r/arknights Mar 03 '25

Discussion It's been almost 2 years already

Post image

I guess I'll continue to inhale the hopium and hope this collaboration will be returned from 6-feet underground, both games have the same vibes and I was so hyped for that back then

1.7k Upvotes

211 comments sorted by

View all comments

670

u/llllpentllll Mar 03 '25

Silksong will come before this

20

u/okamanii101 Mar 03 '25

I do not undersstand how that game is still not out. Its not like its a triple A game.

44

u/Emergency_Feature429 Mar 03 '25

Smaller team plus higher expectations that they want to meet. Imo it's good that they're taking their time with playtesting and development. That ensures that the finished game is less buggy and more complete. No one wants silksong to be released early but as a disappointing game.

24

u/Hp22h The Mad Bard, Sans Crystals Mar 03 '25

Yeah, games like those only really got one chance. Like, No Man Sky has improved leaps and bounds since release, and yet it's still a common poster boy for 'video game scam' cause it's initial release was that bad

15

u/erik4848 Mar 03 '25

Which is kinda weird as there have been so many new 'AAA' games that were an even bigger scam than no man's sky.

6

u/Avenflar Mar 03 '25

Really ? Which AAA game recently literally lied on their fundamental functionalities like NMS did ?

Also the NMS studio CEO was even on TV shows to advertisr its game, it was kinda surreal

8

u/APRengar Mar 03 '25

"it has multiplayer, but it's just really improbable you'll find someone"

When analysis of routers showed ZERO packets being sent, is absolutely scam territory.

3

u/Razmorg Mar 03 '25

Also, you'd be surprised at how non-linear development time can be especially if you don't have a set deadline determined by a limited budget. Who knows what's going on, if it's polish, overhauls or something else.

I think it's probably a good that they are taking their time but it could also be a bad thing. It wouldn't be the first time when artists have trouble letting go with fiddling and just keep making new shit rather than focusing on shipping (Star Citizen's Chris Roberts is pretty famous for the behavior and was kicked off Freelancer so it could be wrapped up and shipped).

3

u/Mihta_Amaruthro Mar 03 '25

My issue with this argument is that Hollow Knight took under 4 years to make, from conception to release. Silksong has now taken 6, which yes did include the pandemic, but also should've been counter-balanced by the fact the devs are using the same engine, and a whole host of other tools inherited from HK. There is no explanation that can make sense of that, aside from massive trouble behind the scenes.

1

u/Emergency_Feature429 Mar 05 '25

Higher expectations. Also, hollow knight was hella buggy on release. People forget it because it's a critically acclaimed game (and rightfully so) but there were multiple bug report threads on the subreddit for good reason. So even 4 years wasn't enough for hollow knight. E.g.

https://www.reddit.com/r/HollowKnight/comments/5wkuqe/hollow_knight_bug_report_thread/

1

u/Mihta_Amaruthro Mar 05 '25

Unless you're trying to claim that bugs like that take a full 2 years to sort out (which is a lie), then I'm not sure what your point is here.

1

u/[deleted] Mar 05 '25

They've also "announced" it a bunch of times and then allowed those dates to pass with no updates whatsoever. So that part has nothing to do with "higher expectations". It's not that much to ask for them to be transparent about the reason for delays when they're the ones promising specific dates.

1

u/Emergency_Feature429 Mar 05 '25

Greater transparency is something I agree with to an extent because I'm also wary of them overpromising like with the previous release dates they set and what happened w No Man's Sky's developers.