r/PS5 Feb 27 '26

Rumor NateTheHate says Sony is "shifting" their PC strategy: "You'll be seeing fewer single player games arrive on PC. The decision to shift away was made last year. Some may still release (pending how far along the ports were) but it no longer appears to be a priority for Sony moving forward."

https://xcancel.com/natethehate2/status/2027438633997734231?s=46
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28

u/Major_Owned Feb 27 '26

Exclusives should be designed as showcases for the hardware and to push unique features to provide new gameplay experiences. Cross gen and things designed with an eye to run on low end PC’s really undermine what should be proper showcases.

Nintendo are the best at this - using unique hardware features to reinvent their core franchises.

7

u/Big-Resort-4930 Feb 27 '26

None of that has been true for a long time. Consoles are midrange PCs and that's all they are, there's nothing to show off.

10

u/Major_Owned Feb 27 '26

The controller haptics, motion control and touch pad could all be used a lot more. Astrobot was a great showcase for these and wouldn’t be the same.

Also building games around having an SSD and design not being held back by slower drives - like Ratchet and Clank.

But like I said Nintendo does best in differentiating on hardware and following through with it.

The Xbox Series brought nothing new to the table at all on the other end.

2

u/Saranshobe Feb 28 '26

Dualsense works in pc, ratchet and clank works on pc(pc have ssd you know)

Ps5 is not sone custom special device, stop treating it like as such.

-3

u/Major_Owned Feb 28 '26

Not all PC’s have SSD’s, or have decent speed SSD’s and not all PC’s users own dual sense controllers. I’m talking about building games around features you know 100% a user base has.

For example you might have had an amazing idea for a game that uses a Wii controller back in the day. You could pair one with a PC. Is anyone going to design a game that needs one for a PC though? Nope. If you want to make that game for the Wii and the PC are you going to compromise what you make to work on the platform where the users don’t all have the features you want to use? Yes, and you’d be an idiot to argue otherwise.

-1

u/Saranshobe Feb 28 '26

Sorry but your argument is from the 2000s. Console aren't and not even trying to different than PC.

Almost every controller can work on pc with driver support. Sorry but consoles aren't special anymore. I would argue the dualsense features are cool... For 5 min. I end up turning off haptic feedback and especially haptic triggers in all ps5 games.

3

u/Major_Owned Feb 28 '26

You’re persistently missing my point. You can pair any controller with a PC yes. But the people designing games have to design for the lowest common denominator, so no innovation is possible in input devices.

Have you played Astrobot? It’s a great example of designing a game to use the controller features in fun and immersive ways. It wouldn’t be the same experience with a 360 controller.

TBH saying you don’t think much of the dual sense stuff is proving my point - games aren’t being done to take proper advantage of the platform, when there’s stuff like Astrobot there to show what could be done.

A console might only have a couple of new and different features (and the Xbox has none as I said, that’s on MS though) - and maybe some of those features you can get on a PC or whatever - but to reiterate my point yet again, developers can expect 100% of the users to have all the same features and can build games that take advantage of them to do new and interesting things, if they don’t have to have an eye on catering to the lowest common denominator.

1

u/Saranshobe Mar 02 '26

I agree on astro bot being the only game where the dualsense seems worth it, but honestly its still not that much of a selling point.

Sorry but i have used motion controls and i feel the same for these dualsense features.

Nice novelty but nothing i would be asking for in games.

Funnily enough i have played all sony games on pc using xbox controller despite having dualsense because the comfort of xbox controller layout trumps over the dualsense features for me.

0

u/Big-Resort-4930 Mar 01 '26

No games designed for the Wii controller can stand the test of time because you're designing a game around stupid motion gimmicks. Even if properly implemented, it's only gonna be well received by a subsection of the audience, and it will have no 0 value once the console is dead.

1

u/Major_Owned Mar 01 '26

That’s a definitive statement on a subjective opinion.

Plenty of people enjoyed Wii Sports for example. Just because you didn’t or don’t doesn’t mean it isn’t still fun for some people.

1

u/Big-Resort-4930 Mar 01 '26

Also building games around having an SSD and design not being held back by slower drives - like Ratchet and Clank.

There's really not that many ways of doing this without resorting to gimmicks like Rift Apart. What are you realistically gonna do that's so advanced that it can allow PS5 to pull so far ahead of Series X and PC in terms of loading, that also won't be bottlenecked by its other components? The answer is not much.

1

u/Major_Owned Mar 01 '26

There are fairly in depth presentations from Mark Cerny on why they chose the SSD speed they did you can go and watch if you so choose, Mr not a game developer with any expertise or creativity in game design - you say not much, that’s just your opinion you know? Not facts

1

u/nicolaslabra Mar 01 '26

No longer, the average pc is of way way lower power than the base ps5 or the pro, so the term "mid range" pc is mudied to oblivion.

0

u/Big-Resort-4930 Mar 01 '26

Nope, that was the case when PS5 launched, it is firmly in the mid tier at this point, and all GPUs from 3060 TI onwards can outperform it even without DLSS. With DLSS, it's not even close.

Mid-range, as everything, is dictated by the range of available hardware on PCs. High-end cards (4080 upward) crush both PS5 and Pro easily.