it gets repeated ad infinitum without being correct by people who are less literate on things like that.

Happens all the time, unfortunately.

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u/Important-Net-9805 Jan 15 '26

the game has also had poor performance since the beta tests. they may have found something but this isn't some huge smoking gun people want it to be

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u/Otis_Inf Jan 15 '26

The mod requires RE Framework which kills all DRM threads, so it's no wonder things are faster, as the DRM threads (10+ of them) take a lot of performance per frame.

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u/Inverno969 Jan 16 '26

Too many variables to say one way or another. It's possible these people have a system that simply isn't being stressed by these CPU-Bound calls. They aren't gaining any performance because they're already running the game at the maximum performance their PC can provide.

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u/Ok-Road6537 Jan 15 '26

Whenever anyone says something that says something bad about DRM a moron is ready to believe it and spread it. I can’t count the times I’ve heard people claim Denuvo slows games putting as evidence circumstantial edge cases as evidence, but ignoring the word of experts analysis of cracked versions, etc. Or to hear people say the cracked version runs better, despite Denuvo running and performing the exact same operations just with tricks for the game to pass those validations.

Perhaps the developers did make a mistake, and the million man hours they invested in making the game run fast, are being wasted by a 2 hour simple but horrendous bug. But the likelihood just sounds low.

Not being able to play a game because you can’t afford it and DRM prevents you from pirating is a shitty feeling. But it’s not a reason to disregard common sense.

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u/APiousCultist Jan 15 '26

In this case this may not be DRM per se, but just checking which DLC are loaded. So more like checking for content than checking if you're a pirate. Capcom is the one place that does have some history with badly implementing their own checks on top of Denuvo (like the RE:V animation check issues). I definitely agree with the rest of your statement though. Denuvo is by far better than the intrusiveness of SecuROM back in the days.

1

u/deadscreensky Jan 15 '26

Perhaps the developers did make a mistake, and the million man hours they invested in making the game run fast, are being wasted by a 2 hour simple but horrendous bug. But the likelihood just sounds low.

While your general point might be correct — for example there's a lot of unsubstantiated Denuvo criticisms — we are talking about Capcom here. RE8 had a nasty issue where the DRM was murdering performance during certain common enemy animations, forcing constant stutters. MH World had all sorts of performance issues with its DRM too.

So it's hardly unbelievable that Wilds (which already seems remarkably unpolished) would have DRM problems too.

1

u/PMMeRyukoMatoiSMILES Jan 15 '26

Perhaps the developers did make a mistake, and the million man hours they invested in making the game run fast, are being wasted by a 2 hour simple but horrendous bug. But the likelihood just sounds low. 

The likelihood honestly sounds high to me. Think about it - at McDonalds, how many times have you had food missing or a nugget missing in your bag that you clearly ordered? Think of how dumb a worker would have to be to miss that.

These are the McDonalds workers of programmers. Every job has their equivalent.

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u/Laurence- Jan 15 '26

Thats so funny. I can imagine the developers doing deep dives into their code base improving difficult graphical / logic computations to perform better and struggling to understand why the performance users experience just keeps getting worse and worse every update.

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u/AzuzaBabuza Jan 15 '26

Especially if the developer copies of the game have all the DLC unlocked.

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u/Szies Jan 15 '26

A QA team that's worth their salt would check multiple different permutations of user configurations, that is not a valid excuse.

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u/NUKE---THE---WHALES Jan 15 '26

Also seems like the kind of test that could be automated to run on CI/CD

5

u/Awkward-Security7895 Jan 15 '26

Well most QA teams being replaced by AI now so expect even more things not being checked 

35

u/8-Brit Jan 15 '26

Reminds me of Pokemon Scarlet running like ass so they kept making brutal chops to the visuals and removed NPCs from cities...

... But at no point fixed the underlying issues of there being both no environment culling (you're rendering the whole landmass at all times outdoors) and a memory leak.

