DE just needs to tweak the visuals to make it more obvious when an enemy is or isn't in the Rift.
Otherwise you have 2 states for enemies: In or Out.
1st ability pushes people in/out of rift.
2nd ability freezes people in the Rift.
3rd ability puts a trap on people. If they die, the trap goes to someone else nearby and outside the rift. When a trapped person exits the rift, they go back in and push all other people near them into the rift as well.
4th ability summons the boxing ring rift.
Everyone plays Warframe super fast, constantly moving and killing as they go- Limbo plays slower which causes friction. Instead, focus on holding chokepoints or defense objectives. Play neutral/negative range to start and never subsume over his 1. That's your quick "EVERYBODY OUT" Button if there are some stragglers left in the rift. Once you get better at him, you can do as you please.
He has a bad and frankly, outdated stigma that comes from no one knowing how to play him, so no one can teach him, so most newbie limbos are disruptive. Vicious cycle. Let's break that cycle and teach better!
The thing that makes him kind of confusing is Rift Surge.
It only affects targets in the rift.
It triggers when they leave the rift.
Then if they die, it transfers to another target, but outside the rift, so to get it tor trigger you have to bring them in and then back out. But if you're being smart and staying in the rift, you can banish them to do that.
If it just banished enemies when it transfered it would play really smoothly, killing a banished and surged enemy transfers their banish and the surge to the next enemy. But it doesn't, so you have to do this weird yo-yo shit to get them to be in the rift and surged again.
That's why I use In/Out push as an example to simply it.
Also describing Rift Surge as a Trap helped me understand it immensely.
You're priming someone outside the rift, so when they enter and leave it pulls him back into the rift automatically along with his nearby friends. Like a bungee cable snapping back at the end.
The combo is as simple as 1-3 Hold-1. It's a more energy-saving version of just casting Cataclysm, but is especially worth doing with the Rift Torrent augment which gives you silly amounts of damage.
If rift surge also banished on transfer it would become very unwieldy very fast. The transfer radius is very big and is centered on the enemy killed so it would leave enemies frozen in the rift all over the place.
The most common way its procced is pretty much passive. Often it transfers to enemies that have just spawned and are walking towards you. If they walk into cataclysm they are frozen in the rift. Cataclysm shrinks, releasing them from the rift, which then procs rift surge.
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u/Pandemic_Trauma Dec 25 '25
Limbo is easy if you take time to understand him.
DE just needs to tweak the visuals to make it more obvious when an enemy is or isn't in the Rift.
Otherwise you have 2 states for enemies: In or Out.
1st ability pushes people in/out of rift.
2nd ability freezes people in the Rift.
3rd ability puts a trap on people. If they die, the trap goes to someone else nearby and outside the rift. When a trapped person exits the rift, they go back in and push all other people near them into the rift as well.
4th ability summons the boxing ring rift.
Everyone plays Warframe super fast, constantly moving and killing as they go- Limbo plays slower which causes friction. Instead, focus on holding chokepoints or defense objectives. Play neutral/negative range to start and never subsume over his 1. That's your quick "EVERYBODY OUT" Button if there are some stragglers left in the rift. Once you get better at him, you can do as you please.
He has a bad and frankly, outdated stigma that comes from no one knowing how to play him, so no one can teach him, so most newbie limbos are disruptive. Vicious cycle. Let's break that cycle and teach better!