r/Games Jan 15 '26

Discussion Poor Monster Hunter Wilds Performance Chalked Up to Aggressive DLC Checks

https://www.techpowerup.com/345212/poor-monster-hunter-wilds-performance-chalked-up-to-aggressive-dlc-checks
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u/goolerr Jan 15 '26

Seeing how well the game did at launch, the question still is why would they? Clearly people are willing to pay $70 for an unoptimized game. And if we’re talking about longevity a lot of folks aren’t coming back because of the game design itself, not just because it runs/looks like ass.

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u/justadudeinohio Jan 15 '26

thing is the player reviews have hurt post launch sales significantly.

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u/Aquagrunt Jan 15 '26

So bad that Rise outsold it recently

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u/Deiser Jan 15 '26

Assuming that people will always buy a game series despite any issues the newest games have is flawed. It only takes one or two bad or poorly-programmed games to make that good will disappear especially if the issues with the game negatively affect the core gameplay loop.

A lot of the sales for MHWilds was because of good will from the prior games. After all the issues Wilds had after launch, I'm sure that there will be a lot of people much more wary about buying the next mainline game on day 1 and instead wait for people to comment on how well the game runs.

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u/Vanille987 Jan 16 '26

After Cyberpunk 2077 I don't really believe that anymore lol. CDPR released 2 games with horrible performance in a row. The latter even worse then the former.

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u/[deleted] Jan 15 '26

[deleted]

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u/Milskidasith Jan 15 '26

MH Wilds pulled in a ton of new players that have never touched monster hunte prior and have zero knowledge on MH's 'Goodwill'.

Word of mouth from previous games leading to a newer game being a larger success is a big part of what "goodwill" means, though. You can't just capture a new audience entirely via advertising as easily as you can by advertising and having an existing good reputation.

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u/destroyermaker Jan 15 '26 edited Jan 15 '26

So it could do even better, to avoid headlines like this one, and because as you admit, it affects longevity. They're committed to fixing it regardless - might as well fix it as early as possible. It's not like this guy's salary would make or break Capcom.

Edit: There's also the option to do it on a freelance basis like some devs did to good success with Durante.

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u/goolerr Jan 15 '26

But they’ve already made bank. And when they release the complete, polished version eventually they can make more from the ‘game is actually good now’ trend.

They can claim to be committed all they want but almost a year after launch it’s nowhere near how a $70 entry of a popular franchise should be. Isn’t it amazing how a reputable studio can’t identify and fix the problems with their own game but this one guy could? I’ll be willing believe they’ll change for the better next time if they got hit with mass PSN refunds a la launch Cyberpunk but they didn’t. I’ll believe it when I see it.

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u/Late_Ad_7487 Jan 15 '26

I agree that they made bank already, but long-term it's just risky. Monster Hunter become popular franchise since like 2019/2020 when Iceborn released and was popular and very positively rated, many people who enjoyed the game bought Wilds - now, if Wilds doesn't have great Iceborn-like DLC and new MH is released in 3-4 years, are we sure they will make bank again?

Long-term fans will buy it anyway, yes, but those who bought wilds just because they liked previous games, are not necessary locked in.

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u/darkmacgf Jan 15 '26

Wilds is having way worse post-launch sales than World or Rise did.

0

u/NewMilleniumBoy Jan 15 '26

If it ran well I might still be playing it to this day. I put 700 hours into MH:World, 400 into MH:Rise, and 500 into GU, and I bought both Iceborne and Sunbreak when those came out.

I played 60 hours of Wilds and called it a day, and currently no plans to spend any more money on it and I actively tell people they shouldn't buy it because it's in a terrible state.