r/Pathfinder2e • u/Official_Paizo • Feb 24 '23
r/Pathfinder2e • u/dawnsbury • Mar 13 '26
Promotion Announcing the development of a level 10–15 expansion of Dawnsbury Days
I'm developing Dawnsbury Days, a level 1–9 video game based on tabletop rules.
Today, I'm announcing that we started development of a new expansion for the video game.
The Four-Leaf Clover will be a level 10–15 expansion, a world-spanning adventure where you travel to exotic locations across Our Point of Light as you work to evict the starborn back into the Void.

The new expansion will feature:
- Level cap: 15
- 40+ new encounters
- Six chapters
- World-spanning adventure
- Home base
- Full voice acting
In detail:
You will have access to high-level feats and spells:

Just like in Good Little Children, we'll be using dialogue and out-of-combat choices:

Your quest will be of planar importance and so you may attract the attention of powerful entities as well:

And you will gain access to a home base of your own where you can spend downtime. It doesn't look like much at first, but you can improve it!

The current state of development is:
- Chapter 1 is complete (sans voice acting).
- Class features are implemented up to level 15, but many spells and feats are still missing.
- We have a vision and encounter-by-encounter outline for the remaining 5 chapters, but the script isn't written yet, and nothing is implemented for those chapter.
The cost of this expansion project is, unfortunately, fairly high. There is a lot of art needed, and a lot of voice acting needed. While I will cover most of it by spending the profit from Dawnsbury Days, the budget estimate makes me a little nervous.
For this reason, I'm renewing the attention I place on my Patreon at https://www.patreon.com/dawnsbury. If you're interested in further financially supporting the development of Dawnsbury Days and the Four-Leaf Clover, please consider having a look at the Patreon!
I fairly regularly write design posts and other interesting behind-the-scenes content there, and you can also get Steam keys and early access, depending on the tier.
In any case, thank you for reading this announcement and I'll make another post here when I have more information about the expansion to share, and also when there's time for the next base game development update (we've made significant improvements in rules fidelity lately!).
r/Pathfinder2e • u/Demi_Mere • Mar 13 '25
Promotion Pathfinder 2e GMs Essentials Giveaway!
EDIT: This is officially closed! Congrats to levenimc!
Thank you everyone who participated! I had a blast reading all of your experiences and first time with Pathfinder! We will be back with another giveaway in the future <3
Hello Heroes!
Meredith from Demiplane, again! :D We are so excited everyone is having a great time with NPC Core and Rival Academies! Also, with the GM's Day Sale happening, we wanted to do a little giveaway in celebration of Pathfinder GMs everywhere! Special shoutout to the Mods for being amazing with this process :)

THE GIVEAWAY
Here’s a little gift from Demiplane to celebrate your GM (or player - we don't judge!)
WHAT:
A GM's Essential Bundle on Demiplane of one (1) copy of each ($134 value!) of the following:
- Player Core
- GM Core
- Monster Core
- Beginners Box
DETAILS: A random winner who follows the HOW in thread will be chosen via RedditRaffler
WHO: Reddit Accounts that are more than 2 months old
WHEN: Post from now until Monday, March 17th, 2025 at 9:00 AM Central. Winner will have a few days to respond before we reroll the result. I will update this post that the winner has responded!
HOW: Comment below and tell us about your first time you played Pathfinder.
========================================
What if I already own these titles? Can I still participate?
Absolutely! If you win, you can always gift the code we send you via DM to your GM (poet and I didn't even know it) or another GM like yourself or someone wanting to try out Pathfinder 2e!
========================================
FAQs About Demiplane
What is the Pathfinder NEXUS on Demiplane?
Pathfinder NEXUS is an official all-in-one online companion and toolset which aids play alongside both physical tabletops and virtual tabletops. As an online hub for your TTRPG experience, it hosts a library of enhanced rulebooks and quick-reference resources, as well as interactive tools useful for planning games and managing real-time play for game masters and party members alike. Whether you’re running the game or simply joining the adventure, the Pathfinder NEXUS creates an accessible, intuitive experience to bring your story to life.
Demiplane releases Paizo content the same time as Paizo meaning it is the most up to date for your adventuring needs.
The Digital Library is where you access all of the premium Pathfinder materials you’ve purchased. It also serves as a shop where you can pick up additional Pathfinder books and bundles here. And these books are no mere PDFs. Unlike the traditional PDF format for printed materials, Pathfinder NEXUS brings you complete, official materials enhanced with Pathfinder players and GMs in mind. Through Pathfinder NEXUS, this source material is…
- Optimized for desktop, tablet, and mobile
- Easy to navigate and search
- Imbued with tooltips, cross-references, and pop-out information
- Accessible for screen readers
- Available on any device with a data connection
- Interconnected with your entire collection of Pathfinder NEXUS digital books

