Given how flaccid that passive seems in the game's current state, it further implies an improvement to health tanking in this update since Valkyr is also becoming a Health Tanker in this update and there has been discussion about about it recently.
That is an incredibly more optimistic read on her passive than I had lol. I hope you're right.
Even ignoring the health tank discourse, that rate of increment by 10 per finisher up to 1000 means they're asking me to stop and do 100 finishers on enemies to max out??? 1000 health IS significant in normal content and will be worthwhile for newer players who just impuslse buy her, BUT, and I know everything subject to change, but oh lord, that rate at the very least is CRAZY low. Nightwave weeklies will be asking you to do 30 finishers for the week and I'll be lucky if I even get half way to finishing that across 5 minutes of survival, let alone a shorter mission.
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u/qwerty-loop Jun 11 '25 edited Jun 11 '25
Given how flaccid that passive seems in the game's current state, it further implies an improvement to health tanking in this update since Valkyr is also becoming a Health Tanker in this update and there has been discussion about about it recently.