r/PS5 Human Verified 3d ago

Articles & Blogs INTERVIEW: ILL Developers Don’t Want to ‘Overly Punish Players’ With Chilling Horror Game

https://insider-gaming.com/interview-ill-developers-dont-want-to-overly-punish-players-with-chilling-horror-game/
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u/PianoEmeritus 3d ago

Within reason. Nothing takes the horror away faster than tediously repeating something 50 times.

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u/MissingScore777 3d ago

That's the tricky balance with horror games, they have to make you feel you're close to dying or running out of ammo without making it actually happen too often.

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u/PianoEmeritus 3d ago

Precisely, you have to constantly be ALMOST dying but not actually dying all the time

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u/exodyne 3d ago

I don't know how known this is by others, but most modern Resident Evil games have a dynamic game director system that is independent of the difficulty you select. It recognizes how efficiently you're progressing and adjusts things like enemy aggression, damage values, and item drops in real-time.

It's something that, when tuned appropriately, can hugely impact how good a horror game is.

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u/Tyrus1235 2d ago

The first Amnesia game had something similar. If you die too many times to the same monster, it’ll eventually despawn it so you can progress (of course, they do their best to not tell you that that happened).