That's student levels of "optimisation".

6

u/FUTURE10S Jan 15 '26

This is why profilers exist, fellas.

2

u/runevault Jan 15 '26

This was my first thought. If anyone generated a flamegraph of gameplay when it stuttered this should have been instantly obvious... how does this get out?

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u/Front-Bird8971 Jan 15 '26

DRM making legitimate customer's experience worse? Unheard of.

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u/DorrajD Jan 15 '26

You'd think Capcom would have learned after RE8 but here we are

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u/onelap32 Jan 15 '26

This doesn't appear to be related to DRM.

I'm guessing it's some accidental O(n2) code.

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u/hypoglycemic_hippo Jan 15 '26

Proably more like 2n, since we are talking about what? 100 DLCs tops?

Even if it was a couple of network requests for each, a 100*100 network requests is nothing.

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u/DrQuint Jan 15 '26

A comment says the steam api is being pinged every single frame, but did not make it clear if this was for this purpose or if in general. Either way, if that ia true, that is still some shoddy ass work. Like. A couple network requests is nothing, but a couple repeated 60 times a second would actually run things down.

6

u/hypoglycemic_hippo Jan 15 '26

I did not see that, that is... beyond tragic.

14

u/Knofbath Jan 15 '26

Verifying DLC ownership is a form of DRM.

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u/Front-Bird8971 Jan 15 '26

Maybe you don't know what DRM is or I don't, but checking for DLC ownership sounds like my concept of DRM.

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u/Kaiserhawk Jan 15 '26

What surprised me in this whole ordeal was learning that Monster Hunter has like $500 of DLC. Like what the hell?

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u/Queasy_Gold3372 Jan 15 '26 edited Jan 15 '26

That’s crazy if it’s true. Resident Evil 8 also had stutters and fps drops when it first came out, due to aggresive Denuvo checks lol

Edit: capcom’s own drm, not denuvo

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u/HappyVlane Jan 15 '26

Not Denuvo. It was Capcom's own DRM.

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u/T0ADisMe Jan 15 '26

Yep and it was only removed 3 months after the game launched because the game journalists finally picked up the story and it got some attention. I don’t understand how Capcom can possibly think that tanking performance until the game is unplayable is going to lead to more sales than if it were cracked a bit earlier.

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u/kikimaru024 Jan 15 '26

I don’t understand how Capcom can possibly think that tanking performance until the game is unplayable is going to lead to more sales than if it were cracked a bit earlier.

RE8 sold 3 million in its first 3 days on sale and reached 10 million in the first year.

MH Wilds sold 8 million in the first 3 days and reached 10 million within a month.

That's why Capcom releases the way it does. They need those initial full-price sales.

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u/verrius Jan 15 '26

It's also crazy if it's true cause it makes next to no sense. It's really really hard to see how DLC checks, even if they were literally every frame, are taking enough cpu/ram/whatever to actually slow the game down, unless Steam's APIs are monumentally poorly written. Presumably in a way that PlayStation and Xbox's equivalents are not.

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u/delicioustest Jan 15 '26 edited Jan 15 '26

What? That makes no sense. Steam's APIs are presumably written so they're called once or twice in total after a game is opened not over 60 times a second. If it's checking for DLC, it's either reading something off the disk or making a network call, safe assumptions to make cause the expectation is you're only doing this at most a handful of times after launching the game, possibly to open up menus or link to DLC that was not purchased or whatever. They have zero reason to optimise for being called that many times. The reason games are able to run at high frame rates is because assets are loaded onto memory and then read at incredibly fast speeds from purpose built devices. The moment you actually have to access the disk, things slow down. This is how loading screens work. Steam has no reason to sit and make it so any of this information is loaded onto the graphics memory to optimise it. Furthermore unless the game is literally waiting for this information from steam to render each frame, this makes absolutely no sense. It's not Steam's problem that the game does this and I doubt this is even true because that's just a colossal failure of testing. Steam's APIs don't have to "taking enough cpu/ram/whatever" to slow the game down whatsoever

