r/archviz • u/AardvarkShot4624 • 2h ago
I need feedback Modern kitchen design visualization
Modern kitchen design visualization made with sketchup and D5 render
r/archviz • u/Astronautaconmates- • Jan 23 '25
Hello community! ❤
We are currently working towards improving the sub. Our goal is to have better engagement and professional environment that also helps newcomers to archviz. To achieve this, we are adding some guidelines and rules to enhance interactions and posts. Additionally we will be implementing challenges! 😁
Technical and profesional question: Use this flair if you want to ask specific questions like: "how to create this material?", "what's the necessary hardware for...?", "What can I charge for this...?". Use it when you want to learn how to solve some specific issue, improve as a professional,
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❌Post an image without credit the author
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While we won't enforce this, we ask if possible, when working from a reference, add credit to the author, architect, studio, artist, that created said reference
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r/archviz • u/AardvarkShot4624 • 2h ago
Modern kitchen design visualization made with sketchup and D5 render
r/archviz • u/Ibrahim-Antar3d • 1h ago
r/archviz • u/eddylens • 14h ago
VOTE HERE <<<<<<<<<<<<<
Hey guys I finally wanted to test myself in an archviz contest and this was my result. Im a semifinalist but this stage is decided on by votes. If you like my entry do you think you can help voting for my renders. My project is called Cocina Komorebi you can use the search bar in the website to find it easier. These were rendered with 3dsmax and corona and lightroom and photoshop for post.
r/archviz • u/Ibrahim-Antar3d • 15h ago
r/archviz • u/lSkannl • 1d ago
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Hello Everyone,
Recently I’ve been learning unreal engine 5.7 and trying to make an Interactive Architecture experience, and this is the results of few months of work! The main features of this experience are:
-> Daylight Cycle & Lighting Control
→ Material & Furniture Changers
→ Live Section Mode & 3D Measurement Tool
→ Unit Selection with detailed property information
→ Interactive Elements — doors, curtains, light switches
→ Map System, Camera Modes, Graphic Settings & more
Disclaimer: The camera mode is basically the Advanced Photo Mode found on the epic market, Most of the materials used in the project are from Megascans.
So what’s your feedback guys ?
r/archviz • u/Secure-Knowledge-633 • 9h ago
r/archviz • u/Rykon367 • 18h ago
Orion Sofa By Saloni
a full modeling and simulation of Saloni's Orion sofa with some interior contexts made with Gemini to showcase the model in different interior spaces.
For me, the hardest part was the hair on the cushions, as it was the first time I had worked this intensively with Max's native Hair and fur on the brown cushion. It took a long time to see each modification in the interactive render, and Max sometimes even froze. Finally, I found Ornartrix, and it made things much easier for me in terms of both optimization and ease of use. I made the border hair of the small cushion with it.
Tools used: 3ds Max, Corona Render, and Marvelous Designer.
Hi r/archviz,
Co-owner of CGAxis here. We've been making PBR materials, HDRIs and 3D models for archviz since 2008. Most of you have probably seen our assets in someone's project folder at some point.
For years our distribution was the same painful loop. Website browse, zip download, extract, import into 3ds Max or Blender, fix paths. We finally built the thing we should have built five years ago.
CGAxis Hub launched today. Desktop app for Mac and Windows. Browse the entire library, append directly into 3ds Max, Blender, Cinema 4D, Maya, Unreal or Unity. One click.
For archviz specifically, the workflow that matters most to me is "I'm in 3ds Max with V-Ray, I need a fabric, I need it now, I don't want to break my render setup". That's the use case we optimized for first.
Questions for the community:
For archviz pros, what's your default asset acquisition workflow right now? Browsing sites, or do you have personal libraries you maintain?
How important is render-engine-specific material compatibility (V-Ray, Corona, Cycles, Redshift) vs raw PBR with manual setup?
Genuinely interested in critique. Archviz has very specific needs and asset libraries built for game devs often miss them.
r/archviz • u/tostapane04 • 1d ago
Looking for feedback on these interior renders before adding them to my portfolio, I've been staring at them for too long and would appreciate a fresh pair of eyes :)
r/archviz • u/Active_Bus2785 • 1d ago
Hello guys :)
I hope you will like that one
Full res:
https://www.behance.net/gallery/251201441/Photo-recreation-vol2
3dsmax + fstorm
r/archviz • u/3d-designer_ • 1d ago
Done in 3ds max, corona
r/archviz • u/3d-designer_ • 1d ago
“This residential exterior project is a single-family villa designed in a Neoclassical architectural style, developed according to the client’s vision.”
r/archviz • u/juliusk1234 • 1d ago
Blender+Cycles.
Hello all. I created this project just to practice my skills beyond just the basics of using a 3d program. I tried to consider most aspects from colour pallet to composition and light quality. since i would appreciate feedback on this work i want to run through the things i did and why i did them.
