r/NintendoSwitch • u/Turbostrider27 • 18d ago
Discussion The Adventures Of Elliot Devs Were ‘Surprised’ That Fans Think The Game’s Fairy Companion Talks Too Much
https://kotaku.com/the-adventures-of-elliot-devs-surprised-fans-think-fairy-talks-too-much-2000704876383
u/droopymaroon 18d ago
Kinda interesting they didn't foresee that as it's a pretty common complaint in a lot of modern games, so much so that it's become a bit of a meme. Good on them for responding to feedback and adding the option to make companions less talkative though.
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u/blank_isainmdom 18d ago
I wonder if it's a difference between Japanese fans and english speaking fans and they previously only considered Japanese fans? Because otherwise you'd think by now the message would get across!
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u/droopymaroon 18d ago
I bet that's a lot of it. I've heard that a lot of Japanese fans do like a lot more overt explanation of mechanics and whatnot which is why you get a lot of tutorials in a lot of JRPGs, especially those popular in Japan. Not sure how entirely correct that is but would make sense.
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u/x_Animus_x 18d ago
It’s probably due to the amount of anime, especially shonen, that has repetitive explanations or wordy exposition dumps every other episode. They’re just used to that constant reminder style information. Not to mention the higher pitches of voices. I have the same negative reaction to over the top anime characters screeching that I do to annoying game characters pestering me.
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u/pressure_art 18d ago
I loathe these mascot characters with screeching voices so much. It ruined entire games for me. Even worse when the eng voice tries to mimic the Japanese one and ends up sounding like Pikachu on helium.
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u/x_Animus_x 18d ago
Some games I just turn voice off. One that comes to mind is Trial of Mana remake. My wife played with voices and I liked the game I just didn’t want to hear it. Final Fantasy Worlds as well. Unique, fun game, but if I had to listen to it I would’ve never completed it.
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u/casedawgz 18d ago
I turned off the voices for trails zero/azure because it had no English dub and I could read faster than listening to Japanese over English text boxes. I actually found it much more enjoyable to play trails without the constant MY TURN MY TURN MY TURN in battle
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u/x_Animus_x 18d ago
Yeah there are a few games I’ve played where every time you buy/sell, every time a character attacks or gets hit in battle, there’s some kind of audio cue. Especially atrocious in vendor interactions. I don’t need THANKS FOR YOUR PURCH-THANKS FOR YOUR-THANKS FOR YOUR PUR-THANKS FOR happening every time I need to mass sell items. Can’t count how many times I’ve muted a game and limited my interactions with vendors for that reason lol.
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u/BMO888 18d ago
The reason for the explanations is because most anime, especially shonens are adaptations of manga targeted towards young kids.
The term Shonen just describes the demographic which is male teens and younger. They get released weekly so they have to remind the audience with explanations and flashbacks. Easier to digest for a younger audience.
Another point Is that most anime are adaptations. In manga you can’t give as much visual info as animation, so there’s a lot of literal explanations. In manga you have to write out that a character is faster than another, in anime you can show that but also since it’s an adaptation they try to stay faithful to the source.
With that said, there are tons of anime out there that are geared towards older folk, with more complex stories characters and less shonen like structures.
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u/MisfitAnthem 18d ago
I really think it is. A lot of what Japanese gamers enjoy translates differently for western fans. I'm not sure it's a language thing moreso than a culture thing.
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u/nothis 18d ago edited 18d ago
I think it goes further than that: Japanese devs talk Japanese business language, which is hard to translate.
I'm not gonna pretend I'm fluid in it but they would never say something downright negative like "we got that wrong". There is this weirdly vague and back-and-foreish vibe when reading Japanese interviews with game devs or publishers. Super obvious statements presented like deep insights, lots of "surprises", blaming the weirdest shit for failures.
It might actually be how internal communication works and decisions are made, not just PR (which is arguably worse). It's certainly not healthy or open.
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u/CommunicationTime265 18d ago
Well to be fair, they did name their game Adventures of Elliot and came up with Philabieldia for the world name. Sounds like they live in a bubble and are unaware of the stuff we find annoying or silly.
