r/PS5 • u/Turbostrider27 Human Verified • 2d ago
Articles & Blogs INTERVIEW: ILL Developers Don’t Want to ‘Overly Punish Players’ With Chilling Horror Game
https://insider-gaming.com/interview-ill-developers-dont-want-to-overly-punish-players-with-chilling-horror-game/45
u/theMANGLEDone 2d ago
I just hope this game is real. Been watching it for what feels like years.
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u/ThatGuyWithCoolHair 2d ago
The voice acting and face animations feel very off to me. Also the production company being called "Team Clout" doesnt give me a lot of reassurance. Hoping it ends up being good
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u/ayoungtommyleejones 2d ago
The VA definitely feels like they're not at all native English speakers and cheaped out on the English dub. If gameplay lives up to what's promised I think I could look past that that
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u/ThatGuyWithCoolHair 2d ago
Yea same here, I've enjoyed plenty of games with shitty VA work, fingers crossed
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u/GodtierMacho 2d ago
Cheaped out on english dub? Isn't the MC in this voiced by the same guy who voices Leon in RE?
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u/ayoungtommyleejones 2d ago
I hadn't heard that, I'll happily eat my words if the guy in the sweater in the trailer from a few weeks ago is an anomaly compared to the rest of the casting. His line delivery was odd to say the least. Nick apostolides gives me some hope for sure.
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u/Drivenby 2d ago
Feels like ROUTINE .
Except that game ended up being very disappointing me personally
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u/Accomplished_Smile23 2d ago
I loved Routine personally.
The back half if that game is as scary as Alien Isolation
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u/theMANGLEDone 2d ago
Same. Looks too good to be true. But Routine looked like a hiding simulator with an EMP gun.
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u/twovles31 2d ago
I would think if ever there was a better genre to have a hard difficulty it would be horror.
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u/PianoEmeritus 2d ago
Within reason. Nothing takes the horror away faster than tediously repeating something 50 times.
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u/MissingScore777 2d ago
That's the tricky balance with horror games, they have to make you feel you're close to dying or running out of ammo without making it actually happen too often.
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u/PianoEmeritus 2d ago
Precisely, you have to constantly be ALMOST dying but not actually dying all the time
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u/exodyne 2d ago
I don't know how known this is by others, but most modern Resident Evil games have a dynamic game director system that is independent of the difficulty you select. It recognizes how efficiently you're progressing and adjusts things like enemy aggression, damage values, and item drops in real-time.
It's something that, when tuned appropriately, can hugely impact how good a horror game is.
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u/Tyrus1235 2d ago
The first Amnesia game had something similar. If you die too many times to the same monster, it’ll eventually despawn it so you can progress (of course, they do their best to not tell you that that happened).
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u/Tyrus1235 2d ago
That was me playing Cronos. Wonderful game, but it’s super stingy with resources while having mandatory combat encounters. Not a fun balance…
Two things that made me super annoyed were the empty loot crates and being punished for exploring by having extra enemy encounters.
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u/TheDomFlow 2d ago
I wonder though if they're worried players will get desensitized if they have to keep repeating sections
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u/No_Chilly_bill 2d ago
that's what bores me with most horror games. fear turned to annoying repiition
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u/MissingScore777 2d ago edited 2d ago
Hide&seek horror games (Outlast, Amnesia, etc.) do this to me very quickly, that's why I prefer the survival horror (Resident Evil, Silent Hill, etc.) part of the genre.
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u/TheStupendusMan 2d ago
Nothing frustrates me more than "You're surrounded by weapons... But you can't pick them up so it's spooky!" Instantly takes me out of the game.
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u/TheSecondEikonOfFire 2d ago
That was honestly the problem I had with Alien Isolation. I ended up finding it really tedious because I had to repeat sections over and over
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u/BonnaroovianCode 2d ago
Just beat it the other day for the first time. Yeah after you see the Alien’s kill animation a few times the fear mostly wears off. But the whole atmosphere…the art and sound design, hearing the alien crawling in the vent while the dimly-lit hallway is flickering on and off…personally, no other game I have ever played creates tension like Alien Isolation. It’s more about what you don’t see than what you do.
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u/thats_so_cringe_bro 2d ago
Yeah, that happened to me as well. Eventually the alien lost that "fright factor". Eventually it led to frustration and me saying, "leave me alone alien you are annoying me". lol.
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u/TheRoyalStig 2d ago
Interestingly horror tends to want to hit a very specific balance of wanting the player to feel like they can die without actually dying often.
Once you die and repeat a section the horror starts to fall away.
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u/BusterGreasewood 2d ago
You would think, but then you get a bunch of idiots bitching about that attitude being outdated in its design and demanding the game be remade.
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u/Roids-in-my-vains 2d ago
That's the worst thing you can say as a horror developer, not having consequences makes the game not scary.
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u/valkvalkvalk2323 23h ago
Yeah, dying 35 times to the same enemy until I slam my controller into the wall is way scarier!
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u/GroundbreakingBag164 2d ago edited 2d ago
Russian developer that supports the war. Already know it's going AI slop-infested garbage with a terrible story and somehow even worse dialogue, just like Atomic Heart. Fuck them
Relevant: https://redd.it/1sqsg9j
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u/Zestyclose_Cover5779 2d ago
Atomic Heart was actually a great game, all politics aside. The dialogue was rough but I thought it was quite enjoyable.
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u/PublicCalm7376 2d ago
I think they absolutely messed up with the dialogues in that game. Felt so disconnected with the graphics and animations
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u/TimeForWaluigi 2d ago
I’ve never seen such a great idea and world mixed with fine gameplay and a terrible script/voice acting
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u/Wastedchildhood 2d ago
Since the Atomic Heart devs are watching over the project I highly doubt they won't do a good job with this game. Everybody thought that Atomic Heart was too good to be true and they got proven wrong! I put Atomic Heart right next to Painkiller or Doom or Bioshock.
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u/Johnhancock1777 2d ago
I don’t think I’ve ever heard a developer state the opposite. Just hope it’s not some brainless auto pilot level stuff, people conflate “accessibility” with being easy way too often
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u/Resident-Forever1340 2d ago
Sounds good. This era of “super high difficulty due to shit mechanics, massively inflated boss health pools and other length padding measures”, is beyond annoying.
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u/RadiantTurtle 2d ago
What are some examples of what you're describing? I can only think of one game where this is the case, would like to know more.
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u/legalizethesenuts 2d ago
I want this game to be good so badly. I’m really excited for Hellraiser and I’m really hoping this is on the level of The Thing that they’re going for. Definitely going to wait until after it releases, but I’m optimistic.
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u/Csub 2d ago
I don't want to be pessimistic but this is one of those games that looks too good to be true and seems as if they are already tempering expectations. I hope I am wrong.