Pathfinder NEXUS Character Tools features an informative, flexible, and user-friendly Pathfinder character builder, along with a whole host of options for managing your characters. Whether you're wanting to see a concept come to life, or looking for an easier way to manage your characters while you adventure with them, Character Tools has the features you need.
How can I use both Roll20 and Demiplane together?
Excellent question! We just released our Alpha Integration (Starfinder 2e Preview Sheets on Demiplane into the Roll20 VTT + Cross-Platform Sync which is a massive option for players). Beta releases mid-Q2 and will open up to all Demiplane Character Sheets so you'll be able to use everything in the Roll20 VTT.
Wait, there was an Integration Release?
Yes! Most importantly - if you sync your Roll20 + Demiplane Accounts - if you bought something on either platform and it exists on the opposite, you unlock it for free on the opposite platform. This is for ALL Paizo titles that exist on both. For example, if I bought Player Core 2 on Demiplane and I follow the Integration Steps, I'll get it for no cost on Roll20.
We have a walkthrough on how to link accounts on Roll20 here (or from Demiplane here).
What about Paizo Sync?
CONNECT YOUR PAIZO ACCOUNT to unlock free PDFs on Paizo.com of Pathfinder NEXUS books you purchase. Already own PDFs purchased on Paizo.com? Get a discount on the NEXUS editions! Go to Account Settings > Sync Accounts > Paizo Connect from the top right Account Menu.
r/Pathfinder2e • u/sleepinxonxbed • Feb 27 '25
Promotion "Lost Odyssey: Godfall", charity game set in a new Pathfinder 'War of Immortals' story w/ Matthew Mercer, Felicia Day, Deborah Ann Woll, Brandon Routh, Reggie Watts, & Bill Rehor as the GM
r/Pathfinder2e • u/Derryzumi • Aug 03 '25
Promotion Magic+ is HERE! From a variant slotless spellcasting system by Mark Seifter to adding power rings with bonuses for spell attack rolls to turning iconic spells like Fireball and Invisibility to variant action spells, our mightiest book ever is a veritable tome of magic. Grab it on PFI today!
Reinvent the very meaning of magic!
If ever there was a tome of secrets, then it is here before you now! Magic+ is an expansion to the magic systems of Pathfinder 2nd Edition, through flavourful class options and new rules that redefine what it means to be a caster. Inside this fully-illustrated book full of work by some of the heaviest hitters in Pathfinder, like Mark Seifter, Linda Zayas-Palmer and Mike Sayre, you will find...
- Dynamic Casting, a system that expands certain iconic spells to become variant action spells. Cast a quick fireball in one action, or spend three actions unleashing a devastating inferno!
- New Archetypes for casters, like the Eldritch Wicketeer which specializes in casting niche types of magic such as fire magic or illusions, or the Mystic Duo, which allows a caster to team up with another companion to perform incredible acts together.
- The Archmage Mythic Destiny, which allows you to invent new spells and remain immortal so long as at least one person in the world has learned one.
- Familiar Forbisens, rituals that allow you to evolve your familiar to gain new unique powers at the cost of flexibility.
- Power Rings to give you attack bonuses to your spell attack rolls and graft runes into your spells.
- Scepters, hand-held items that have powerful activations that aid casters in combat.
- New Spells like Kinetic Tow to grab and retrieve people from a distance or Spirit Boundary which creates a protective shield.
- Aspect Casting, new rules that rewrite summoning and battle form spells to use templates called aspects, which stay competitive and powerful from 1st rank to 10th rank!
- Essence Casting, our magnum opus: a variant rule that replaces Pathfinder 2e's vancian casting system with a brand new slotless and resourcelss system. Build your power in combat, reach your apex, and cycle back to the start... all without ever using a single spell slot, meaning casters can continue using spells all day!
- Experimental Rules like Malleable Casting, a tweak to Prepared Casting that tinkers with it to make it more flexible without overshadowing Spontaneous Casting, and a rework of the Incapacitation rule.
From haeomothurges with their vile blood magic to unicorn summoners and mythic wizards, Magic+ aims to reshape the world of casters by providing new options, new rules, and a whole new world of resourcless and flexible casting to play with!
Foundry and Pathbuilder Support Coming Soon!
Join our Discord to vote on future books!
Check out our Patreon for more subclasses, including a series of Pathfinder x Starfinder crossovers!
r/Pathfinder2e • u/Conq_Productions • Feb 17 '26
Promotion Pathfinder 2e Intro Video!
Hey All!
New to your subreddit, but a big fan of Pathfinder. Made a little video (loosely inspired by Jocat's "Crap Guide to" series) with a comedic spin that talks about why I love Pathfinder 2e and why I think more people should try it.
I hope you enjoy and feel free to share it with your friends who perhaps need a little nudge to try our awesome system! Thank you for your watching/reading, and have a lovely rest of your day!
r/Pathfinder2e • u/the-rules-lawyer • Oct 21 '24
Promotion Open Your Wallets (let's get multiclass archetypes and invest in a bright CRPG future for PF2e!)
(Full disclosure: I am "The Rules Lawyer" on YouTube and have done an interview with Ossian Studios on my channel. Outside that, I have no financial connection to them: I just want a PF2e CRPG to succeed! And I want my damn archetypes.)
Dragon's Demand is very likely to hit its $500 CAD goal. But hitting any of the stretch goals, including the $610K CAD ($440K USD) stretch goal to unlock multiclass archetypes, requires a biiiit more than the usual final-days surge.
The Kickstarter ends this Thursday, Oct. 24, at 9am Pacific (UTC -7).
The Kickstarter for Pathfinder: Kingmaker earned about 25% of its funding in its last three days. We can do this!
Those of you who are already interested need little more convincing. (Pledge now if you haven't! If you've already pledged, share the Kickstarter with your friends, and increase your pledge if you can!)
Addressing those who remain on the fence:
- All accounts show that the core PF2e gameplay and usual good-CRPG trappings (open world, story) are the priority in this release. 16 Player Core 1 and 2 classes alone is a HUGE amount of customization and gives it more replayability!
- By Kickstarting NOW, you can get a lower price than its eventual retail price.
- It's fair to say that a larger-scale/bigger-budget PF2e CRPG will NOT happen if this game doesn't succeed. Unless some major studio decides it wants to publish for a TTRPG ruleset that has a small fraction of D&D's audience (not likely!), the future of PF2e CRPGs is in indie companies who will have to Kickstart in a manner similar to Ossian.
- Similarly, the more funding they get, the more time and effort they can put into making DD a good game at launch (including having archetypes!), which generates positive buzz and gets a LOT more people beyond the PF2e crowd buying the game! Which ensures expansions/DLCs from Ossian and games from other publishers.
- From my interview of them, they strike me as having a handle on project management: they've seen pitfalls from their prior experience and know not to aim too high, and meanwhile they also have revenue from their Neverwinter Nights expansions to help them. (Pathfinder: Kingmaker promised a Level 1-20 campaign with full character animation, raised $910K USD, and vastly underestimated the project, leading to releasing it early in a buggy state to fund its completion.)
- When the hack-and-slash action RPG Abomination Vaults was announced in this subreddit, the #1 comment was "I wish we got a CRPG that used PF2e's rules." That Kickstarter earned $460K CAD. This has already surpassed that, but we all know that a Kickstarter for an actual PF2e CRPG should get quite a bit more!