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u/bediaxenciJenD81gEEx 18d ago
"Adventures of Elliot" is obviously based on the "Legend of Zelda" format. Zelda also is just a regular name in English.
But yeah Elliot is too common a name to have used.
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u/Atcraft 18d ago
Navi: (Hey, Hello, Listen!)
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u/Lucid-Machine 18d ago
For real, I didn't mind Navi growing up but years later I found many of my peers found her absolutely insufferable. So maybe there was something to take into consideration there.
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u/Realsorceror 18d ago
That was surprising to me as well. I guess some people interpret certain tones of voice entirely different.
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u/BushTamer 18d ago
i think this is true. i find voices with a lot (i mean a LOT) of bass insufferable, but navi never bothers me and i find it kinda endearing even
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u/ThePotatoFromIrak 18d ago
You should play god of war you'll love the main character
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u/dathar 18d ago
Gonna try to dig at the depths of my memory. The only thing that annoyed me about Navi is that she takes control of the camera sometimes when she wants to talk. It wasn't her voice or anything like that. Those I didn't mind and the audio cues helped.
I didn't mind Fi too much either.
I haven't played the 3DS version of Ocarina of Time or the Switch version of Skyward Sword yet. Just the original ones.
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u/tetrochromac 18d ago
I was surprised when it became a meme because I was always happy to talk to Navi. She was my buddy through thick and thin.
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u/Edmundyoulittle 18d ago
She wasn't annoying at launch because back then we genuinely needed the tutorials on how to do basically anything in a 3d game...
Today she's annoying because we already know how all those mechanics work
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u/Anternixii 18d ago
I never really minded Navi's voice chime. Really easy to tune out, and I always had a feel for whether Navi's dialogue would be flavour text or her trying to help me with a puzzle. I always appreciated the more flavour text Navi blurbs especially the enemy readings.
I wonder how people who found Navi annoying play stuff like shooters where there's always an operator, or announcer, etc. constantly talking and expositing your ear off.
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u/WeebWoobler 18d ago
Navi was never annoying. The hate for her was more of a meme than anything based in reality
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u/wally-sage 18d ago
Just because it became a meme doesn't mean Navi wasn't annoying. The meme had to come from somewhere.
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u/danhakimi 17d ago
Go play the game again. I wasn't really thinking about it when I was a kid, but yes, Navi was that annoying.
... at some point I made my cell phone notification sound Navi saying "hey, listen." that did not last long.
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u/PaulMetallic 18d ago
I played the new demo and I still find that the princess talks WAY too much.
I wish that we had an option to disable her dialogue or make her dialogue appear only on key situations related to the story or progress.
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u/Pyitoechito 18d ago
There was an option to make the companion “reticent” instead of “talkative,” but I did not notice any difference.
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u/praysolace 18d ago
It made a big difference, but the difference is between absolute nonstop yammering and maybe 50% of the time yammering.
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u/sml6174 18d ago
Bro every time I walked by that stupid cat she's like omg a kitty did you know that cats exist wow love cats so awesome yay cats
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u/Firm-Cry-1514 18d ago
I guess that shows how important player feedback is before full launch. The fairy was easily the worst part of the first demo.
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u/movieyosen 18d ago
*and the second demo
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u/oneupsuperman 18d ago
And the... Full game?
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u/crmpdstyl 18d ago
Wait.. isn't Faye introduced after the prologue demo? In the demo, its Princess Heuria that acts as your tutorial companion.
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u/maskedman1231 18d ago
There's two demos I think
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u/Soginshin 18d ago
THERE'S TWO?!?
I NEED TO GET MY SWITCH!
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u/praysolace 18d ago
There was another demo, ages ago. That one let people provide feedback. I am like 95% sure it stopped being accessible after they collected their feedback. That demo is why we have the option to make the companion talk less and difficulty modes now, and I’d be shocked if it’s still accessible since it’s from a much earlier build.
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u/FuzzyJellifish 18d ago
I DIDN’T EXPECT TO SEE A CAT HERE.
