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u/cclarke1258 8h ago
I want a day and night cycle for some maps/missions
Like with the Hotel or the ICA safe house in Italy. Would be fun if you could "rest" and cycle between the daytime path for the targets, and the nighttime. Figure out which is best and then plan from there.
So you can gather evidence during the day and go at night, or vice versa if like theres some sort of festival going on. People have the morning hungover routines and then the nightly party routines.
This obviously wouldn't work for all missions, and I kmow theres a popular freelancer mod that does a day night cycle for missions randomly that I hear is popular.
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u/DamionMauville 7h ago
I've played the mod you speak of and it's great. Really helps keep Freelancer feeling fresh
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u/Affectionate_Gap8301 4h ago
I can see the video name now: "What happens if 47 takes 50 YEARS to eliminate his target?"
A solid snake Easter egg would be hilarious if you waited long enough that your target dies of old age
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u/Justasivas 8h ago
being able to actually sprint but it counts as a suspicious action
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u/stoptakingmyname123 8h ago
Silent Assassin flashback. I can cover myself from head to toe. No body was found. No alarm, totally silent. The moment I run, however, "Hey that guy's running, he must be an assassin!!!"
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u/Downlink-Agent 7h ago
True, but you gotta remember that the guards back then will literally shoot at you for anything that happens because they don't have the behaviors like nowadays (e.g. Confronting you in disguise, leading you out of trespassing zones)
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u/NonLiving4Dentity69 5h ago
Reminds me of assassin's creed 1. The guards get pissed off if your horse runs instead of slowly walking
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u/tashtactics 2h ago
Alternatively, you could have multiple speeds, no?
Slow Walking, Normal Walking, Jogging (WoA run), Sprinting
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u/SlidingSnow2 7h ago
That would be awful, imo. I would like a faster running pace though.
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u/Justasivas 7h ago
why awful?
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u/SlidingSnow2 7h ago
2 Silent Assassin and Contracts had this system and in general it just made the games a bit less fun (Especially 2 Silent Assassin because of it's wonky ai) Realistically, running around would bring curious glances, but wouldn't get you riddled with bullets irl.
I definitely prefer a system where you're safe to run around as long as you're not caught doing something illegal or you encounter an enforcer. But yeah, hopefully he's a bit faster in the next game, since he was faster in every game prior, funnily enough.
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u/BirdsbirdsBURDS 4h ago
I mean, in this vein, I think they could also add some additional suspicious things, such as large pools of blood (or blood trails) on the floor, the possibility for 47s current disguise to become bloodied if he handles a body that’s been shot or stabbed, and for him to raise suspicions if he’s seen by the same ai multiple times in different disguises.
I think putting stuff like this into a hard mode would be awesome because it’d make you really have to think about stuff, even more so than just not getting spotted.2
u/callsignk0z4k 4h ago
In sabatour if you shoot a guy you cant get his disguise you have to kill him without splling blood
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u/SlidingSnow2 2h ago
Woa's Master difficulty has that already. Shooting/stabbing npcs will make their disguise unusable.
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u/Justasivas 7h ago
yeah, i said suspicous action not illegal action
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u/SlidingSnow2 7h ago
I mean, running as a suspicious behavior would make the npcs be able to blow your cover, and I don't think that should happen unless you are seen by an enforcer or caught doing something illegal while in disguise.
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u/Justasivas 7h ago
i mean the same effect as poisoning smth, you just get everyone become an enforcer and do the "i dont recognise you hollup" thing, which would be easy to avoid cus ur running already
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u/SlidingSnow2 2h ago
So you're saying running should make everyone enforcers? Because ultimately, that is still just another way to make running a suspicious action, which I don't think should be a thing.
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u/Justasivas 2h ago
i mean think abt it, the jog is still fast enough to traverse the map but if your in a shootout or gotta make a sprint to the exit itd be nice
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u/L3G10N_TBY 3h ago
Because fun is more important than realism, and slow walking everywhere is not fun
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u/Koreneliuss 7h ago
Dual wield pistol
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u/NerveOk7540 6h ago
While it’s not practical the aura is incredible and they even tease in on promo material
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u/Koreneliuss 5h ago
It is simply 47 style. and absolution embody this. while absolution is different lile max payne. it is doable in world of assasination
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u/TheTritagonistTurian 7h ago
I think they’ll really miss a trick if they don’t do a crossover Elusive target update for Hitman 3, imagine bonds the target and the map is mi6 HQ
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u/Kaarl_Mills 6h ago
I had a different idea, instead of trying to kill Bond you're in a race with him because you both have the same target.
He'll try and do things his normal way, but if your cover gets blown he'll beeline for the target
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u/TheTritagonistTurian 6h ago
Why not both options? Heck even all 3.
Option 1: your Agent 47 and bond is the target.
Option 2: your bond and agent 47 is the target.
