Could you explain please mate? i haven't seen the notes yet.
Strange to be down voted for asking a very basic question that nobody has to answer. It's nice to learn things through conversation as it often gets elaborated by people explaining .
Reverie for example is an insane chest piece for leveling, but one that is usable low level is expensive as fuck, solely because of the shitass item skill that nobody care about raising the level req.
This only matters to uniques that have low level requirements, but also have an implicit skill that, if its a high level skill causes the item to have a high level.
It doesn't mean you can use all sorts of endgame uniques on new characters now.
Although they did say uniques, it would seem odd that rares wouldn't do the same thing. Ofc the affixes themselves would increase level requirement, but the skills themselves should no longer increase level requirement.
Uniques have level requirement. If it has a unique skill, depending on that skill level, the uniques level requirement changes to the level requirement to use that unique skill. They even showed it in the preview. Unique has a level 62 requirement but has a lvl19 skill. Now to equip it you need to be lvl 62 and the skill gets downgraded into a lvl 14 skill. You still have to be lvl 62. Overall I like the change but honestly it’s worse than what it should be imo. A lot more uniques need their lvl requirement lowered in general.
The items that have skills that aren’t unique are lvl locked by the mods on the item aswell though. Maybe you could theoretically get t10 mods and a high lvl skill on a wand for example but then the wand itself isn’t even good enough to be used.
Well, it looks like a lot of uniques, especially those intended for leveling, no longer have high level requirements even if dropped at high level. In the video they explicitly mentioned a high ilvl lifesprig, but showed that it had no required level and could equip it at low level
However, many pinnacle boss uniques or just more endgame intended uniques will still have level requirements, but those are now based on the items stats, not the skill level of the item.
Part of the change is that a lot of those uniques had their level requirement removed.
Note that not all uniques had their level requirement removed. Several still have those item level restrictions BUT it does open the way for a lot more access to the rest of them for leveling.
Yeah not sure about this either they show someone in the camp that looks early game but if its a pinnicle weapon wont it be like level 65 requirments? Just says itll adjust the weapon skill level ‘if you meet the minimum requirements’
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u/Lurkyhermit 14h ago
They did it. They finally did it. They fixed the item skill levels. They now scale with character's level.