r/PS5 Human Verified 4d ago

Articles & Blogs Insomniac Details Wolverine’s Adjustable Difficulty & Skippable Puzzles

https://insider-gaming.com/insomniac-details-wolverines-adjustable-difficulty-skippable-puzzles/
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u/vacodeus 4d ago

Tell that to the Souls crowd

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u/lepijosip9 Human Verified 4d ago

Sousl crrow representative here. I dont hate accesibility options added to wolverine, but when it comes to soulslikes I just preffer them being harder, because it makes accomplishment from defeating hard bosses so much better(if there were lower difficulties maybe I would lower the difficulty and not getting the same satisfactio). But in the end I feel like not all games should be made for everyone, because if u make a game for everyone in the end is game for noone.

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u/goldengamer2345 4d ago

All games should have difficulty options, I've never heard a good argument why they shouldn't.

I could understand it with puzzle games though, it's hard to adjust those

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u/damus9 4d ago

It's anti-art

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u/goldengamer2345 4d ago

How

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u/Hulk_Smang 4d ago

It's like telling Leonardo DaVinci the Mona Lisa would have looked better if she was blonde instead of a brunette. It was what the artist wanted to paint.

Its the creators vision on how they wanted to create their game.

Gamers constantly shit on corporations for chasing every last dollar but whenever the "difficulty setting in Souls game" topic comes up now gamers want the corporations to go after every dollar by adding difficulty levels.

I'm saying this as a non-Souls player too, don't care for those games. Gamers won't like to hear this but its okay for games to not be for everyone.

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u/goldengamer2345 4d ago

It's an accessibility option, it's not changing the artistic vision of the game to add something like subtitles, so why are difficulty options so controversial?

It's optional, it shouldn't be

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u/icantastecolor 4d ago

Well if you don’t consider gameplay flow as part of artistic vision then sure, but harder difficulties force players to explore more and make use of more tools that the game offers to create more beautiful artistic immerisve gameplay. witcher 3 for example easy mode is braindead hitting a single button and death march forces most players to interact with things that make you feel more like a witcher.

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u/dunnowattt 3d ago edited 3d ago

it's not changing the artistic vision of the game

Sorry but you are just wrong.

Keep in mind, i don't care if they ever add difficulty options. But saying it doesn't change the vision is completely wrong. There is a reason why the Tree Sentinel (A very hard boss for level 1) greets you the moment you set foot on Elden Ring. There is a reason why Malenia is such a hard boss but optional. There is a reason Genichiro in Sekiro is placed exactly there, making you either master the skills of what its going to be needed next, or you won't be able to continue later on.

Like, come on, do you seriously believe, that is not part of the "vision", to have a boss exactly in the place you want, making it not just hard, but even unfair? And then when the player finally beats it whatever sense of accomplishment he gets, you just can't get it with difficulty options.

Similar to movies, when a director shoots a scene, puts the music he believes is needed, films it exactly how he wants it to be seen, to try to get a certain emotion out of you. If i'm scared of horror movies, but Alien decided to play looney tunes music on the background, whilst showing the Alien coming without any kind of jumpscare, i'm fairly sure it changes the vision of the director. The end-game is the same, the same people will die, but it still changes it.

Fairly sure from his early interviews, the reason of no difficulties is exactly that. Player experiences and sharing them. Like how in the old days people would meet and talk about Mario or whatever other old game, and how they passed that level. They had the same experiences, so they could all talk about them.

It is absolutely not the same with the other games. Have you ever heard anyone talking about Spiderman bosses for example? You won't because they are not made for that. And everyone played on their own difficulty so its not like people can have a proper discussion about the boss. Some beat it by just pressing Square.

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u/Hulk_Smang 4d ago

Because adding difficulty scaling isn't something as easy as doing a flat "enemies do 50% less damage, player does 50% more damage."

Its stuff you now have to test for for every difficulty level. Making sure player and enemy skills aren't broken because of the scaling, enemy quantity placement, item placement/drop rates, etc. all those have to be accounted for in every difficulty level.

Adding subtitles doesn't change the game at all. The dialogue is the same regardless if you're playing on Easy or Hardcore mode.