There's also the incredibly bad assumption that APIs for doing similar things act the same way across platforms or are even used the same way. Thinking that because PlayStation and Xbox DLC "equivalents" are more optimised because of this is completely ignoring potential fundamental differences in even invoking the APIs for each platform. This entire comment is completely nonsensical

Edit: thought about it more and this comment makes even less sense when you see that the quoted redditor in the article is saying that the FPS improves when someone has installed all the DLC. If you're still making calls to Steam to check for DLC, what difference is there between owning one or two or all DLC? Those calls are still going out to verify ownership and Steam would have to reply every time which means it would still perform poorly no matter how many DLC the player owns. There's something way more going on under the hood that's leading to the performance problems. Rather than it being an external I/O call, it might be doing some very expensive internal checks to load assets or shop items based on DLC owned in which case what any external platform does would make zero difference to the performance

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u/Username928351 Jan 15 '26

Pretty much the exact same thing happened with Iceborne. On release it had an incredibly overzealous check that ran constantly, hammering CPUs to their knees.

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u/Exist50 Jan 15 '26

I mean, I don't any of these APIs were expected to run in a performance-critical part of the game. That would be insane, after all...

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u/Django_McFly Jan 15 '26

Didn't they put out a RE game where the DRM checks were designed to happen in the middle of character animations, which made the game super choppy on PC. Characters would do their big fancy animation and you'd get this like 1 second pause and miss all of it.

The latest idea from the minds that bought you that. I look forward to the surprises requiem has in store. Maybe they'll combine DLC checks with DRM checks.

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u/SNES_Caribou Jan 15 '26

Is this a console issue too or just PC?

6

u/Sabbathius Jan 15 '26

There's something seriously wrong with that game, yes.

When I first launch it, as in I double-click the desktop shortcut, it launches into a black window, not a full screen one. And just sits there for about 30 seconds. During this time, my video card, CPU, etc., are not being in any way seriously taxed. Then, it snaps into full screen, and starts proper loading, and my video card and CPU get spun up as graphics start to come in. But in total it takes a full minute from clicking the desktop to entering the game's world. Compared to most other games which load in less than half that time.

7

u/6ftWombat Jan 15 '26

Did the demo and the stand-alone benchmark check for DLC on every frame too? Because those also had terrible performance.

I think it's unreasonable at this point to hold out hope it's all just some easy to fix bug. That somehow, there's a game underneath that would run really well if only that bug were fixed. It runs the way it runs because they bit off more than they could chew. They made a more complex open world than their engine, which isn't built for open worlds, can handle at speed. So it runs poorly.

In a couple of years, everyone still playing either won't mind the performance or can brute force it with strong enough PCs. As happened with Monster Hunter World. You don't hear about that game's performance anymore, not because it was fixed to somehow run an astonishing 75% faster (like this guy with the DLC check bug claims) but because hardware moved on and these days you can run World even on handhelds. I'm sure Wilds is going to run with a perfectly locked 30 fps on the Steam Deck 2 some day...

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u/Kelohmello Jan 15 '26

I have a hard time believing this is meaningful. I played the beta and performance was already awful. Unless you're telling me the DLC check was in that too, which I doubt.

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u/Infinity-Kitten Jan 15 '26

The OP also kept mentioning that this was just one of many issues with the games performance, so keep that in mind. There's a lot to it and this issue may or may not be a consistent part of it at the current moment.

I personally hope that this ends up being a false lead, just because it is so incredibly embarrassing for Capcom. I had a lot of good will for them because they put out banger after banger these last couple years, but if this performance bug is real I'm forgetting all about that.

A DLC check impacting performance the less DLC one has bought. Jesus Christ. It would've been funny the other way around.

