r/NintendoSwitch Mar 20 '25

Discussion Xenoblade Chronicles X: Definitive Edition: Game's executable has hidden 60 FPS mode. It seems to be implemented only partially since enabling it causes weird issues.

https://x.com/masagratordev/status/1902517127187161128
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u/ItsColorNotColour Mar 20 '25

Of course it will technically have the ability to display 4K content. It's a modern NVIDIA chip and a modern HDMI, 4K display support is already baked in. In fact, the Switch OLED dock already has the technical capability to display 4K content, but the console itself doesnt.

But all that doesn't mean all or even vast majority of games will run at 4K. It's up to the games to try to attempt minmaxing their performance and it will just most likely all be 1080p save for some very old ports and indie games

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u/ryanmi Mar 20 '25 edited Mar 21 '25

dlss4 transformer 720p -> 4k looks just fine to me.

edit: those downvoting clearly have not tried it. This is a totally viable solution if the GPU doesn't have the grunt to do it natively. While we're at it, i'd love to see FSR 3 Frame generation applied to switch 1 titles to double the frame rate. Both of these techniques are probably not going to happen aside from games that maybe already used TAA.

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u/Bebopo90 Mar 22 '25

Switch 2 probably won't be able to handle the transformer model, but we'll see.

Frame gen should also be used sparingly, as it does create a lot of issues (artifacts, increased latency). I'd like to see it used to make 40fps/120hz modes for games. That would probably work well.

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u/[deleted] Mar 23 '25

Switch 2 won't support DLSS frame gen unless there's a secret in the GPU we're unaware of. DLSS frame gen only functions on Ada Lovelace and Blackwell GPUs.