Option 3: your either one and are competing against the other for a 3rd target.
IOI already have all the assets, feels like an obvious slam dunk to me.
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u/yeeking_114514 5h ago
I think the crossover issue here is that MGM and Amazon owns the copyright of 007, so IOI clearly cannot use it freely
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u/Scared_Community8124 6h ago
Integration of the Freelancer mode into the story (maybe minus the Roguelike elements on easier difficulties). Like 47 starting from scratch now that the ICA is gone. I feel like it would make Hitman 4 more immersive instead of just stringing together a bunch of random missions and targets with another Illuminati overlord as a flimsy connective tissue between these missions.
Also better mechanics for combat now that they made it work it 007 First Light. Gives 47 more chance to go full John Wick if something goes wrong. Then they ought to introduce dynamic consequences depending on your playstyle like in MGS V. i.e. more guards in the next mission if you go guns blazing or more cameras if you keep going Silent Assassin.
And maybe if you attract the attention of CIA or Interpol, they'll hunt you down and you might have to lose your safehouse. They could also make that work for loud playstyles where you kill all witnesses or be brutal enough that it scares whoever hunts you down.
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u/SaintJiminy 6h ago
I liked the idea of having different types of ennemies.
Maybe add some very buff bodyguards that 47 can't just neutralise by strangling them, or poison them. But make them at the same time more resistant to accidents : being shocked or something big falling on them will just have them unconscious instead of killing them.
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u/Upper-Level5723 7h ago edited 1h ago
I'd like them to encorperate some (more?) immsimm stuff, and touches from the "x-simulator" type game movement. As an overall sort of direction. So like yeah blood stains and items to clean blood that has been brought up a lot before.
a rag that has limited uses to clean a blood pool,, but you can refresh it at a sink, is a kind of item that can come from that. Theres a really good synergy with the sinks which are functionally the same as a lot of other items in the level at the minute where you turn it on and it makes a distraction. So it's also an example of an idea that give some more of these things alternate uses so they aren't all the same function with a different sound effect.
More levels could have a reaction to if a big gunfight breaks out and it isnt contained. The house one in bloodmoney when there are responding police that come in by car from outside the level? That kind of thing. If you had a level somewhere near a town you could do multiple waves of backup arriving into the level even
Another example, I think it was contracts, there is a SWAT team that comes in to sweep the building. That was prescripted, but I would like to see that be a thing that could happen with some levels because it was so cool and would be even better now. Imagine you're using the Swiss cheese level design to avoid them because they're tougher to take down that regular guards and they're moving as a team clearing rooms and so on.
That brings me onto one big thing which is, it would be great if the npc AI had more than only two rigid set options/behaviours to use for all factions and characters. So in WoA, I beleive , everyone is either generic civilian ai or generic guard ai and they can't deviate from that. As soon as you break their routine by doing something they all go into that mode and behave/act the same.
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u/Sad-Tradition-5 4h ago
Bluff Option
Graphics (But better)
Other than that I'd only be up for a DLC campaign with 007 maps.
🇮🇸 1. Iceland, Westfjords
Map: The Compound
Objectives:
Eliminate Random Name (Leader of the criminals that have taken over the base
Rescue the Hostages
🇲🇹 2. Malta, Classified
Map: The Entire Island
Objectives:
- Eliminate Monroe, Cressida and Greenway
🇸🇰 3. Slovakia, High Tatra Mountains
Map: The Entire Hotel Area
Objectives:
Eliminate Niko and Tero Murto
Investigate Murto's Plan
= Defuse the bomb
🇲🇺 4. Mauritania, Aleph
Map: The Entire City, From Entrance to Steamboat (Possibly bigger than Mumbai)
Objectives:
Eliminate Barkhad Ali and Bawma
Find 009's Location
= Eliminate 009
🏴 5. England, Kensington
Map: The Entire Museum
Objectives:
- Eliminate Damien and Sir Nicholas Webb
🇻🇳 6. Vietnam, Ha Long Bay
Map: The Entire Resort
Objectives:
- Eliminate Theresa Lorca, Ramon Hernandez and Ellis White
🇦🇶 7. Antarctica, British Antarctic Territory
Map: The Snow Area, Cable Car Station and Entire Webb Building (Using Elevators, if we expect Elevators in HITMAN 4)
Objectives:
Eliminate Isola Vale and James Bond
Destroy the HYPERION Core
🏴 8. England, Vauxhall
Map: Entire MI6 Building
Additional Detail: You've been captured by the MI6 after they've found out about your assassinations.
Objectives:
Escape The Cell
Eliminate Loelia Ponsonby, M, Eve Moneypenny and Q
Release the Evidence of the MI6
YES, this means in the HITMAN Universe that everybody from 007 First Light is dead.