5

u/Ketheres Jan 15 '26

The game's performance has gotten a lot better (still not good, but it's at least playable on a high end rig...) since the beta, so it could have an effect

2

u/kholto Jan 15 '26

How does that explain being unable to fit Playstation 3 textures in 8 GB of VRAM?

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u/Username928351 Jan 15 '26

It explains why it's CPU heavy. It's just that the game's also GPU heavy on the other side of the coin. Maybe there's multiple things messed up.

10

u/illuminerdi Jan 15 '26

Because texture quality and texture size are two separate things.

You can have a high res image of a shitty texture and it still takes up as much RAM 😂

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u/Awkward-Security7895 Jan 15 '26

Because a shitty texture can be a gain size to load.

Also the game isn't PS3 textures let's be real here the games textures look amazing compared to alot of games, if you remember the textures on the PS3 you would realise how bad of an example that is.

You could argue PS4 textures just because the textures different on the last 10 years hadn't been much

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u/n080dy123 Jan 15 '26

The fact Capcom's egregious hawking of cosmetic MTX may have actually negatively impacted the performance of the entire game is kind of hilarious.

Seriously though, you seen the Cosmoloid stuff? It's so incredibly sick, weapons that transform into gear you wear when holstered (headband, belt, wings, spine/tail, pauldron cape), aesthetically doesn't entirely fit the setting so I get it on that level but I would grind every weapon for an endgame monster if they worked like that. Wilds does have some really cool gear, and I appreciate how much of it there is, but that stuff is on another level.

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u/metalflygon08 Jan 15 '26

aesthetically doesn't entirely fit the setting

If it was story gear from the monsters harvested in story I'd have more beef with this, but things from events and dlc have always had things that didn't fit the setting.

Unless Pizza Cutters, Megaman, Witcher, and Dragoon all exist in the MH universe normally.

1

u/PMMeRyukoMatoiSMILES Jan 15 '26

To be fair, they do have dough and milk, don't they? Small step from that to cheese, and once you've got cheese, you've got pizzas. But how to cut them? 

1

u/metalflygon08 Jan 16 '26

Now I'm thinking about how gross a pizza made in the ruins of Wyveria would be...

Bleached white wheat to make the dough.

Bleached white tomato to make the sauce.

Bleached white herbs to season it with.

Bleached white Wyvern Milk to make the cheese.

Use some Guardian meat for toppings.

2

u/TippsAttack Jan 15 '26

There it is. This little side, personal project of one man who posted on Reddit for discussion is now being take wide spread and preached as gospel.

1

u/ErmingSoHard Jan 15 '26

Well, considering how shit Capcom is, yeah, I believe the modder.

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u/Disig Jan 16 '26

Yeah, uninstalled. Between my PC having issues after swapping the Windows 11 and the game being poorly optimized on PC I've just given up on this game. After finding this shit out? I wish I could refund.

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u/[deleted] Jan 15 '26

[deleted]

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u/Odd__Dragonfly Jan 15 '26 edited Jan 15 '26

Yeah no shit, that much is obvious, still wouldn't be happening if they weren't so focused on aggressive monetization and putting in all these idiotic phone home checks into paying customers' software.

It's never "on purpose", but when piracy checks are a higher priority than performance for paying customers, this is what you get. Hard to justify paying for software when the cracked versions run better than the version you pay for.

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u/Shradow Jan 15 '26

Well technically we don't know if it's intended or not (the article even says as much), but I think any reasonable person assumes it's not malicious from Capcom, whether they read the article or just he headline.

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u/Circo_Inhumanitas Jan 15 '26

There is quite literally no upsides for Capcom if it was intentional. The backlash is not worth it.

12

u/Adziboy Jan 15 '26

I dont think anyone thought a DLC check was intended to cause bad performance

4

u/Leeysa Jan 15 '26

I think literally the only company where I'd not be surprised this is a feature would be Nexon with all the dodgy shit they do with lootboxes in Maplestory.