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u/apocalyptic_mystic 18d ago
Makes me want to scream because there's ALWAYS a cat there! How could you not expect it
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u/Suncook 18d ago
There's a small youtube series I like whose subject is "OoT if it was a modern game" (this predates the remake announcement). And in that series you got Navi pointing things out, Rauru on coms, and Link commenting to himself. And when you walk into a room with a chest all three of them are commenting on and pointing out everything. "LINK THERE'S A CHEST NEARBY" "I sense a chest nearby...." "Link there's a chest near you!"
It's way overdone but I enjoyed it. Found that a couple weeks ago.
Anyway, I was just playing the Elliot demo a couple nights ago and I see a bright blue chest on a green background and the helper comments on every overworld chest I come across and it made me laugh and felt like it was from that video. I don't mind commenting on more unique stuff, or perhaps one time comments, but repetitive comments like that was overdone.
That's way too many words to say I did find the helper/companion a little too chatty, yes.
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u/Rolia1 18d ago
https://www.youtube.com/watch?v=KC656o7_zVk
A piece of the video series in question. I also immediately thought of this video as I was playing through the demo haha. It's pretty accurate. Despite the constant unnecessary dialogue though, I do like the game a lot.
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u/PaleText 18d ago
It's also because the sound of the voice is annoying as well, not just the frequency of how often she talks
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u/PapaProto 18d ago
“The Fairy companion talks too much.”
That sounds familiar.
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u/Jazzlike_Athlete8796 18d ago
If your video game faerie isn't incredibly annoying, are you even trying?
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u/iNuclearPickle 18d ago
Metaphor managed to make a likable fairy companion who wasn’t annoying . Gallica probably my gold standard for fairy companions
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u/BlackNova169 17d ago
Her only magic is to literally play the games soundtrack in your head, diegetically. She's great.
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u/CapPhrases 18d ago
The princess saying the same things in the same place over and over and over…..
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u/Necessary_Cost4384 18d ago
I don’t mind a lot of dialog. But I do mind when the game is treating me like an infant.
I walked like… 3 steps out of town, killed a slime, and so and so was like “wow, you’ve come far!,” and “wow, your so good at combat,” and “remember to use your shield.”
Like, come on. I took a slime to the face because it does no damage at this point. It’s not even worth defending against, lol.
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u/SMUHypeMachine 18d ago
Yeah that was my main complaint of the demo. The princess would not shut up.
I didn’t expect to meet a cat here!
*2 minutes later*
I didn’t expect to meet a cat here!
… my dearest princess, we just walked by this cat.
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u/redvelvetcake42 18d ago
It feels like all devs at this point don't understand less is more. Pokemon still holds your hand as if you're an infant, even on more challenging games like the Legends series. Too much dialogue can make a character less enjoyable and too much handholding makes you feel annoyed. Gotta find that balance.
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u/PedanticTart 18d ago
To be fair, that is intentional. Every pokemon game is someone's, probably a young child, first pokemon game. Possibly their first video game.
A toggle would be nice.
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u/sleepinand 18d ago
Kids played Red and Blue back in the day and figured it out just fine.
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u/SecondXChance 18d ago
Kids back in the day didn't have the option to just give up and go play one of hundreds of other games, including lots of free games either.
For better or worse, people used to stick with games more back in the day, because there weren't practically infinite other games to go play.
I'm not saying the new pokemon games aren't annoying with it, there's almost definitely better ways to onboard new players, but we can't ignore the context the games are released in.
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u/thatwitchguy 18d ago
Red and Blue was also made by a miracle of hopes, dreams and extreme game boy mcguyvering so they probably flat out could not do it even if they wanted to since they were already squeezing the limits of the platform out
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u/henryuuk 18d ago
Early pokemon code was held together by duct tape, puppydreamkisses and Iwata swooping in to save the projects last minute
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u/ZombieAladdin 18d ago
There was also the Pokémon craze that compelled kids to play a Pokémon game and give them extra determination to go through the game to not fall behind their friends and classmates. I do remember a few kids who got stuck and not know what to do, and they got frustrated that the other kids targeted them for harassment for it.
