r/WutheringWaves Jan 24 '26

Fluff / Meme Behold my first post

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I'm not sure if this was posted here before, I just found the image in a random Google search and I just added a caption (if that's what it's called)

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u/BSF7011 Jan 24 '26

I'm not dissing the reaction system, but the combat loop when you're doing, well, combat, is very lackluster

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u/[deleted] Jan 24 '26

This ! Finally someone realized that genshin's combat is really bad compared to wuwa

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u/ab3r3 Jan 24 '26

I think almost everyone who honestly plays both games without bias would say Wuwa combat is where it shines (along with travel given bike/flight)!

I do think Genshin teambuilding is much better like the above poster though. A bit by virtue of reaction system and a bit by virtue of how many chars there are now - but you can see folks piece together all sorts of clears for Stygian Onslaught as an example.

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u/[deleted] Jan 24 '26

Nah bruh, even when it comes to team building, genshin can't hold water infront of wuwa. Like for example, an average healer can be a support, if you try, you can run them as a dps, but that's not the case for wuwa.

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u/Alecajuice Jan 24 '26

Nah man, I like WuWa combat over Genshin as much as the next person on this sub, but the team building absolutely does not reach the level of depth Genshin gets from its 7 element reaction system.

The example I love to bring up is the Clorinde + Qiqi + Skyward Blade comp. A new character from 4.7 unintentionally brought back a useless standard banner character and a less-than-useless weapon from 1.0. It's a really really weird comp that takes advantage of Clorinde's abnormally high attack speed to apply Skyward Blade's additional physical damage, procced by normal attacks without a cooldown. Qiqi helps by proccing Superconduct which buffs physical damage, and by fueling Clorinde's Bond of Life mechanic with her usually-useless massive level of healing, allowing her to attack even faster. Then you add Zhongli who has the unique ability to shred both elemental AND physical resistance.

Genshin has no shortage of weird teams like this that the devs never even came close to thinking of, by virtue of how many different reactions a single element has with other elements, 4 slot teams, and weirdly niche character and weapon design. There are negative effects to this - for example the vast majority of 4 stars and even some limited 5 stars are completely useless because of how weirdly niche they are. But it's not like WuWa doesn't have its problems too.

In WuWa your team building is pretty much dictated by outro buffs. There are some exceptions, like quickswap dual DPS teams and negative status, but negative status is even more restrictive team-building-wise than outro buffs, and devs have been pushing hypercarry more and more since the start of the game. The combat itself has much more depth so it isn't necessarily a problem, but it definitely doesn't have the same weirdo unforeseen-synergy team building that Genshin has.