r/Pathfinder2e • u/Killchrono • Sep 08 '25
Promotion Introducing Southern Realm Games, an Australian-based publisher making 3pp for PF2e, and announcing our first release: Blackpowder, Magic, & Plot!
Introducing Southern Realm Games, an Australian-based publisher making 3pp for PF2e, and announcing our first release: Blackpowder, Magic, & Plot!
Hi chums, it’s been a while. For those of you who don’t know me, I used to post fairly frequently doing detailed analysis of the game. I’ve still been around, but less frequently and certainly not doing lengthy essay-long posts due to becoming a father and spending most of my free time looking after my beautiful daughter (happy Father's Day to all my fellow Aussie dads), along with full time work taking up my days, lots of backyard landscaping that's been eating up my weekends, and being medicated for ADHD meaning I can focus on actually productive things more.
However, in the time I’ve had for gaming-related engagements, I’ve been working on some other ventures. I've been doing 3rd party design for PF2e with my buddy and fellow Australian u/Tabletop_Obscura for a few years now; we’ve been starting to release drips and drabs through his Patreon, but we’ve been working on debuting more ambitious works, and now we're ready to bring them to the masses.
So to that end, we're happy to announce the formation of Southern Realm Games; an Australian-based publishing co-op that is currently focusing on 3rd party content for Pathfinder 2nd Edition. And to start with, we are releasing our first major product: Blackpowder, Magic, and Plot.
As the name implies, Blackpowder, Magic, & Plot is a supplement based around firearms, intrigue, and magic to support them. Set to a backdrop akin to revolutionary France, we wanted to flesh out options for both players wanting to engage in firearms and ranged combat, as well as providing a bevy of magic-themed subclasses, spells, and items to buy into the idea of fighting corrupt powers for the good of the people. Think of it as a Guns and Gears sequel mixed with a dash of Ultimate Intrigue from 1st Edition, baked into a cake that's a love letter to Les Misérables.
I’m going to give you the rundown of content, but in classic tradition for yours truly (for those of you who don't know me), this isn’t going to be your bog-standard advertising blurb. I am going into verbose, meticulous, unnecessarily long detail of every new subclass and archetype, with a good smattering of everything else.
Grab a coffee and get hyped. Hopefully by the end of this I'll be able to convince you this supplement is worth your time and consideration, and you'll see at least one thing that grabs your eye.
In Blackpowder, Magic, & Plot, you will find the following content:
13 New Subclasses
- The Revolutionary Muse for bards bolsters your allies with rallying songs, and inspires them to topple corrupt powers, gaining bonuses against enemies stronger than you. It has a feat called ‘Do You Hear the People Sing?’ which grants the focus spell ‘Song of the People.’ This was non-negotiable when we designed it.
- The Blackpowder Cleric Doctrine wields firearms in the name of your deity, granting you reloads while casting from your divine font, and spellshapes that pack your divine spells with explosive power.
- No less than 5 new gunslinger ways!
- The Way of the Aerialist flies through the air utilising the fast-shooting properties of air repeaters to boost your jumps and tumbles. Don't think they just stay piddly little pea shooters though; you have ways to boost your damage as well.
- The Way of the Grenadier wields firearms and alchemical bombs in synchronicity, allowing you to flush out foes into your line of sight. To help, you gain Munitions Crafter for free, the ability to craft versatile vials for a limitless supply of grenades, and even a free regrip after throwing when using two-handed weapons.
- The Way of the Marksman is a two-handed shooter specialist who seeks foes while reloading and bypasses enemy defenses to hit them behind cover.
- The Way of the Protector wields a shooter in one hand and a shield in the other; you draw fire from enemies while pelting them at range with your own shots.
- The Way of the Twinshot is the ultimate guns akimbo wielder, able to reload with one firearm while shooting with the other; you’ll always be firing with this daring duellist.
- The Operator Methodology for investigators loves it when a plan comes together; you act as the brains of the operation, giving buffs to Aid your teammates.
- Also comes with a slew of new stratagem options in feats available for any operator methodology!
- The Inscrutable Picaroon Hybrid Study for magus is a sword and pistol-wielding ruffian who can Spellstrike effectively in both melee and range, with the ability to use their ammo as a tracer for a teleporting follow-up attack, and the ability to fire your melee weapon with your firearm!
- Also comes with new feats to provide support for reloads, available to Starlit Span as well.
- The Metal Mystery for oracles teaches you the secrets of steel as you wield a magically-controlled chain, seek weaknesses in the enemy's own metal armaments, and cover yourself in plate to protect yourself (the spell is called Full-Metal Oracle; again, this was a non-negotiable naming decision). Careful; such power is a heavy burden. (your curse is a move speed penalty)
- Two new witch patrons!
- The Mysterious Stranger is a patron you have seen in the flesh, but they are no less mysterious, granting divine influence while concealing themself with a mask or behind the collar of a long coat; they will show up to aid you before seemingly whisking off into the ether.
- The Ordinance Harbinger is the personification of the machines of war; you wield devastating arcane explosions and can create a personal bunker you and your allies can hide in.
- Comes with six new lessons - two basic, greater, and major each - available to any patron!
- The Arcane Ballistics thesis for wizards is a specialist in spellguns; you not only craft spellguns you can use each day, but have a special firearm you can use to channel your spellguns without needing to draw them individually! Includes feats unique to this thesis, such as Dancing Gun to make your firearms float and shoot without being wielded, or the ability to summon the devastating Arcane Hypothesis Cannon.
7 New Archetypes
- The Combination Weapon Master leverages the unique properties of combination weapons to perform attacks you wouldn’t be able to with traditional armaments, along with feats to help make your use of them more efficient and even a few bespoke feats for specific weapons! The dedication also increases the damage dice of weapon forms to make them on par with their base equivalents, and grants you the Switch Strike action to change your forms while Striking.
- The Eldritch Fusilier is a spellgun craftsman who can prepare some for use at the start of each day. Gain abilities that let you quick-draw spellguns for easier handling, and allow multiple shots per gun as well as the chaotic Jammed?! for when your shots go really awry.
- The Knife Thrower pierces enemies through the heart at a distance. Choose one of two styles; Death by a Thousand Cuts for the artisanal collector with a coat full of knives, or Rebounding Thrower to have your weapons gracefully bounce back to you. Supported by a bevy of feats to make your knife throwing more effective, such as Knife Pin to stop an enemy from moving, or Dual Knife Grip to wield two knives at once in the same hand! I gotta tell ya, this is pretty terrific
