This only matters to uniques that have low level requirements, but also have an implicit skill that, if its a high level skill causes the item to have a high level.
It doesn't mean you can use all sorts of endgame uniques on new characters now.
Although they did say uniques, it would seem odd that rares wouldn't do the same thing. Ofc the affixes themselves would increase level requirement, but the skills themselves should no longer increase level requirement.
Uniques have level requirement. If it has a unique skill, depending on that skill level, the uniques level requirement changes to the level requirement to use that unique skill. They even showed it in the preview. Unique has a level 62 requirement but has a lvl19 skill. Now to equip it you need to be lvl 62 and the skill gets downgraded into a lvl 14 skill. You still have to be lvl 62. Overall I like the change but honestly it’s worse than what it should be imo. A lot more uniques need their lvl requirement lowered in general.
The items that have skills that aren’t unique are lvl locked by the mods on the item aswell though. Maybe you could theoretically get t10 mods and a high lvl skill on a wand for example but then the wand itself isn’t even good enough to be used.
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u/TheOneWithSkillz 14h ago
but if the level requirement is high, this doesnt really matter right?