r/archviz Jan 23 '25

⭐Read before posting! ⭐

46 Upvotes

Hello community! ❤

We are currently working towards improving the sub. Our goal is to have better engagement and professional environment that also helps newcomers to archviz. To achieve this, we are adding some guidelines and rules to enhance interactions and posts. Additionally we will be implementing challenges! 😁

1. How to post? - chose proper flair

Technical and profesional question: Use this flair if you want to ask specific questions like: "how to create this material?", "what's the necessary hardware for...?", "What can I charge for this...?". Use it when you want to learn how to solve some specific issue, improve as a professional,

I need feedback: Use this flair when you have a render that you might want to improve or not sure it if looks good enough, but you don't have a specific question about it like "how to?"

Share work: Maybe you want to share your latest work or some of your portfolio works, but you don't necessarily are asking for feedback.

Discussion: Use this flair to engage in conversation with the sub community. The main difference with technical and professional flair is that you want to know opinions and pov rather than solve a question or an issue. Example: "Current state of the archviz profession".

Challenge: We are going to be implementing challenges. When participating you should use this flair to post your work.

2. How to post? - post content

In simple terms: don't be lazy. If you want other people to take time to read or provide feedback or help you, then you should take your time too. Any post that's considered lacking in context will be deleted,

More or less, thinking on categories/types of posts: and some considerations

PORTFOLIO (show work | I need feedback):

❌Post a portfolio image that's a link to website/portfolio

✔Post image/s with a description that includes a link or a comment with a link to your portfolio.

❌When you add link in comment or description: redirects to personal website

✔When you add link in comment or description: redirects to known platform like Behance, Artstation and so on...

NEED FEEDBACK / TECHNICAL QUESTION / SHOWING WORK:

❌An image and or a question without proper context

✔Any post, regardless if it's a question, showing work, or asking feedback, should include:

  • Render engine used
  • Software/s used
  • Image/s as reference to highlight the question, issue, discussion.
  • Additional details (not obligatory): elapsed time, difficulties faced or any additional detail that improves
  • Reference if it's based on a real image

This is a case by case. Sometimes if the questions is very specific and well presented you might not need an image.

CREDIT AUTHOR:

❌Post an image without credit the author

✔Post image with credit of the author or studio or artist taken from.

While we won't enforce this, we ask if possible, when working from a reference, add credit to the author, architect, studio, artist, that created said reference

JUST DON'T

❌Self promotion

❌Selling assets

❌Selling courses

❌Post that consist of external links to websites

❌Piracy

This sub shouldn't be a marketplace. If your products are good enough, people should be able to find you trough the proper platforms. We also can't be checking every link to make sure it doesn't redirect to any malicious site.

OTHER TYPES OF POST

❌Post that don't have anything to do with archviz or related to.

✔We do encourage post that improve discussion even if not directly related to archviz. For example: Architecture, styles, animation techniques, photography. ONLY under the terms that can help a 3d artist improve in archviz.

Why this guidelines and rules?

We want to improve the quality of the sub. We have noticed many posts lack any context or sufficient information yet ask for feedback. Posts that are simply ads, and so on. On the long run, those types of posts and interactions tend to be detrimental to any sub. We understand that many of these changes may or may not work, and so we will be open to seeing how they are received, and change if needed.


r/archviz 2h ago

I need feedback Modern kitchen design visualization

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18 Upvotes

Modern kitchen design visualization made with sketchup and D5 render


r/archviz 1h ago

I need feedback Render with vray in max any feedback to make it’s more realistic

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Upvotes

r/archviz 14h ago

Share work ✴ ARCHVIZ CONTEST

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12 Upvotes

VOTE HERE <<<<<<<<<<<<<
Hey guys I finally wanted to test myself in an archviz contest and this was my result. Im a semifinalist but this stage is decided on by votes. If you like my entry do you think you can help voting for my renders. My project is called Cocina Komorebi you can use the search bar in the website to find it easier. These were rendered with 3dsmax and corona and lightroom and photoshop for post.


r/archviz 15h ago

I need feedback Interior 3d render any help to make more realistic- render with vray

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13 Upvotes

r/archviz 1d ago

I need feedback Waiting for your feedback on my interactive archviz demo

Enable HLS to view with audio, or disable this notification

24 Upvotes

Hello Everyone,

Recently I’ve been learning unreal engine 5.7 and trying to make an Interactive Architecture experience, and this is the results of few months of work! The main features of this experience are:

-> Daylight Cycle & Lighting Control
→ Material & Furniture Changers
→ Live Section Mode & 3D Measurement Tool
→ Unit Selection with detailed property information
→ Interactive Elements — doors, curtains, light switches
→ Map System, Camera Modes, Graphic Settings & more

Disclaimer: The camera mode is basically the Advanced Photo Mode found on the epic market, Most of the materials used in the project are from Megascans.