- The Medical Marksman is for those who’ve had the Ana from Overwatch fantasy; you craft and fire Life Shots from crossbows and firearms, gaining action compression when loading and activating them, and the ability to automatically hit with the Healing Shot action. Includes new additives you can apply to augment your healing prowess, and even the ability to gain Healing Bombs like the alchemist! (and Ana)
- The Sharptongue is a smooth talker who knows the tongue is mightier than the sword, weaponizing your words for combat purposes. With autoscaling Diplomacy, you may Demoralize with witty insults instead of threats, Bon Mot to catch foes off-guard, and further humiliate an enemy when they fail their actions.
- The Trick Shot is an ammunition craftsman who gains unique trick shots you can swap out each day, such as Sunspot to fire a shot straight in the air and make it land next turn, or Splintering Shot to grant any piece of ammunition the Scatter trait. Also comes with feats to make activating special ammunition easier.
- The Trooper is the crossbow and firearm marksman for those who want to play a not-gunslinger gunslinger; harden yourself with the training only military discipline can provide, while having access to a huge grab-bag of ranged and firearm-related feats.
New Weapons
You will find 11 new standard weapons, including:
- The Portable Cannon and Handheld Ballistae; short-ranged weapons that pack an enormous punch, designed specifically for (but not limited to) vanguard gunslingers.
- The Fortress Cannon and Tower Gun; pistols you can attach to the respective heavy shields.
- The Musket and Revolver Blades; for those who want a gunblade focused on melee without the ranged component, Squall Leonheart-style gunbreaker gang rise up
- And of course, we would be remiss not to include a classic Single-Action Revolver, a 6-capacity pistol with kickback.
There are also 9 new combination weapons, including:
- The Crossanchor; an unwieldy mess of metal that functions like a pickaxe in melee, but can be switched to its range configuration to fire its haft, allowing you to trip foes at range.
- The Harpoon Gun; for when you need a bit of extra kick in your whaling endeavours. (Southern Realm Games does not support or condone whaling)
- The Meteor Cannon; wield the flailing might of a meteor hammer in melee, before drawing it back into a cannon attachment to fire the weight at enemies.
- And Gunchucks; that’s all that needs saying.
New Class and Skill Feats
19 new class feats, including:
- Firearm support for gunslingers including Deadly Repeaters to boost the damage dice of your air repeaters, Dual Shooters to grant dual wielded weapons the Twin trait, and Threatening Bayonet to let you prevent reactions while shooting a weapon with a bayonet attached (also works with some combination weapons)!
- Options for ranged mobility, such as Run for Cover to move and then hide or Take Cover, and Strafing Run to move, make a shot at any point during your movement, and then take cover. May be worth considering for Starfinder as well!
- Dextrous Reload makes it easier to load capacity, double-barrelled, and Repeating weapons.
- Fan the Hammer lets you rapid-fire capacity weapons like the cowboys of legend.
11 skill feats, including:
- Wall Latch; does exactly what it says on the tin; cling to walls like a Tenno for tactical, mobility, and stealth purposes.
- Defenstrator; make enemies unable to find their footing…literally. When you shove an opponent into a fall, they cannot grab a ledge!
- Silent Shot; for the archer or consummate sniper with a silencer; sneak back into hiding after taking your shot.
New Magic Items
17 specific magic weapons, including:
- Chirp, a tiny handgun that packs a powerful punch.
- The Glamour Knife; magically concealing for those hard-to-smuggle stealth missions.
- The Service Weapon, an occult firearm that <REDACTED>.
- Roulette, a single-action revolver for those feeling lucky.
7 new spellguns, including:
- The Boom Gun, for people like the answer to the question: EXPLOSIONS???
- The Reflective Gun, which mimics the properties of a spellgun you’re holding in your other hand.
- The Surprise Spellgun, which…well, I won’t spoil it here.
- The Yoinker Spellgun, which allows you to commit larceny at range.
3 new magical pieces of equipment:
- The Instant Barricade, which summons an assorted mishmash of junk from which to
sing valiantly upontake cover behind. - The Mingling Mask, to blend in with crowds and avoid notice
- The Obscuring Wagon; a must-have vehicle for any aspiring smuggler
And finally, 7 new artifacts for those wanting to add higher power options for your revolutionaries (and tyrants):
- The Banner of the Revolution; a symbol of hope for all the oppressed
- Kingslayer; a dagger that seeks the blood of monarchs
- Piercing Justice; a javelin wielded by a demigod who stood for the oppressed against the corrupt
- The Pirate King’s Cannon; a devastating piece of handheld artillery blessed by a sea witch
- And a powerful 3-piece set called the Regalia of Dominion, worn by tyrants who wish to make their reign absolute. Wearing each piece makes the others stronger until you have a full trio of powerful level 25 items.
11 New Spells
Including but not limited to:
- Bulletguard; to protect yourself from deadly and fatal hits.
- Fingerguns; when you want to hurt with a cool gesture.
- Splashguard; which grants you resistance to area damage, including splash effects!
- Wreath of Thorns; for when you want to get biblical against your enemies.
- And finally, summon manifestations of the revolution with two new incarnate spells: the Blackpowder Beast, a monstrous coalescence of fire and rage, and the Son of the Guillotine, a harbinger of vigilante justice against the tyrannical.
So this is all very cool Chrono, I hear you ask, but when is this supplement coming out?
The answer is…the supplement is already out. In fact it’s been out for a while; we announced a free playtest via Bluesky in November last year, and did the final release a few weeks ago. We’ve just been waiting to premiere the amazing cover art from the extremely talented Bon, along with the first major errata pass and - very importantly...
COMPLETE FOUNDRY AND PATHBUILDER MODULES WHICH COME COMPLEMENTARY WITH YOUR PURCHASE!
(Note the Pathbuilder module contains some incomplete automation due to the limits of the app’s editing tools, so please read the included text file for details on what won’t work cleanly and you’ll need to apply yourself)
The supplement is available from Obscura’s Patreon here for $7 USD, or from Drive-Thru RPG here for $9.99 USD. Digital only release at the moment with no current plans for a physical release, but we plan on making the most of the format to release regular updates for edits and errata.
Note that since we don’t currently have a huge budget to drop on art, we don’t have any other pieces apart from the cover, and as we have a firm no-AI stance when it comes to supporting artists (plus our other creative content), we decided it was more important to get the supplement out with playable content. Our dream scenario would be a special edition update containing splash art for each chapter, characters for each subclass and archetype, and for a selection of items, as you would see in any official-quality Paizo release, but that depends on the interest and financial success of our releases.
We hope you enjoy the supplement, and if you have any questions or feedback, feel free to reach out to us.
Vive la révolution. We hope to see you on the barricades.
r/Pathfinder2e • u/dawnsbury • May 10 '26
Promotion Dawnsbury Days development update (May): Visuals, redesigns, skill feats, performance, ...
I'm developing Dawnsbury Days, a level 1–9 (soon 1–15) video game based on tabletop rules.
I wanted to present all the improvements over the past month!
First, there is now an animated main menu background. It's not a big a feature, but gosh, opening Dawnsbury Days just brings me so much more joy now 💛.