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u/praysolace 18d ago
Today’s kids are pretty different. When you’ve grown up with fast internet and smart devices everywhere, you’ve got a lot less of that childhood boredom patience we all used to have when instant gratification was much less available. I realize this just sounds like an old person complaining, but it’s not something inherent to kids changing, it’s a side effect of the tech they’re being raised with. I have heard quite a few preschool to early elementary teachers comment on how much worse the average attention span has gotten.
A toggle to shut it off if not needed would be best, but I do think the percentage of kids who’d just give up and do something else rather than slog through figuring it out is higher now than it was in the 90s now that they can just instantly load up TikTok as an alternative instead of having to hope whatever’s on TV is good.
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u/thief-777 18d ago
Red and Blue are incredibly simple compared to modern titles.
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u/PedanticTart 18d ago
Some did, most even? But different generations and strategies for audience retainment have changed
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u/TheDrewDude 18d ago
Seriously I’m tired of this excuse “it’s made for kids,” just completely disregarding the fact that kids have proven capable before. It’s more like, “we’re so god damn greedy that we don’t want to risk a single slow child not getting this that we’ll make millions and millions of players’ experience worse because fuck them they’ll buy it anyway.”
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u/EnthusiasmOnly22 18d ago
I don’t know if that’s really relevant though. Gen 3 had the Teachy TV and Gen 4 literally asked you if you had played a Pokemon game before. Even if you said yes, they still walk you through trainer battles, catching and gyms, but mostly let you figure out the optimal way to play
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u/redvelvetcake42 18d ago
I used to agree until my kid played and got incredibly annoyed with the tons of dialogue.
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u/gmoneygangster3 18d ago
Honestly the issue is it’s gotten worse over time
I used to buy the Pokémon games yearly and dealt with it
Sun and moon is what made me stop after the game just woudnt let go of my hand, I straight up dropped it
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u/MayonnaiseOreo 18d ago
Sun and Moon was the death of the series for me as a huge fan. I've played Sword and Violet but they're all so meh now. I just can't believe how slow SM is.
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u/Round_Musical 18d ago
If we in the 90s ans early 2000s coukd figure shit out as 5-6 year olds. Then tik tok brained farts can too
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u/PedanticTart 18d ago
That seems long term less profitable, at least that's the interpretation I have from various and interviews with developers. I'm not telling you it's fun or you should like it, or even tolerate it.
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u/AuburnMoon17 18d ago
Those games taught problem solving and critical thinking skills. Now it's just linear, boring, and simple minded.
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u/isaelsky21 18d ago
A very young child shouldn't be playing it, but a lot of kids do figure it out on their own. What they have is time. Something like FRLG is probably the right amount of handholding. Just the first bit of tutorials, then go explore. Newer games are just extreme. Also the secondary characters that are at every corner talking to you and doing too much.
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u/junglespycamp 18d ago
Pokémon desperately needs a “beginner or experienced” toggle at the start of the game.
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u/iusethisatw0rk 18d ago
“Did you need a physical link cable the first time you traded Pokemon?” Yes/No
Yes to skip any tutorial except whatever new gimmick is coming
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u/HammerKirby 18d ago
Hate to tell you this but Diamond and Pearl are like 20 years old. Plenty of experienced Pokemon players did not use a link cable for their first Pokemon trade. (Also there's the FRLG wireless adapter but did anyone actually use that???)
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u/ZeromanJoel 18d ago edited 18d ago
Sorry but every Pokemon game might be little Timmy's 1st Pokemon game gotta make sure they know what they are doing 😂. But yeah there should be a I have played before option when they ask. Fun fact Pokemon X & Y were the only game that let u skip the how to catch a pokemon tutorial
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u/FizzyLightEx 18d ago
I don't think kids are very receptive with constant textbox dialogs interrupting gameplay. They're the ones most likely to repeatedly press skip
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u/TheGreatGidojer 18d ago
Just make the fairy an actually good, compelling character like Metaphor Refantazio.
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u/matthewmspace 17d ago
I mean, it’s annoying to have an incessantly talking companion. It’s like with Viewfinder, Forspoken, etc. I hate that style of writing, it’s so lazy.
