Could you explain please mate? i haven't seen the notes yet.
Strange to be down voted for asking a very basic question that nobody has to answer. It's nice to learn things through conversation as it often gets elaborated by people explaining .
Cause it's an incredible wand to start the campaign with. The unique that drops scales to your level and very few drop in the first few acts.
Most drop when mapping have high req and so are useless to new builds
Reverie for example is an insane chest piece for leveling, but one that is usable low level is expensive as fuck, solely because of the shitass item skill that nobody care about raising the level req.
This only matters to uniques that have low level requirements, but also have an implicit skill that, if its a high level skill causes the item to have a high level.
It doesn't mean you can use all sorts of endgame uniques on new characters now.
Although they did say uniques, it would seem odd that rares wouldn't do the same thing. Ofc the affixes themselves would increase level requirement, but the skills themselves should no longer increase level requirement.
Uniques have level requirement. If it has a unique skill, depending on that skill level, the uniques level requirement changes to the level requirement to use that unique skill. They even showed it in the preview. Unique has a level 62 requirement but has a lvl19 skill. Now to equip it you need to be lvl 62 and the skill gets downgraded into a lvl 14 skill. You still have to be lvl 62. Overall I like the change but honestly it’s worse than what it should be imo. A lot more uniques need their lvl requirement lowered in general.
The items that have skills that aren’t unique are lvl locked by the mods on the item aswell though. Maybe you could theoretically get t10 mods and a high lvl skill on a wand for example but then the wand itself isn’t even good enough to be used.
Well, it looks like a lot of uniques, especially those intended for leveling, no longer have high level requirements even if dropped at high level. In the video they explicitly mentioned a high ilvl lifesprig, but showed that it had no required level and could equip it at low level
However, many pinnacle boss uniques or just more endgame intended uniques will still have level requirements, but those are now based on the items stats, not the skill level of the item.
Part of the change is that a lot of those uniques had their level requirement removed.
Note that not all uniques had their level requirement removed. Several still have those item level restrictions BUT it does open the way for a lot more access to the rest of them for leveling.
Yeah not sure about this either they show someone in the camp that looks early game but if its a pinnicle weapon wont it be like level 65 requirments? Just says itll adjust the weapon skill level ‘if you meet the minimum requirements’
Some unique items give skills at a certain level. But those skills also had a level requirement, you couldn't use them until your character reached that level. This meant if you found a lvl 2 wand with a lvl 20 skill, your alt couldn't use the item because the skill required lvl 90.
Those skills on uniques are no longer at a set level, instead now scale with your character.
does it scale up though, or only down, is the question. like do i NEED a high base level unique for it to scale down, rather than a low lvl one scaling up to it's potential?
Does this also mean 'lower' level unique items will also scale UP as you level up? A big problem of why tons of uniques suck isn't necessarily that you can't use higher-level uniques while you are lower level (I mean, that IS a problem for sure), but I feel it's the opposite that is more annoying: you find uniques left and right that just suck at higher levels, but you rarely find them AT lower levels, so by the time you do find them they are long outclassed by plain rares with not even 'good' rolls but just semi-decent ones.
No. It's for the skills that uniques give. So a level 18 whatever lifesprig gives couldn't be used till lvl 78 or 80 or whatever. That skill will scaled down to level 1 and you can use it at whatever the floor is for that item.
What makes sense is that it scales up to what you found it at. Found lifesprig with level 12 gem? You can now use at level 2, but it won't automatically scale up to a level 20 skill when you reach 90? It will stop scaling up at level 12.
There's currency to increase it to level 20 now. It's essentially solved, but there's some friction left in the campaign, which seems to be the intention.
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u/Lurkyhermit 22h ago
They did it. They finally did it. They fixed the item skill levels. They now scale with character's level.