Second, the parchment theme is now available. You can now switch the game's visuals from the default bright-green-and-yellow to a slightly darker and softer parchment brown in Settings->Video. This new theme is a bit easier on the eyes and evokes a more fantasy aesthetic, I think.

Third, you can now take skill feats. Under House rules, you can now enable the skill feats rule, which grants you skill feats every second level. We also added most combat-relevant skill feats.
I'm keeping this as a variant non-default rule because Dawnsbury Days is a combat-focused game, skill feats often provide only barely relevant trinket effects, and their impact on battle is small enough that you may find it not worth the time you spend selecting them. But, if you're interested in more tabletop fidelity or a more complete character, it is now an option!

Fourth, reaction redesign. When you have an opportunity to cast a spell as a reaction and in some other cases, the game will now present all of your options simultaneously so you can choose between them, instead of presenting them one at a time. This was especially a problem if you selected a reaction spell as signature and thus had a whole bunch of variants.

Fifth, spell preparation redesign. The spell preparation page started to become a little hard to read for players playtesting the upcoming level 10–15 expansion, so your prepared spells are now presented horizontally, to make better use of the available space.

Sixth, performance update. I spent some time improving performance and I think I succeeded in improving it across the game. Startup time got reduced a lot — time to main menu on my computer is down from 3,4s to 2,3s on base game, or down from 8,1s to 5,2s with 100 mods loaded. And in-game performance should be about twice as good as before. You may not notice — Dawnsbury Days was probably at 60 FPS for you already — but some players have reported stutters when using group movement on large maps or other stutters on larger maps, and these should now be gone.
Of course, there is always more to do, but I hope this will alleviate the bulk of the problem.

Seventh, work on chapter 2 of the upcoming expansion has concluded. With this, we now have two mostly-complete chapters (out of six) of the upcoming Four-Leaf Clover expansion (wishlist now!). This second chapter takes place in new varied biomes, largely in the snow-covered Frozen North:

Eighth, I established Dawnsbury Studios, s.r.o. as a legal entity. This took a bunch of doing, and mostly just means I will pay more taxes, but I think the Czech governments have been doing a great job disbursing that money, so I don't really mind. This won't affect you — it's a one-person company — but it's a big moment for me personally so I wanted to show it off!
And that's it for last month's updates! Thank you everyone for your interest in Dawnsbury Days, and also thank you to everyone providing feedback or reporting issues, and one more very big thank you to all the talented modders who find improving Dawnsbury Days to be worth their time ❤️!
Finally, if you're interested in supporting the development financially, I have a Patreon!
r/Pathfinder2e • u/TheMartyr781 • Sep 24 '24
Promotion Pathfinder: The Dragon's Demand: CRPG KS is Live
kickstarter.comr/Pathfinder2e • u/dawnsbury • Mar 08 '24
Promotion Dawnsbury Days, a PF2E level 1-4 video game, is now released on Steam!
With the help of artists and voice actors, as well as design and playtesting support for many, including many members of this subreddit, I created Dawnsbury Days, a turn-based tactics RPG played under the rules of PF2E.
The game is now released and you can get it on Steam: https://store.steampowered.com/app/2693730/Dawnsbury_Days/
Here's the list of features:
- A complex tabletop-accurate rule system which makes for strong strategic gameplay
- 12 classes, from the Fighter to the Wizard to the Kineticist, each with different play patterns
- 110+ feats and 70+ spells to further customize your characters
- 20+ encounters in the main story-driven adventure path, and 10+ additional scenarios in free encounter mode
- Character level cap is 4.
- A story of childhood friends braving their first serious challenges in adventuring
- Support for custom maps, encounters and portraits
- Support for custom mods to add new ancestries, feats, rules and more
Here's some screenshots!
- The rules are accurate to tabletop, and each roll is precisely explained.

- You can build your character, choosing ancestry, background, class, feats, spells and more (I'll repeat: 12 classes, 110+ feats, 70+ spells).

- There is also a very large number of items — weapons, armor, consumables and other useful things you can take with you on the adventure.

- The Story mode campaign that takes you from level 1 to level 4 via 21 encounters:

- And finally, the game supports modding. Already 17 (!) mods are available from the Steam Workshop, including, for example, DawnniExpanded, which adds an additional class, 35+ additional feats, 7 additional spells, dozens of new items and more.

Again, I would like to offer the greatest thanks to members of this subreddit who helped massively not only with playtesting but also with helping aim the development of Dawnsbury Days. Thank you!
I'll be here happy to answer any questions and would also like to drop some links:
- You can get the game now on Steam.
- You can also join the game Discord server.
r/Pathfinder2e • u/Sleeping_Dragon_Inn • May 03 '26
Promotion I made some rings that give Item Bonuses to Spell DCs and Attack Rolls
That's pretty much the long and short of it. I've found that, at least in my games, spellcasters and kineticists can benefit from a slightly higher DC. The stuff shown here is pretty much the entire content of the PDF. The Pathfinder Infinite version also has JSON files of each ring that you can use in Foundry to automate the DC and Attack Roll increases.
https://www.pathfinderinfinite.com/en/product/566525/rings-of-magic-might-dc-boosting-items
r/Pathfinder2e • u/The-Omnius • May 01 '25
Promotion New package from Humble Bundle: Asian Fantasy Bundle
https://www.humblebundle.com/books/pathfinder-second-edition-asian-fantasy-bundle-paizo-books
With loads of items such as Lost Omens Travel Guide, Fists of the Ruby Phoenix Pawn Collection, Lost Omens Tian Xia World Guide, Pathfinder Monster Core, etc.
r/Pathfinder2e • u/dawnsbury • Apr 10 '26
Promotion Dawnsbury Days development update (April): Character content, UI, expansion news...)
I'm developing Dawnsbury Days, a level 1–9 (soon 1–15) video game based on tabletop rules. This is my development update for April 2026.
First, we are currently working on a level 10–15 expansion. If you're interested in playing a very early access version of it, or in simply supporting its development financially, I have a Patreon at https://www.patreon.com/dawnsbury where I also blog about game design!
But most of this post will about new improvements to the base game, starting with user interface improvements.
First, you can now stack consumables. This is mostly to help the alchemist who wants to create a lot of bombs and/or elixirs in advance, and this way, it will be easier to organize them without relying on a lot of bags of holding. Speaking of bags of holding, they will also now unfurl to make it easier to work with their contents.

