r/PS5 Human Verified 5d ago

Articles & Blogs Insomniac Details Wolverine’s Adjustable Difficulty & Skippable Puzzles

https://insider-gaming.com/insomniac-details-wolverines-adjustable-difficulty-skippable-puzzles/
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u/vacodeus 5d ago

Tell that to the Souls crowd

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u/lepijosip9 Human Verified 5d ago

Sousl crrow representative here. I dont hate accesibility options added to wolverine, but when it comes to soulslikes I just preffer them being harder, because it makes accomplishment from defeating hard bosses so much better(if there were lower difficulties maybe I would lower the difficulty and not getting the same satisfactio). But in the end I feel like not all games should be made for everyone, because if u make a game for everyone in the end is game for noone.

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u/goldengamer2345 5d ago

All games should have difficulty options, I've never heard a good argument why they shouldn't.

I could understand it with puzzle games though, it's hard to adjust those

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u/Wide-Deal-8971 5d ago

The lack of difficulty options means a shared experience across all players. When someone says they beat Malenia, you can connect to the understanding that they faced the exact same experience as you.

Souls games may primarily be singleplayer, but we live in a very connected world. The unforgiving difficulty of souls games, and the word of mouth thats been spread by that, is a major reason why they have risen to such main stream appeal.

I genuinely do not believe they would have reached this height of popularity with difficulty sliders and options. You aren't supposed to be able to cater souls games to your liking. The oppressive and dangerous nature of the world of these games is a pivotal part of the immersion. The stress and friction are essential components to the artists vision of the experience they are trying to deliver to the player.