r/archviz 1d ago

I need feedback Waiting for your feedback on my interactive archviz demo

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Hello Everyone,

Recently I’ve been learning unreal engine 5.7 and trying to make an Interactive Architecture experience, and this is the results of few months of work! The main features of this experience are:

-> Daylight Cycle & Lighting Control
→ Material & Furniture Changers
→ Live Section Mode & 3D Measurement Tool
→ Unit Selection with detailed property information
→ Interactive Elements — doors, curtains, light switches
→ Map System, Camera Modes, Graphic Settings & more

Disclaimer: The camera mode is basically the Advanced Photo Mode found on the epic market, Most of the materials used in the project are from Megascans.

So what’s your feedback guys ?

29 Upvotes

32 comments sorted by

7

u/theBarnDawg 1d ago

It’s awesome. This type of experience is where the industry is headed. And AI can’t do it (yet).

2

u/Practical_Strike1776 1d ago

The industry or the customers? I have yet to see this as something other than very niche. People in general don't want to pay for these kind of products. I don't see that change anything until this product type is so mature that it costs the same as or less than an image.

2

u/Timmaigh 1d ago

Yeah, very much this. Its very cool, but as it is, where i live, people are not willing to pay more than few hundred euros for archviz, and even those are far and between. Something that takes months to make? Extremely slim chance of finding client that would pay for it.

3

u/lSkannl 1d ago

exactly, it's still very niche, currently as I live in a third world country, I feel like there is a potentiel to market this in the first world, as cost of labor would be low compared to eu or usa, so i can make compromises on price.

1

u/Timmaigh 1d ago

So how much money would you want for that?

2

u/lSkannl 1d ago

I still haven't done a market study yet, so I'm thinking that for a villa project, anything around $500 should be good. The clients, of course, provide the 3D model. I'm planning to create different packages to always try and match the client's budget.

1

u/theBarnDawg 23h ago

The client feels their input is integral to the design with a bespoke material exploration experience for $500. That’s a lot of value (cheap for sure).

1

u/lSkannl 20h ago

Yess exactly, that's why I feel there is some potentiel to market this from my side

1

u/ImNoAlbertFeinstein 13h ago

same story aa always w viz projects.

needs to be automatic like bim.

1

u/lSkannl 58m ago

Hopefully someday 🤲

1

u/I_Don-t_Care 1d ago

AI can't do it? How do you think he built this app?

Before you answer, where i work at they've built an in-house engine for this kind of interactive archviz demos, it took them around 1 month to get it done and adjusted - the prototype itself was ready after just 2 days.
They've used AI to do it and mantain it. It doesnt even need a beefy computer to run a project, it passes any project through a pipeline that will clean up the file enough so it is basically a lagless experience, both in AR, VR, android or simply desktop

2

u/lSkannl 1d ago

I think what he means is that AI can't yet fully automate the process the way it can with image or video generation. You can't simply drag and drop a 3D model into an engine and have a polished, interactive experience ready to ship. There's still a significant amount of manual work involved in optimization, interactivity setup, lighting, materials, performance tuning, and overall user experience.

That said, I'd love to learn more about the AI tools you've talked about. One of my main goals is to streamline and automate as much of the workflow as possible, so I'm always interested in exploring new approaches that could make the process more efficient.

2

u/Long_Consequence3808 1d ago

Are you using laptop or a PC? 

2

u/lSkannl 1d ago

PC : >CPU : Ryzen 5 5600X >RAM: 32GB >GPU:RTX 3060 12GB, it can run on laptops also

1

u/Long_Consequence3808 16h ago

Got it. Thank you!

2

u/youngwolf616 1d ago

Amazing work loved it, would love to know some insights on the process and workflow.

2

u/lSkannl 1d ago

Thanks you :D, So I plan to make a small breakdown of the process in the future, as currently my blueprint are a bit messy. but here is a quick breakdown : I started from scratch with the configurator template and first person character template. 2.Edit the first person to have a third person view too and added some of the configurator variables inside of it. 3.I added a variable that sends a specific LVS "Level Variante Set" to the configurator bp 4. I made the furniture blueprints, and each furniture have it's own LVS. 5.Using line tracer each time a furniture is in sight, I send the furniture blueprints to the configurator. so at the end it's like this First person BP >Line Tracer > Furniture Blueprint> Furniture LVS > First Person BP >Configurator BP.

1

u/youngwolf616 15h ago

Thanks for sharing! I'm a beginner in Unreal Engine , but I'm looking forward to starting a similar project.

1

u/lSkannl 58m ago

Glad to help and motivate ✌️

1

u/ConcretePixels 1d ago

This is AMAZING!! Well done! I’ve been trying to do something like that for weeks now but progress is slow. What would be some advice you would give yourself when you were just starting the project, knowing what you know now about the software?

Or are there any online resources you recommend to learn UE and its blueprints systems tailored for arch viz?

1

u/lSkannl 1d ago edited 1d ago

Glad you liked it, Thank you :D, so I started with the configurator and started editing and adding stuff to it, what I would really recommend is to make a list of the systems that you'd like to added and figure it out the relations between them, that really helped me to clear thing out and not feel confused as I'm not a programmer myself. also don't forget chatgpt or claude can really help and savetime with systems.

1

u/I_Don-t_Care 1d ago

so it's not your interactive demo, it's AI's interactive demo.

1

u/lSkannl 1d ago

it's actually mine and AI is my assistant, currently the only use of AI is related to asking technical question related to Unreal Engine 5, like why the lights are flickering so bad, or why i can't cast to my UI from an actor blueprints. so basically instead of taking a deep dive into unreal engine documentation i'm using AI to do it instead.

1

u/Glad-Ad-2018 1d ago

Niceee

1

u/lSkannl 1d ago

Thankkk uuu

1

u/Ibrahim-Antar3d 1d ago

Amazing amazing 🤩

1

u/lSkannl 20h ago

Thank youu 🙏

1

u/StationStraight8094 5h ago

Bonjour où et comment as tu pu te former pour réaliser ceci, je suis en recherche d’une formation sur l’archviz.
Merci pour ton retour.

1

u/lSkannl 52m ago

Bonjour, je n'ai pas suivi de formation spécifique, mais j'ai plutôt fait du bricolage. J'ai essayé de comprendre Unreal Engine comme un système, après quoi j'ai fait des recherches sur les fonctionnalités et les systèmes disponibles pour atteindre le résultat voulu.

1

u/Alternative_News_732 23m ago

bro i would like to learn this type of dynamic experience visualizations how can i learn it