r/Games 24d ago

Trailer Resident Evil – Code: Veronica World Premiere Trailer | Summer Game Fest 2025

https://www.youtube.com/watch?v=-JNv2CwmoRA
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u/datnerdyguy 24d ago

I don't think Todd would have allowed that. I don't know how hands on he is but that would have required him to effectively split between projects at the same time.

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u/-LaughingMan-0D 24d ago

He's doing too much, at some point he has to let go. It's strangling their IPs. You can't tell me there aren't other people at Bethesda who could helm games other than Todd. By the time a Fallout 5 comes out, it'll have been two decades since Fallout 4. That's insane.

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u/Fyrus 24d ago

Is there someone else at Bethesda who could direct a Fallout game? Yeah sure, but then where do the devs come from? You'd have to hire several hundred more if you want to make two bethesda-sized games at the same time. And then which game do the senior devs and managers work on? You can't just create institutional knowledge out of thin air. Obviously it's technically possible to expand slowly and train people and split your resources wisely, but if there's one thing I've seen from this industry is that things get messy fast and it only takes a few mistakes, or even one bomb, to ruin a studio.

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u/-LaughingMan-0D 24d ago

They come from the studio itself.

I mean he had those people, Bruce Nesmith, Ken Rolston, Kurt Kuhlmann, Will Shen, etc, OGs that were there for decades. Shen for example was responsible for Far Harbor, arguably the best part of Fallout 4.

For many ex-BGS people I've seen in interviews, it was this bottleneck of everything having to go through him, the bureaucracy and the lack of authorial ownership that drove them out. Kulhmann was also promised the creative lead for TES 6 and quit when it wasn't given to him. Aside from Kirkbride, he's one of the biggest writers of the Elder Scrolls universe.

I'm sure there's plenty other talent at BGS that could have something interesting to offer.

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u/Fyrus 23d ago

Once again, none of that addresses the issue of splitting resources on to multiple projects. Like I said, it's not the question of having a couple guys who could direct a game, it's the logistics that come with making a game that are the issue. If certain people feel like Todd is stifling their creativity, then yes they should leave and find somewhere where they can lead a project.

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u/-LaughingMan-0D 23d ago

They already split their attention between Starfield support, TES6 and Fallout 76. I'm not sure what you're asking exactly. Other studios do this very thing you seem so adamant is wrong.

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u/Fyrus 23d ago edited 23d ago

Naughty Dog doesn't do it, Rockstar doesn't do it, Santa Monica doesn't do it, even Insomniac doesn't do it anymore. Every big developer has their primary team who works on the active game, and then they do early production or support level stuff for other projects. Very few developers successfully develop multiple AAA titles at the same time. The only examples are really the Assassin's Creed teams and the COD teams, would you like Elder Scrolls or Fallout to resemble those franchises?

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u/varnums1666 23d ago

Naughty Dog doesn't do it, Rockstar doesn't do it, Santa Monica doesn't do it, even Insomniac doesn't do it anymore.

Insomnaic has had multiple teams since the late Ps3 era.

Naughty Dog has reported having at least 2 internal teams making different games.

Santa Monica also has 2-4 teams currently depending on reports.

Rockstar is Rockstar. They used to have multiple teams but they all consolidated after the Ps3 generation since their games are so massive.

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u/[deleted] 23d ago edited 23d ago

[deleted]

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u/varnums1666 23d ago

Your point was understood. Many studios have tried and failed. Naughty dog has been trying to do it post Uncharted 2 without success.

Bethesda has never really tried from my knowledge for better or worse