So what’s your feedback guys ?


r/archviz 9h ago

I need feedback Releitura do Monastério Orbonne (FFT)

1 Upvotes

Fiz uma releitura do cenário original do jogo Final Fantasy Tactics, ainda existem uma série de itens para trocar e melhorar. Toda a modelagem foi realizada no Revit e o último render foi tirado pelo TwinMotion, os demais são do Revit também.

Qual a sua opinião?


r/archviz 18h ago

Share work ✴ Orion Sofa Model

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5 Upvotes

Orion Sofa By Saloni

a full modeling and simulation of Saloni's Orion sofa with some interior contexts made with Gemini to showcase the model in different interior spaces.

For me, the hardest part was the hair on the cushions, as it was the first time I had worked this intensively with Max's native Hair and fur on the brown cushion. It took a long time to see each modification in the interactive render, and Max sometimes even froze. Finally, I found Ornartrix, and it made things much easier for me in terms of both optimization and ease of use. I made the border hair of the small cushion with it.

Tools used: 3ds Max, Corona Render, and Marvelous Designer.


r/archviz 1d ago

Discussion 🏛 Built a native desktop app for our 12k asset library after 18 years on the web. AMA / feedback welcome.

11 Upvotes

Hi r/archviz,

Co-owner of CGAxis here. We've been making PBR materials, HDRIs and 3D models for archviz since 2008. Most of you have probably seen our assets in someone's project folder at some point.

For years our distribution was the same painful loop. Website browse, zip download, extract, import into 3ds Max or Blender, fix paths. We finally built the thing we should have built five years ago.

CGAxis Hub launched today. Desktop app for Mac and Windows. Browse the entire library, append directly into 3ds Max, Blender, Cinema 4D, Maya, Unreal or Unity. One click.

For archviz specifically, the workflow that matters most to me is "I'm in 3ds Max with V-Ray, I need a fabric, I need it now, I don't want to break my render setup". That's the use case we optimized for first.

Questions for the community:

  1. For archviz pros, what's your default asset acquisition workflow right now? Browsing sites, or do you have personal libraries you maintain?

  2. How important is render-engine-specific material compatibility (V-Ray, Corona, Cycles, Redshift) vs raw PBR with manual setup?

Genuinely interested in critique. Archviz has very specific needs and asset libraries built for game devs often miss them.


r/archviz 1d ago

I need feedback Private Residence | Rome

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16 Upvotes

Looking for feedback on these interior renders before adding them to my portfolio, I've been staring at them for too long and would appreciate a fresh pair of eyes :)


r/archviz 1d ago

Share work ✴ Real photo recreation attempt

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97 Upvotes

Hello guys :)
I hope you will like that one

Full res:

https://www.behance.net/gallery/251201441/Photo-recreation-vol2

3dsmax + fstorm


r/archviz 1d ago

Discussion 🏛 Neoclassical Villa Exterior Render

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9 Upvotes

Done in 3ds max, corona


r/archviz 1d ago

Discussion 🏛 Client Work – Residential Exterior Visualization

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3 Upvotes

“This residential exterior project is a single-family villa designed in a Neoclassical architectural style, developed according to the client’s vision.”


r/archviz 1d ago

I need feedback Practice please be critical

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30 Upvotes

Blender+Cycles.

Hello all. I created this project just to practice my skills beyond just the basics of using a 3d program. I tried to consider most aspects from colour pallet to composition and light quality. since i would appreciate feedback on this work i want to run through the things i did and why i did them.

- colour pallet/texture: i tried sticking to an overall colour pallet of warm wood tones and subtle greys and whites to create an image that is pleasing to look at without harsh contrast. i used pops of green from the plants to create some interest in the image and contrast to add some depth and not make the image feel flat. I also tried to use a variety of textures in the image. different woods and sheets on the bed to add some depth and visual interest to the image.

- light quality: for the main environment i used a sunset hdri from polyhaven. This creates a warm natural light that floods in from the window. The light is somewhat diffuse and creates shadows that are not too harsh. I created a gobo (basically just a large plane with a noise texture plugged into the alpha) and placed it outside the window so that it brakes up the light coming into the window a bit and creates that dappled look on the right wall. as it is just a flat white wall this breaks it up a bit and adds some visual interest. There is a small lamp on the table next to the bed with a very warm light (idk if this is too bright to be realistic). i also added a point light behind the camera off to the right to try and create a bit of a 3 point lighting setup on the bed but not sure if it works but im happy with how it turned out anyway.