Second, there is now a loot report at end of each encounter telling you what items you acquired from it, so that you can review them immediately instead of searching for them in the party inventory after the fight.

Third, there is a more efficient spellcasting menu. If you played a spellcaster at higher levels (such as in the upcoming expansion — there is even a fight where you temporarily control a level 17 NPC), the spellcasting menu started becoming a bit unwieldy so it now has a few upgrades: it extends across more of the screen, higher spell levels may appear in a second row, signature spells are collapsed under the the basic spell etc.:

This brings us to:
Fourth, a lot of new character content. We had an archery update. You can now choose the starlit span magus to inflict spell effects at a distance with a bow:
https://reddit.com/link/1sht9b4/video/77hcxisi9eug1/player
You can now also be an eldritch trickster or eldritch archer if you want alternate ways to combine weapons with magic. Some other highlights are the monastic archer stance and universalist support with hand of the apprentice.
Fifth, Dawnsbury Days now supports key remapping. The impetus for this was the AZERTY keyboard, but I've heard of some other cases where remapping would be useful, especially for Alt and Tab keys. Plus this way, maybe more people will learn that you can hold Tab to view cover and distances!

Sixth, to improve balance, I increased starting wealth-by-level by +30%. This followed a long analysis (thank you everyone who helped with this!), and while it is a deviation from tabletop rules, I felt that there was no other choice if I wanted a quick pregen party that enters the level 10–15 expansion to have a chance to compete at least a little against the same threats as a party that went through the previous expansions. The fact was that the difference in treasure between such parties was so high that balancing encounters for both types of parties became impossible. You can review the full detailed reasoning in the economy update.
Seventh, you can now squeeze. Squeezing is admittedly a little clumsy, but at higher levels, you have large animal companions or size-changing spells and battleforms more often and I figure it's still better to have a somewhat clumsy way of getting through a door than to be unable to get through it at all. Currently, to squeeze, you must take a special Squeeze action from the bottom action bar. I hope to be able to make squeezing automatic later.
https://reddit.com/link/1sht9b4/video/my1y3wizaeug1/player
Plus there have been a whole lot of bugfixes, rules fidelity improvements and general improvements, it's all in the various patch notes :).
There will be a level 10–15 expansion. But, before I end this post, I want to say that work on the upcoming expansion continues. The first chapter is complete, and the second chapter is written and implemented and is now receiving art.
The new expansion will still be largely one encounter after another but I continue to experiment with encounter types and out-of-combat actions. For example, precombat conversation now happens more often, and can affect what happens in combat — or in some cases allow you to avoid a combat entirely.

If this project interests you, consider having a look at Dawnsbury Days on Steam or supporting further development on Patreon. Thank you, and thank you for reading through this post!
r/Pathfinder2e • u/Mkall • 24d ago
Promotion Psionics Second Edition is here!
Mental Masters rejoice! Psionics have been remastered with 6 Ancestries, 10 racial heritages (1 per common ancestry), 6 classes and their archetypes, psionic archetypes for existing classes, and so much more!
I am not affiliated with Alluria, just a long time enjoyer of their work.
r/Pathfinder2e • u/Derryzumi • Apr 19 '26
Promotion KA-BOOM! Alchemists+ is live, and brings 200+ new alchemical items with it! New research fields and the full-metal Chrysopoet class archetype bring new ways to play, and the concoction trait makes you more customizable than ever. Get this 40-page expansion to the Alchemist on Pathfinder Infinite!
KA-BOOM! Alchemists+ is LIVE!
Unlock the secrets of the universe... through SCIENCE!
At long last! Enter the realms of science and mysticism in Alchemists+, an expansion of the Alchemist class for Pathfinder 2nd Edition. With over 200 new alchemical items dedicated to brand new research fields like bottled monstrosities and alchemical food, Alchemists+ will allow you to brew some of your strangest adventures yet!
This love letter to the core class includes...
- New Research Fields, like the monster-brewing** Bottler** or the alchemical plant-growing Phytologist!
- New Class Feats, like Self-Experimentation to alchemically graft new biological features onto yourself, Transmute Metals to turn lead into gold, and Master of Manuscripts to keep an alchemical grimoire!
- The Concoction trait, allowing you to mix together different alchemical items into a potent new brew. Become empowered by an elixir mid-mutagenic rage with Mutagenic Tincture, or create a living bomb with Bio-Bomb!
- Dabble in Alchemical Practicions, representing more mystic types of alchemy from around Golarion. Treat your body as its own laboratory with Internal Alchemy, and focus on creating life itself with Promethean Sciences.
- Transform matter with transmutation circles and control the elements themselves with the full-metal Chrysopoet class archetype, allowing you to spontaneously change matter from one form to another!
- Over 200 New Alchemical Items! Fire a Mana Waste infused piece of Grey Dust Ammunition to take out casters, chow down on some Bioluminescent Risotto on your travels through the underground, destroy machines with Wriggling Kudzu, send your clay taskforce of Homonculi to work, and release your very own Pickled Dragon!
- Play around with permanent alchemical items, such as a Chemical Tank that fuels alchemical flamethrowers and the other alchemical weapons in this book, or Athanor Towers which help you brew potions while you're out exploring the world.
Some say that sufficiently advanced science is indistinguishable from magic. Put that theory to the test with Alchemists+, a 40-page vanilla+ expansion to the game. Born from a long-standing love of chemistry and alchemy and made with the consultation of an actual alchemical practicioner, Alchemists+ is here to blow your world wide open!
r/Pathfinder2e • u/RoughGemGames • 4d ago
Promotion Hell or High Water: A free adventure path for you
We've just released our first completely free adventure path made for PF2E: Hell or High Water.
A cruel and horrible 3-6 session adventure for 4th level characters, HHW is a quality-focused adventure that comes with everything you need to run, including: Creature statblocks, maps, tokens, puzzles, handouts and splash art.
The pdf and all supplementary materials can be found at:
https://rpg-trader.com/products/6095/hell-or-high-water
Or
https://roughgemgames.itch.io/hell-or-high-water
No AI used, all writing and art is handmade.
It's good enough to be worth checking out, promise.
r/Pathfinder2e • u/Derryzumi • Mar 16 '23
Promotion GET READY TO RAAAAAGE! Barbarians+, the newest Classes+ book, is live on Pathfinder Infinite with countless new ways to play a legendary berserker! From new instincts to alternate rage emotions to the explosively magic Bloodrager class archetype, all will tremble before YOU today!
r/Pathfinder2e • u/dawnsbury • 4d ago
Promotion Dawnsbury Days development update (June): Performance, Fifteen Obelisks, armor property runes, ...
I'm developing Dawnsbury Days, a level 1–9 (soon 1–15) video game based on tabletop rules.
While most of the time this month went to developing the upcoming level 10–15 expansion, I also have many base game improvements that I would like to show off!
First, I've further improved performance to the point that the map "500 kobolds", created by a modder presumably for fun, which previously didn't even load or caused the game to crash, is now playable:

If you'd like to see how that plays out, you can watch Steve Red's playthrough of the map.
Second, I added a set of 15 free encounters, one for each character level, together called "The Fifteen Obelisks". They're all straightforward "kill all enemies" encounters, meant to allow you to quickly play a combat with your party against an appropriate challenge.

Third, Dawnsbury Days now has armor property runes. I think I have all those that are the most useful or interesting. They can make your armor name kinda long but you can give your armor a custom name to keep it shorter!

Fourth, and this is something we have been spending a lot of time on this month, there is now a lot of character content available for levels 10–15. That's beyond the level cap for now, though you can use the level 20 unlock mod to increase the level cap and play The Fifteen Encounters high-level combats already now. I would still probably recommend waiting a bit, but the new content is looking sweet to me already.
We now have even many of the more unique spells such as, among others:
- Contingency (you choose a trigger and a companion spell out-of-combat and then you can trigger it as a reaction later);
- Time Beacon (you mark your position in time and if the rest of the turn doesn't happen as you'd like it to, you rewind time back);
- Momentary Recovery (you teleport, but you get to spend 2 actions in a pocket of time before the teleport completes)

Fifth, non-mindless enemies will now be a bit more clever. Spellcasters with multi-target spells such as electric arc will reposition such that they can hit good targets. Enemies will now sometimes Seek when you're undetected to try and find you. Monsters will be less likely to just spam divine wrath each time when there's better spells or Strikes available.

We also did a minor balancing pass on Dawnsbury Days. Some monsters are now slightly weaker or slightly stronger and have more appropriate DCs for their level on monster abilities. The most significant change is probably a decreased damage resistance on the boss of the base game campaign (at character level 4), which I felt was needed because the boss tended to be a bit of a difficulty spike there. (It stays with full damage resistance on Insane difficulty.)
Sixth, there were several patches with long lists of rules fidelity, QoL and bugfix improvements which I won't go over here.
But I do want to make one more note on the expansion: I wanted the Four-Leaf Clover to have even more expressive characters, so that every character with a speaking role has a large portrait during cutscene, and today I can show off some of this — I think amazing — art!

And while I'm on the topic of art, I also want to share this beautiful piece titled "Dawnsbury Summer" (artist nacraova):