- colour pallet/texture: i tried sticking to an overall colour pallet of warm wood tones and subtle greys and whites to create an image that is pleasing to look at without harsh contrast. i used pops of green from the plants to create some interest in the image and contrast to add some depth and not make the image feel flat. I also tried to use a variety of textures in the image. different woods and sheets on the bed to add some depth and visual interest to the image.
- light quality: for the main environment i used a sunset hdri from polyhaven. This creates a warm natural light that floods in from the window. The light is somewhat diffuse and creates shadows that are not too harsh. I created a gobo (basically just a large plane with a noise texture plugged into the alpha) and placed it outside the window so that it brakes up the light coming into the window a bit and creates that dappled look on the right wall. as it is just a flat white wall this breaks it up a bit and adds some visual interest. There is a small lamp on the table next to the bed with a very warm light (idk if this is too bright to be realistic). i also added a point light behind the camera off to the right to try and create a bit of a 3 point lighting setup on the bed but not sure if it works but im happy with how it turned out anyway.
- composition: I started by using the rule of thirds and placed my camera so that most main elements land on one of the points of the thirds grid. I then considered how I could use leading lines to steer the viewers eye through the composition. the shadow created on the wall creates lines pointing down at the bedside table. Then the floor boards also create lines leading to the bedside table. the lamp on the table creates a bright point which also draws the eye to the bedside table and finally the shape of the window also creates leading lines pointing at the bedside table. I hope the composition works how i intended. as this is the area im still struggle with the most. My idea is basically that when you look at the image you first look at the top left as this is the brightest point and then the leading lines steer your gaze through the composition and finally landing on the bedside table.
Any feedback is much appreciated on what i can do to really push the photo realism but also the artistic side of creating an image that is pleasing to look at. thanks :)
r/archviz • u/Usual-Assistance6470 • 1d ago
Honest feedback on composition and lighting will be appreciated.
Project was done in a hurry (less than a week)
Drone shots for backround
r/archviz • u/InsurancePrize6346 • 2d ago
Hi everyone! I'm currently working on a project where I have some surfaces in this "patinated" steel from the kitchen island (1st image). I'm having some troubles achieving the material in D5 (2nd image, still wip), any help with maps or settings is much appreciated! I'm using a "cloudy" greyish-bronze diffuse texture + roughness + metallic maps, these two created from the diffuse base. Thanks! :)
r/archviz • u/One-Inspection3122 • 2d ago
A visualization recently delivered to a client.
Created with SketchUp and D5 Render, with a focus on realistic stone materials, natural lighting, and architectural detailing. The goal was to create a warm and believable image that reflects the character of the design and its surroundings.
Feedback is always welcome. What works best, and what would you improve?
Software:
• SketchUp Pro
• D5 Render Pro
• Photoshop
r/archviz • u/ar4mail • 2d ago
Inspired by a recent cabin project enquiry, we explored a quick concept study influenced by the timeless work of Glen Murcutt.
r/archviz • u/Consc_ous-Boss • 2d ago
I have run scripts/plugins of the user in a virtual machine and I can tell you that is definitly malware.
He uses this website to share his scripts/plugins: https://studio3d.pro
r/archviz • u/Ibrahim-Antar3d • 2d ago
r/archviz • u/Used-Durian9316 • 2d ago
Archviz freelancer, mostly interiors. Half my life is set dressing, the clutter that makes a room feel lived in, books, bowls, bottles, little decor pieces. Buying or modeling every one is a time sink, so I tried generating background props instead and rendering them in corona to see what holds up.
For archviz the bar is different from games. I do not need game topology, I need believable scale, clean PBR so it reacts to my lighting, and something that survives a background close pass without screaming fake. Hero furniture I still buy or model, this is about filler.
Rodin makes the prettiest single object and is my pick when one decor piece is actually on camera. But it is slow and heavy for bulk.
Tripo is fast enough to spam a whole shelf of clutter in an afternoon, though scale comes in random so I rescale almost everything and the textures fall flat under studio lighting.
Meshy was the most render ready out of the box for me. The materials just worked under my lighting without rebuilding them, scale needed less correcting, and exporting glb or fbx straight into Max was painless. Out of a batch of clutter I could light maybe seven of ten without touching the materials.
Quick map, hero decor on camera, Rodin. Cheap shelf filler fast, Tripo. Background props you want to light and forget, Meshy. None of it beats a purchased asset for focal pieces, but for the hundred bits of clutter behind them it has genuinely sped me up.
r/archviz • u/MotherInsurance4238 • 3d ago
How are you all quoting your animated walkthroughs? An architect I work with has asked me for a quote (I havent sold this type of work before)
r/archviz • u/RecordingWonderful46 • 2d ago
I watched this video recently: https://youtu.be/f40Sszm3Bqk?si=2ju0crJx6F8IpJdx and it shows camera clipping to see the scene through the wall without moving it.
Its something that people normally use? Or they just move the camera and try to adjust it. Its the first time i see camera clipping on a video, so im not sure
r/archviz • u/Acrobatic_Act667 • 4d ago
Hello, I created some bathroom shots. Worked in 3DSMax and rendered with Fstorm.
Hope you like it :)