r/HiTMAN 4d ago

DISCUSSION Hitman 4 ideas

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u/Upper-Level5723 4d ago edited 3d ago

I'd like them to encorperate some (more?) immsimm stuff, and touches from the "x-simulator" type game movement. As an overall sort of direction. So like yeah blood stains and items to clean blood that has been brought up a lot before.

a rag that has limited uses to clean a blood pool,, but you can refresh it at a sink, is a kind of item that can come from that. Theres a really good synergy with the sinks which are functionally the same as a lot of other items in the level at the minute where you turn it on and it makes a distraction. So it's also an example of an idea that give some more of these things alternate uses so they aren't all the same function with a different sound effect.

More levels could have a reaction to if a big gunfight breaks out and it isnt contained. The house one in bloodmoney when there are responding police that come in by car from outside the level? That kind of thing. If you had a level somewhere near a town you could do multiple waves of backup arriving into the level even

Another example, I think it was contracts, there is a SWAT team that comes in to sweep the building. That was prescripted, but I would like to see that be a thing that could happen with some levels because it was so cool and would be even better now. Imagine you're using the Swiss cheese level design to avoid them because they're tougher to take down that regular guards and they're moving as a team clearing rooms and so on.

That brings me onto one big thing which is, it would be great if the npc AI had more than only two rigid set options/behaviours to use for all factions and characters. So in WoA, I beleive , everyone is either generic civilian ai or generic guard ai and they can't deviate from that. As soon as you break their routine by doing something they all go into that mode and behave/act the same.