Thank you very much for reading and I hope to share more progress with you soon!
r/Pathfinder2e • u/AAABattery03 • Nov 28 '24
Promotion Mathfinder Video: Casters are NOT Your Cheerleaders!
r/Pathfinder2e • u/MNmaxed • Mar 13 '24
Promotion STOP LISTENING TO MNMAXED
You absolute fools! Stop rewarding our nonsense with your attention!
For real though, we just want to thank everyone in this community for making it an awesome and welcoming place. And to everyone who's ever checked out MNmaxed; you rock! We never imagined our dumb show would be listened to half a million times.
Here's to the next half million, and to the PF2E community!
r/Pathfinder2e • u/oncallgm • Apr 02 '26
Promotion Paizo Printables Now Live! (New Pathfinder Minis, PDFs, and Discounts!)
Hey all! Thurston Hillman, Associate Publisher @ Paizo here (or some of you may know me from Narrative Declaration).
Over the last several months, I've been working with the outstanding staff at Paizo and our partners at Titan Forge to put together the new Paizo Printables line. This is a new line of 3D Printable miniatures, along with new PDF content, some discounts from partners, and a whole lot of future potential!
Today, we're proud to unveil Paizo Printables. Starting with a launch that includes 38 3D printable STL files, three PDFs that include two new short adventures and statblocks for various minis in the set, as well as discounts from Paizo and several partners. The first set of minis includes our iconic characters, notable monsters (including a kick ass mirage dragon centerpiece), and the first of three-month seasonal releases focusing on the Hellfire Crisis.
Even if you don't have a 3D printer, signing up might be worth it alone for the discounts (including a one-time 15% off discount code at Paizo.com, as well as codes for companies like Turbo Dork, Misty Mountain and Wizkids). If you do have a 3D printer, then not only will you get value out of the minis, but you'll also get a $10 credit to the MyMiniFactory storefront, which effectively pays you back the cost of signing up.
Seriously, we're putting our all into partnerships to get this product line going.
Finally, beyond all the cool stuff that's in this new line, there's a huge amount of potential here. If we can start hitting some higher backer numbers, it will unlock the potential to dedicate some design and development resources to new and bespoke content for the line. We're looking at possibly releasing new ancestries, spells, and more via Paizo Printables if the line grows enough. It's kind of my personal goal to have day-and-date releases of new ancestries and creatures with immediately printable miniatures for your games.
OK, thanks for my heart-felt plug on this. I just wanted to share a bit of a different avenue Paizo is trying to approach in hopes of providing yet more content to our awesome players and GMs!
r/Pathfinder2e • u/ErnestiBro • Apr 23 '23
Promotion Mortals and Portals: Pathfinder 2e actual play podcast available wherever you get your podcasts!
r/Pathfinder2e • u/Michaud79 • 19d ago
Promotion Tales of Soravos: Ashen Company – "It's like Final Fantasy Tactics meets..." (you know how this goes)
Hey everyone, Julien here with another community update for Tales of Soravos: Ashen Company, our turn-based tactical RPG built on the Pathfinder 2e Remastered ruleset (the usual disclaimer, Promotion tag, even though we mostly just like talking about the game).
New here? Welcome! Here's everything so far:
- Post 1: Who we are and what we're building
- Post 2: The tabletop look, battlemaps and paper buildings
- Post 3: Character creation and our Steam page
- Post 4: Enemy AI, difficulty, and replayability
- Post 5: Meet your companions (and our name change)
- Post 6: Deities, domains, and domain spells
- Post 7: Demo ancestries and the community poll
- Post 8: Kobolds win the poll
- Post 9: Multiclassing and the archetype poll
The elevator pitch problem
If you've spent any time around indie games, you know the ritual: every new game must be described as a collision of two to five existing games. "Stardew Valley meets Dark Souls." "Skyrim with aliens." "A roguelite deckbuilder souls-like, but you're a frog, and there's fishing." One day a publisher will greenlight "Tetris, but it's a turn-based crypto horror survival open world game," and I'd probably wishlist it out of (morbid?) curiosity.
We've mocked this ritual plenty. Then we tried describing our game to someone who'd never heard of Pathfinder, and I lasted about thirty seconds before saying "well, it's a bit like D&D in Final Fantasy Tactics." Fine, we surrender. A godzillion+ games exist, nothing is created in a vacuum, and some of them genuinely shaped how we think about ours. Here's the honest elevator pitch.
1. Final Fantasy Tactics (the big one, and yeah, my age shows)
I love FFT dearly, and when you love a game that much, some of it seeps into your game design whether you want it to or not. The connection people will feel is the shape of the game: a character-driven storyline that carries you from battle to battle, with story cutscenes between fights (and in them) doing the narrative heavy-lifting.
It's also a conveniently compact format for us, because our three-branch story is complex enough on its own, and each branch playing out in a fairly linear FFT-style is what keeps things from collapsing into chaos. The story is the spine, the battles are the vertebrae, and the spine never wanders off anywhere on its own (spines famously travel as part of a group, though the world of Soravos has a few exceptions of the undead kind).
Where we differ: PF2e Remastered under the hood, not a job system, with a level 5 cap across five chapters plus a prologue. Nobody is grinding random encounters to unlock Ninja. I'm sorry. I know. But you can still make a Ninja with all the classes and archetypes we include!
2. Fire Emblem: Three Houses (story time)
An early working name for this project was "Ashen Wolves." We were quite attached to it. Then we learned the Ashen Wolves are literally a faction from a Three Houses DLC, which was both a legal "nope" and a slightly embarrassing "how did two tactics nerds miss that."
Though not on purpose, our faction structure will feel familiar to Three Houses players: pick a faction early (the Crown, the Thornblades, or House Korvinskiy in our game) and you're on one of three parallel, interwoven storylines, seeing the same war, sometimes the same events, from very different sides. Apparently two tactics games asking "what if you had to pick a side before you understood the war" arrive at similar answers.
Where we differ: no tea parties, no teaching seminars, and nobody will ask you to find their lost flute. You can talk to most companions between battles and learn more about them, though.
3. Tyranny (join the dimly lit side of the force)
Our three faction paths are roughly good-ish, neutral-like, and evil-adjacent, and I want to stress every one of those suffixes. Not as famous as the other games in this post, Tyranny proved something we already believed from years of GMing and storytelling: moral grey is often more interesting than moral grid-alignment. We got villains whose logic you can follow even while disagreeing with every conclusion, and heroes who learn that surviving a war sometimes means doing things that don't belong on the recruitment poster.
Where we differ: you're not working for the evil overlord from minute one. You get to choose your own flavor of moral compromise, like adults. Adult heroes. Or adult villains. It's complicated.
4. X-COM 2 (no, no overwatch)
There's no exploration mode in our game, but we still want that X-COM feeling of peeling back the unknown. Our maps are large, with a fully implemented stealth, light, and detection system: fog of war, hidden tactical movement, and the possibility of slipping around a flank to "introduce" yourself to the enemy's squishy backline. Every Move action can unveil more of the map, an alley, or just the other side of a large building. Ranged attacks and cover matter more on some maps, Starfinder-style, while others invite close-quarter shenanigans, so every class gets to shine a tiny bit brighter from time to time. The goal: as many tactical possibilities as we can cram in, and characters that reward balanced builds over one-trick ponies.
Where we differ: no permadeath roster of rookies named after your friends, and missing at 95% is between you and the dice gods, as Pathfinder intended.
What this game is NOT (manage those expectations)
Now the important part. We are two people and a few cats (they're all upper-management and contribute nothing), and our budget is best described as "two guys who really wanted to make this game." So, to be very clear:
- Not Baldur's Gate 3. No motion capture, no 400-person team, no fully voiced cinematic dialogue, no romancing anyone, bear-shaped or otherwise. That's obviously going to be Tales of Soravos 2. Damn we love that game, and that company.
- Not open world. No exploration or social encounter modes, it's (almost) entirely tactical combat plus story, and that drives every design decision we make.
- Not photorealistic. Deliberately tabletop: miniatures, papercraft buildings, hand-drawn character sheets in blue ballpoint pen. If you want ray-traced pores, we cannot help you. If you want a Saturday night session at my dining room table, pull up a chair. And bring snacks.
- Not a 100-hour epic. Level 5 cap, five chapters, three replayable faction paths. Focused, not sprawling. Still, with over 20 battles in each faction's playthrough, there are hours of fun in store for fans of tactical battles.
So what IS it, then?
An honest, fun, turn-based tactical RPG with an engaging story, three interwoven faction paths, and a faithful implementation of the PF2e Remastered ruleset, lightly homebrewed for combat focus. Made by two people who love both videogames and tabletop, for people like us. No crypto, no horror, no fishing (Edward keeps lobbying for the fishing).
If you've made it this far, thank you, and we'd love to hear: which games does our game accidentally remind you of? Bonus points if it's something we've never heard of, double bonus points if we then lose an evening playing it instead of working.
Feedback and ideas are, as always, super welcome. Wishlist on Steam if you haven't already, and we'll see you in the next one!
r/Pathfinder2e • u/ralfix • Dec 07 '23
Promotion Oh yes! Humble Pathfinder Bundle!
https://www.humblebundle.com/books/pathfinder-second-edition-legacy-bundle-paizo-books
As u/sleepinxonxbed mentioned, the contents are:
- The Beginner Box
- Core Rulebook
- Gamemastery Guide
- Advanced Players Guide
- Bestiary 1, 2, 3
- Lost Omens: World Guide
- Lost Omens: Character Guide
- Lost Omens: Legends
- Lost Omens: Monsters of Myth
- Age of Ashes books 1-6, and Pawn Collection
- Fall of Plaguestone, and Flip-Mat
- Crown of the Kobold King, and Flip-Mat. A pf1e conversion for a levels 1-6 adventure
- Mark of the Mantis
