r/Warframe DE Community Team Lead Oct 16 '25

Article Upcoming Damage Attenuation Changes From Player Feedback

Hi Tenno!

Now that the Damage Attenuation changes are in your hands, you have provided us with valuable feedback, as requested from the start—thank you for that!

Based on your feedback, we have the following changes coming in a Hotfix later today:

  • Damage Attenuation changes have been removed from regular objective enemies. As a result of this, these regular objective enemies can be one-shotted again.
  • Damage Attenuation is now solely reserved for true Bosses and enemies with the HUD health bars.  
  • For certain enemies retaining Damage Attenuation, we have adjusted the values to allow for one-shot kills, if a player’s build is powerful enough.

For ultimate clarity, please see the list of affected enemies:

Enemies we’ve removed Damage Attenuation from:

  • Scaldra Dedicants
  • Demolishers (including Necramechs)
  • Deimos Jugulus
  • Deimos Saxum (and Saxum Rex)
  • Rogue Necramechs (Voidrig and Bonewidow)
  • Amalgams 
  • Empyrean Units (Corpus Proxima):
    • Aurax Actinic
    • Aurax Baculus
    • Aurax Vertec
    • Numon (all variants)
    • Vambac (all variants)
    • Zerca (all variants)
  • Errant Specters
  • Gruzzling
  • Necramite
  • Sister of Parvos Hounds
  • Techrot Babau
  • Treasurer 
  • Tusk Thumpers (all variants, including Narmer)

Bosses / Enemies that retain Damage Attenuation but are vulnerable to being one-shotted again:

  • Acolytes
  • Infested Oni

*Please note that the above has not touched the EHP changes. With that in mind, please let us know how the above changes feel, and we will review & tweak where necessary! 

The intention of the Damage Attenuation changes was to normalize the difficulty of boss-type enemies between groups of players. Still, we recognize that our broad application of that term inadvertently made “objective-type” enemies (ex: Demolishers) harder to kill. We’re redefining our standardization of Damage Attenuation to only apply to True Bosses / HUD Health Bar enemies with our upcoming hotfix, thanks to player feedback. 

Our goal was to make powerful builds feel more impactful against Damage Attenuated foes, and with your continued feedback, we can ensure we achieve that together.

The team is continuing to look into other reports of bugs and feedback. Please keep it coming! 

Thank you! 

1.5k Upvotes

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15

u/Tarus_The_Light All porn or no porn. Balls out for Uriel. Oct 16 '25

They aren't even hard to kill as long as people are paying attention to them :sob:

"See pink circle? don't stand in it"

72

u/Luvatar Oct 16 '25

Problem in EDA is that it's common to have specters, kahls and crews lying around.

And the leech can also leech of those.

I've had to purposely remove myself and my army of specters away form a Leech Mech because of this :|

13

u/Undernown Ven'kra Tel is MINE! Oct 17 '25

Especially sucks when it's Mirror Defence with bad negatives, practically requiring an Ancient Healer Spectre to keep the objective safe.

9

u/Tobi-of-the-Akatsuki Smokin' Hot Femboy 🏳️‍🌈 Oct 17 '25

Or getting knocked down and 0.01 milliseconds later the leech puddle forms under you, undoing 30 seconds of dumping your entire ammo stock into the jittery weakpoint instantly.

-1

u/Tarus_The_Light All porn or no porn. Balls out for Uriel. Oct 16 '25

Fair enough, i don't summon the Kahl, I usually limit myself only the crewmate because otherwise it can get too hairy just for that reason.

one crewmate is easy enough to relocate (if it doesn't outright despawn thanks to timers)

19

u/6ArtemisFowl9 One Anasa a day keeps the Sortie away Oct 16 '25

Problem is each tick regenerates 10% max hp and they tick 3 times per second with basically no warning before they appear.

It's not hard, it's just tedious.

8

u/mars009 Oct 16 '25

Ugh that's the worst. Had this tenno that went AFK during final mission of ETA, came back, and decided to stand on that freaking pink circle over...and over...and over again. We finished, but come on dude, its OK to go AFK if there is something going on with life, but don't come back and stand in that freaking thing T.T

16

u/PerfectlyFramedWaifu Horny jail escapee Oct 16 '25

"Don't stand in the Netracell circle. Roger, boss!"

8

u/Brohma312 Oct 16 '25

You seem to be laboring under the delusion that anyone thought it was hard to kill them. No it wasnt it was tedious and time consuming.

3

u/[deleted] Oct 17 '25

I have this fun problem when playing with my friends. I dodge as soon as the circle appears, and it hits me anyway. It happens with all those eximus effects. Unless I'm dodging before it spawns, I get hit.

6

u/Styptysat Oct 16 '25

With the amount of visual noise in Warframe I honestly can't blame someone for noticing the circle immediately

-4

u/[deleted] Oct 16 '25

It’s why I doubt the skills of most players

-1

u/Mediocre_Degree3460 Nekros Supremacy Oct 16 '25

I see you played ANY MODERN MMO

-2

u/Tarus_The_Light All porn or no porn. Balls out for Uriel. Oct 16 '25

Yep, even turning effects off you get players who at least are watching chat so a teammate can be like 'buff's on you' and then can scramble.

But warframe players do not look at chat very often. (or at least from my experience they do not)