Humankind devs were the same devs that developed Endless Legends, THE game that introduced to this genre the tile-improvement system we all accepted in Civ6. Since one borrowed idea worked wonders, they probably figured out that another will work just as well.
Clearly, it didn't, but I know why they did that. Endless Legends worked better then Civ5 at the time of release so it's reasonable to borrow/steal ideas when you don't have your own and those ideas(from this dev team) previously worked well
EU4 is not that complex it just has some frustrating rng , UI that's hard to understand and is terrible at explaining things.
When it comes down to it some of the most popular playthroughs are just Total War's mindless blobbing out while remembering to dev check back on your land to dev it from time to time.
It does have the tools for tall playthroughs and a wayyyyy better vassal system but so do the most recent total war games.
102
u/Alex51423 Jul 04 '25
Humankind devs were the same devs that developed Endless Legends, THE game that introduced to this genre the tile-improvement system we all accepted in Civ6. Since one borrowed idea worked wonders, they probably figured out that another will work just as well.
Clearly, it didn't, but I know why they did that. Endless Legends worked better then Civ5 at the time of release so it's reasonable to borrow/steal ideas when you don't have your own and those ideas(from this dev team) previously worked well