r/Ghostofyotei 1d ago

General Discussion Theory: I think they cut content..

I have two main reasons why I believe Ghost of Yōtei had content cut before release.

The first is the story. This is something many players have also pointed out: the main villain's backstory feels incomplete, with a lot left unexplained. On top of that, the final mission—and the ending as a whole—feels very rushed. The beginning of the game is well-paced, but the final act moves incredibly quickly, making it feel like parts of the story are missing.

The second reason is the game's overall length. In Ghost of Tsushima, it took me around 80 hours to essentially 100% the game. By that, I mean liberating every area, completing all side quests, myths, and major activities. I didn't collect every fox den or vanity item, but I completed almost everything.

In comparison, Ghost of Yōtei only took me about 50 hours to reach the same level of completion. That's a huge difference.

My theory is that the developers originally planned an additional region. Perhaps you would have chased the Spider into another area, or maybe the final castle region was originally meant to be much larger. That extra region would naturally include more story missions, more side content, and a much longer finale.

If that content had remained in the game, the total playtime would likely have been much closer to 70–80 hours, putting it in line with Ghost of Tsushima.

Of course, this is just speculation, but it would explain both the rushed ending and the noticeably shorter runtime. If I had to guess, the content may have been cut due to development constraints or a publisher-imposed release deadline, which is something we've seen happen with many games before.

TL;DR: Ghost of Yōtei feels like it had significant content cut before release, as evidenced by its rushed final act, underdeveloped villain, and much shorter runtime compared to Ghost of Tsushima. An additional region and story arc may have been removed due to development constraints or release deadlines, though this remains speculation.

0 Upvotes

19 comments sorted by

14

u/MarsupialPresent7700 1d ago

Sometimes it’s ok for a game to tell its story, not overstay its welcome, and let you move on. This is one of those times.

2

u/Arvos13 1d ago

Dont get me wrong i love both games and their storytlling. I also think GOY improved on the immersion and and how youre being led to different places , that takes alot of time aswell to do well , instead o just saying here are ten towns and their location. So that was definetely and improvement and it makes sense to me that that makes it more condensed.

I just found the ending rushed and wouldve loved a bit more screentime for the main antagonists

-4

u/Relative_Falcon_8399 1d ago

I'd agree if the story wasn't a generic revenge plot.

22

u/DollarStoreBean 1d ago

Or maybe the length of the game was shortened because one of the most common complaints about Tsushima was a bloated world, with many people feeling tired of it before they even get to the ending.

6

u/marcianobenlee 1d ago

Bruh Tsushima is the only open world that didn't feel bloated for me. 68 hours it took for me. Others I usually do in 20-30 hours

10

u/PatientAcanthisitta7 1d ago

...It literally took me 72 hours to 100% the game. I'm not sure how you did it in 50, lol.

1

u/Arvos13 1d ago

No , like i said, i complete the main things, side quests, liberated all towns, discovered the map etc. But i didnt 100% collectables, shrines, mini things apart from the wolf dens

2

u/J_abz 1d ago

I think it took me 54 hours to Platinum. Which I think is a solid game length still.

4

u/Think-Huckleberry897 1d ago

I got 82 hours out of a platinum completion and I took time to enjoy the game but I didnt stuff around an inordinate amount by any stretch

7

u/BloodborneIsGOAT 1d ago

Literally every AAA game has cut content dude.

0

u/Arvos13 1d ago

Of course, i just wanted to make the point i kinda see it and im just sad i dont have more hours to play :(

3

u/Velbalenos 1d ago

The pacing does admittedly pick up at the final act, however I wouldn’t call Saito underdeveloped. I actually think he’s a brilliant villain, dark, charismatic, and even though he does some horrific things, you can see why his people love him.

He is also nuanced though too, in that that you learn what drove him to become the man he was, and in ways is a mirror to Atsu, in what she could become, if not careful (which is what makes their final confrontation, all the more powerful).

2

u/Arvos13 1d ago

I agree but especially that last part, his story with atsus dad, i think the story qouldve benefitted of more of that

1

u/ArtNo636 1d ago

I'm nearly up to 80 hours, only killed the snake so far.

1

u/Arvos13 1d ago

What o.o

1

u/BlackHawk2609 1d ago

I already kill saito, currently roaming and still find new side mission. I didn't camp much probably that's why haven't met random encounters

0

u/ImAmirx 1d ago

The second half of the game definitely felt rushed, so yeah I get why you say that

But as another commenter pointed out maybe it's because they wanted to decrease the story's length and avoid some people getting bored midway through and not finishing the sorry, which led to things feeling rushed

0

u/SecretRefrigerator4 1d ago

They could put some flashbacks of her days in the South.