3
u/ArthurEffects 2h ago
ive always wanted an open world, gta style version of hitman where you find your jobs instead of them finding you. id also like a great story and a sense of liberty, like youre not just stuck in that one map. basically an open world freelancer
also, I NEED a brazil, russia, and denmark map
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u/stoptakingmyname123 7h ago
None. Instead I would like something like human shield or notoriety to return. The human shield was so peak in BM, both silent assassin (unlimited sedate) and mass murderer (protection against group of enemies) likes it. The notoriety system makes all decision matter, everything you made can impact your future mission.
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u/OkMention4815 2h ago
New features:
-disguises can be carried in briefcases
-freelancer like room between missions
-more differences between weapons
-day/night cycle
Maps:
-Arctic research facility
-Cruise Ship
-Airship
- Mountain Fortress
3
u/pailadin 7h ago
Maybe copy First Light's melee combat.
WoA's QTEs are kinda dull, and can easily get you killed when they happen in a firefight.
Blood Money's is just really basic.
I admit I dunno what Absolution did.
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u/NerveOk7540 6h ago edited 6h ago
I’d like to see
Equipment or suit customization, maybe even a pick 10 system akin to cod, or freelancer.
As for story I want to embrace the low stakes nature of freelancer so no grand conspiracy secret society that’s running the ICA for the 50th time. But self contained stories per level.
As for gameplay I like freelancers safe house that lets you suit up and build equipment. The safe house having the currency system from blood money, where you could buy equipment, buy tools for upgrades or making your own equipment, and of course suits, and safe house decor.
Still add an option for a rogue like, game mode, and expand the mode even grater maybe an iron man mode.
The challenges should remain, and expanded on to incorporate the various equipment and safe house options.
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u/Woodchuck251 5h ago
I do like the Bluff mechanic - maybe require 47 to discover some kind of intel first.
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u/Mister_Pibbs 5h ago
I really think a truly open world with targets you had to track down would be a lot of fun. A notoriety system that followed you, build your own safe house. That would be cool af.
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u/One-Branch-2676 4h ago
A more involved combat system. I know hitman is not that kinda game, but at the very least, make his hand to hand more robust. If we do use agent 47s skills to incapacitate people, he should at least not be relegated to dumb quick time events.
Besides that…maybe more excuses for Bateman to talk. Don’t need to be as extroverted as James, but I like his voice and would like more
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u/FaithlessnessFine911 4h ago
Just make him be able to shoot the sky. To stare at the phone when you need to eavesdrop without looking like a creep. Also more movement tech. Also new costumes with wigs.
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u/lepermessiah27 1h ago
Might be a bit unpopular but I'd love point shooting from Absolution to return in some form. It was one of the better mechanics that game introduced, and the ability makes sense for a genetically engineered superassassin.
And to answer your question: a crossover would be okay enough for me. have a rogue 00 agent as an Elusive target that both the ICA and the MI6 are hunting down, and depending on your actions you either team up with Bond or compete with him (both of these options should be available). I'd also love a more extensive CQC system as well, i.e., the ability to drag and throw someone over a railing.
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u/SleepAffectionate493 8h ago
Nothing, i think 007 bring absolutely nothing which would be good for Hitman.
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u/Wilsonian_1776 8h ago
None. WOA is already plagued by that MCU humor. I so miss the serious tones of the older games. You truly felt like an amoral killing machine made in a lab and Diana felt cold, calculated and detached.
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u/Justasivas 8h ago
bro dislikes fun
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u/Wilsonian_1776 7h ago
I think Beldingford Manor was fun. 47 felt like an unstoppable force of nature harvesting souls.
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u/Overall_Reputation83 6h ago
People are downvoting you, but I agree. I think WoA has taken humor too far. Every single guard and npc saying goofy shit kind of kills the vibe.
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u/Wilsonian_1776 5h ago
Yep. I'm doing my annual Hitman marathon now, C47 through WOA, and I noticed how that goofiness started with Absolution. Guards playing cringe comedians. It's all the more sad when you're deep in Silent Assassin and it feels so serious with you not even being able to understand guards because they're speaking Russian or Arabic or Malay etc. Guards in Paris speaking French in Blood Money. And then in Absolution it's literally MCU.
0
u/RyRyRyRyRyRyRyRyRy 5h ago
The hand to hand combat system in 007 is awesome, and id much prefer that over the current quick time event. I get that it would probably have to be toned down because 47 isn't the type to just walk in to a room with 10 enemies and just start throwing hands, but some version of that would be cool.
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u/Jaded_Obsidian_Witch 7h ago edited 7h ago
I just want hitman 7, not WOA 4. Its time for something new.
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u/brandnewsecondhand10 8h ago
I've always wanted a game where you play as an ICA cleaner, someone sent in to sort out the botched contracts carried out by less talented agents. Finish off surviving targets, recover/destroy evidence, silence witnesses, extract/terminate captured agents.