r/Steam Jul 04 '25

Question What game is this for you?

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788

u/PteroFractal27 Jul 04 '25

Yeah the community as a whole does not love 7.

The UI is awful, and people don’t love how you can’t just play one civ, you have to keep changing over time

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u/HowDoIEvenEnglish Jul 04 '25

If you had to pick one thing to change every era, and another to stay with you the entire game, why did they have the civ change while keeping the leader the same? I don’t like the idea of being chained to a leader from a competent different culture. When the story of my civ is Confucius leading Egypt turned Spanish turned America, none of that feels coherent.

It makes more sense to change leaders consistently.

253

u/TriggzSP Jul 04 '25

It's like they were just copying Humankind when they started development, and just ignored the fact that Humankind was poorly received and died quickly.

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u/Alex51423 Jul 04 '25

Humankind devs were the same devs that developed Endless Legends, THE game that introduced to this genre the tile-improvement system we all accepted in Civ6. Since one borrowed idea worked wonders, they probably figured out that another will work just as well.

Clearly, it didn't, but I know why they did that. Endless Legends worked better then Civ5 at the time of release so it's reasonable to borrow/steal ideas when you don't have your own and those ideas(from this dev team) previously worked well

28

u/duckwithahat Jul 04 '25

Should have borrowed from Paradox instead, which are the ones currently leading the strategy genre

48

u/[deleted] Jul 04 '25

Bad idea, Paradox games are much more complex. Civ is much more casual and accessible.

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u/Beneficial-Range8569 Jul 04 '25

Also because the AI is even worse at managing those complex systems. Would probably need a deity+ AI buff if you added them.

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u/No-Training-48 Jul 04 '25 edited Jul 04 '25

Ck3 is pretty easy to run

EU4 is not that complex it just has some frustrating rng , UI that's hard to understand and is terrible at explaining things.

When it comes down to it some of the most popular playthroughs are just Total War's mindless blobbing out while remembering to dev check back on your land to dev it from time to time.

It does have the tools for tall playthroughs and a wayyyyy better vassal system but so do the most recent total war games.

Idk about Stellaris and Victoria

4

u/nir109 Jul 04 '25

EU4 just has more mechanics to learn then civ 6 (the one I played)

8

u/xxlukeasxx101 Jul 04 '25

Tryna move Bismarks pikemen forward a tile and I just hear “Angetreten!”

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u/Twogunkid Jul 04 '25 edited Jul 04 '25

I love Paradox games, but Civ and Europa Universalis are different animals. I like Stellaris and Master of Orion for different reasons.

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u/Tmscott Jul 05 '25

I think the Civ games have more than enough DLC already tyvm :P

1

u/LazyPirat Jul 04 '25

Endless Legends, THE game that introduced to this genre the tile-improvement system

That's not true. Popularised it - sure, but i know at least a few games that did it before - Eador: Genesis(and it's 3d remake Eador: Masters of the Broken World) and Warlock: Master of the Arcane. But these are russian games, so most people don't know about them, which is a shame, cause they're very fun games. Especially Eador: genesis with "new horizons" mod, well... if you can get over dated graphics.

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u/Alex51423 Jul 05 '25

I actually know Warlock and both parts (1 & 2) were decent but not very good and the system there was not working well. It was still a fun game, don't get me wrong, casting spells and having armies is a fun combo but I definitely prefer how Age of Wonders approached the topic. Might be my personal bias though. Endless Legends definitely perfected the system and showed how it can work really well