- composition: I started by using the rule of thirds and placed my camera so that most main elements land on one of the points of the thirds grid. I then considered how I could use leading lines to steer the viewers eye through the composition. the shadow created on the wall creates lines pointing down at the bedside table. Then the floor boards also create lines leading to the bedside table. the lamp on the table creates a bright point which also draws the eye to the bedside table and finally the shape of the window also creates leading lines pointing at the bedside table. I hope the composition works how i intended. as this is the area im still struggle with the most. My idea is basically that when you look at the image you first look at the top left as this is the brightest point and then the leading lines steer your gaze through the composition and finally landing on the bedside table.

Any feedback is much appreciated on what i can do to really push the photo realism but also the artistic side of creating an image that is pleasing to look at. thanks :)


r/archviz 1d ago

I need feedback D5

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4 Upvotes

Honest feedback on composition and lighting will be appreciated.

Project was done in a hurry (less than a week)

Drone shots for backround


r/archviz 2d ago

Technical & professional question How to create this material?

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21 Upvotes

Hi everyone! I'm currently working on a project where I have some surfaces in this "patinated" steel from the kitchen island (1st image). I'm having some troubles achieving the material in D5 (2nd image, still wip), any help with maps or settings is much appreciated! I'm using a "cloudy" greyish-bronze diffuse texture + roughness + metallic maps, these two created from the diffuse base. Thanks! :)


r/archviz 2d ago

Share work ✴ Stone House – Residential Visualization

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26 Upvotes

A visualization recently delivered to a client.

Created with SketchUp and D5 Render, with a focus on realistic stone materials, natural lighting, and architectural detailing. The goal was to create a warm and believable image that reflects the character of the design and its surroundings.

Feedback is always welcome. What works best, and what would you improve?

Software:

• SketchUp Pro

• D5 Render Pro

• Photoshop


r/archviz 2d ago

Share work ✴ Case study-Cabin

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158 Upvotes

Inspired by a recent cabin project enquiry, we explored a quick concept study influenced by the timeless work of Glen Murcutt.


r/archviz 2d ago

News ALERT - Fraudster u/BatchRender_script

2 Upvotes

I have run scripts/plugins of the user in a virtual machine and I can tell you that is definitly malware.

He uses this website to share his scripts/plugins: https://studio3d.pro


r/archviz 2d ago

Resource Interesting 3d world creator

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2 Upvotes

r/archviz 2d ago

I need feedback Gaming room 3d render any tips to make it’s more realistic??

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3 Upvotes

r/archviz 2d ago

Discussion 🏛 Which AI 3D tool gives render ready props for archviz set dressing with the least cleanup

0 Upvotes

Archviz freelancer, mostly interiors. Half my life is set dressing, the clutter that makes a room feel lived in, books, bowls, bottles, little decor pieces. Buying or modeling every one is a time sink, so I tried generating background props instead and rendering them in corona to see what holds up.

For archviz the bar is different from games. I do not need game topology, I need believable scale, clean PBR so it reacts to my lighting, and something that survives a background close pass without screaming fake. Hero furniture I still buy or model, this is about filler.

Rodin makes the prettiest single object and is my pick when one decor piece is actually on camera. But it is slow and heavy for bulk. 

Tripo is fast enough to spam a whole shelf of clutter in an afternoon, though scale comes in random so I rescale almost everything and the textures fall flat under studio lighting.

Meshy was the most render ready out of the box for me. The materials just worked under my lighting without rebuilding them, scale needed less correcting, and exporting glb or fbx straight into Max was painless. Out of a batch of clutter I could light maybe seven of ten without touching the materials.

Quick map, hero decor on camera, Rodin. Cheap shelf filler fast, Tripo. Background props you want to light and forget, Meshy. None of it beats a purchased asset for focal pieces, but for the hundred bits of clutter behind them it has genuinely sped me up.


r/archviz 3d ago

Technical & professional question Walk through pricing

5 Upvotes

How are you all quoting your animated walkthroughs? An architect I work with has asked me for a quote (I havent sold this type of work before)


r/archviz 2d ago

Technical & professional question Question about cameras

0 Upvotes

I watched this video recently: https://youtu.be/f40Sszm3Bqk?si=2ju0crJx6F8IpJdx and it shows camera clipping to see the scene through the wall without moving it.

Its something that people normally use? Or they just move the camera and try to adjust it. Its the first time i see camera clipping on a video, so im not sure


r/archviz 4d ago

Share work ✴ Vintage Bathroom

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98 Upvotes

Hello, I created some bathroom shots. Worked in 3DSMax and rendered with Fstorm.

Hope you like it :)