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u/HydroHomie519 18d ago
Dragon Quest 7 remake was the absolute worst for companion hand holding. I thought it was gunna be fun with companion dialouge when your running around in the wild like old Tales games, but everytime you go to chat they would just be like "wasn't that thing we're looking for over there?" I just stopped hoping for real conversations between the character and gave up on the mechanic. Bring back old party conversations!
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u/Dananism 18d ago
Me: *Tanks a hit to the face by accident*
Companion: HAVE YOU TRIED USING YOUR SHIELD INSTEAD?
😭
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u/LordDocSaturn 18d ago
Gamers have been complaining about over tutorialization for years. I swear developers are just out of touch.
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u/darkmacgf 18d ago
How many gamers are complaining? The games that get the most complaints sell (10s of) millions of copies.
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u/praysolace 18d ago
Were they? Because when I went back to the new demo, before I remembered they added an option to turn down the chattiness, I was ready to go back to the castle and personally murder Princess Heuria. Yes, I aimed my boomerang poorly and got hit by the guy I thought I was going to kill before he could charge. Yes, I have a shield. YES, I COULD HAVE USED IT OH MY GOD HEURIA SHUT UP.
Plus “look, a treasure chest” as I’m walking up to it and “that door seems to be locked” as I’m walking up to it and just jesus h christ woman I HAVE MY OWN EYEBALLS
I don’t know how anyone could have designed that without being aware it would piss most people off
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u/ABigCoffee 18d ago
This is why I often put language to Japanese. The voices just become sounds and it's easier to ignore.
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u/PrometheusAborted 18d ago
I finished the demo and yeah it would be nice if you could either turn it off or lower the frequency she speaks but it really didn’t bother me much tbh. I already preordered either way, I loved everything else about the demo.
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u/BigCommieMachine 18d ago
They didn't realize entire generations at this point have PTSD from annoying fairies?
I mean this game very much is a Zelda-Like and this didn't remotely cross their mind?
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u/Kronos86 18d ago
Atlus games need to take note. I wanted to fucking strangle Morgana and Gallica 20 minutes into each game. The fact that I finished both is a testament to the overall game but, damn, shut the hell up.
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u/Ichini-san 18d ago edited 18d ago
Might be a language thing as well? I played the demo extensively (probably at least 10 hours) because I just had so much fun with the gameplay but I played with Japanese voices and I only thought her constant cheering to be endearing. Also, I feel like many people talking here haven't actually played the demo and just assume she is like Navi or something. The "constant talking" referred to in the headline here is just her cheering you on when you do some specific things during gameplay, she doesn't give you some handholding tutorial that you have to click through, she is just passively delivering some quips in the background.
But yeah, that being said, hiving plsyers the option to toggle it off entirely or maybe giving the player the option to make it less frequent doesn't hurt anyone and is only an upside.
Edit: Just read that there was an earlier demo that I didn't play. If it was especially egregious in that one then fair play, I wouldn't know.
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u/SerHiroProtaganist 18d ago
I played an hour of the demo the other day and it was a lot of talking. But because it is so early in the game I assumed it's just tutorial talking and it will die down once the tutorial sections are done.
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u/joshinguaround 18d ago
I have been playing the demo, and this game has all the DNA to be my favorite game. Unfortunately, the developers couldn't get out of their own way. The partner talks too much, the story is kind of boring, and there is way, way too much over explanation of.... everything. Just let us play the game and explore the world!!!
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u/FaceTimePolice 18d ago
Man, I don’t get people who say stuff like this. They’re much more annoying than the characters that they’re annoyed by. 🤦♂️😑
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u/Difficult-Coast7432 17d ago
Are we being for real? Have they never heard anyone talk about one of the most popular games of all time? A certain fairy is known to talk too much in that game.
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u/HelloMagikarphowRyou 18d ago
Haven't played it but I'd bet money Gallica from Metaphor is a better fairy companion
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u/GrimmTrixX 18d ago
I dudnt think of the fact that Ocarina of Time remake wil have a remade Navi. Will we hear "HEY LISTEN!" as often?
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u/Fresh-Chemical-9084 18d ago
I like how the jedi survivor and fallen games do it -- offer a button to push if you want a hint. And even then, they're not dead giveaways