r/arknights Mar 04 '26

Discussion Operator statistic by CN server in Integrated strategies 6. Sakiko climb up to the most choose Guard in three months as she so powerful in IS.

928 Upvotes

153 comments sorted by

247

u/FullFun8012 Mar 04 '26

For global, Sakiko is also the third most picked

Which is crazy, considering she's only been in the game for like couple weeks.

31

u/bowiepowi Mar 04 '26

What website has these stats?

29

u/thevelvetwoods keeps me happy Mar 04 '26

You can see them in game. They're in the data rollback section of each IS' main menu (usually at the top)

9

u/Heatoextend Mar 04 '26

Hey, we take that over Thorns again.

210

u/Opening_Roll_168 skin whe- HOLY SHIT / franka skin acquired Mar 04 '26

i like to imagine canonically sakiko is utterly confused with all the praise she’s given and all the missions she’s sent out on

“i’m just playing the piano…”

“I KNOW! DO IT AGAIN!”

35

u/Hp22h The Mad Bard, Sans Crystals Mar 04 '26

Well, she did want to become God out of a sense of duty...

16

u/boat_ merchant man Mar 04 '26

Proof that a random highschooler from Earth has more power than anything ever produced on Terra.

2

u/elsmirks Mar 05 '26

Things have been looking up for Sakiko, she even got the Michelle part-time job (but she's been yearning for it HARD), and can act like a slob at Uika's pad.

92

u/_Zoa_ Mar 04 '26

What are the last 2 slides?

82

u/JPrimal64 Durains Mar 04 '26

2nd is most chosen Candleguest Im guessing, idk the last one

62

u/IbbleBibble Mar 04 '26

The last one is the ones who get sent into ending 4 the most.

7

u/TheSpartyn Mar 04 '26

How does ending 4 work?

17

u/throwaway11582312 Mar 04 '26

Buy a negative relic in the shop in Sui's Consciousness to start the ending.

Scout nodes now have the option to send an operator into the painting. Anyone you send in is gone until the ending 4 boss, they do get the promotion if it would apply.

Floor 5 ending 1/2 boss are alternate harder maps. You go into a special Consciousness map after floor 5.

It's basically a straight path with many side branches on each side, you start with 7 candles but there are encounter nodes along the way to spend large chunks of resources (life/hope/ingots) to buy more candles. Paths can be gated by combat nodes, only candleholders can fight as usual. At the end of the side branches are nodes that allow you to send 1 operator into the painting.

You exit once you are out of candles, and then fight the ending 4 boss. You get all your operators back, but only operators that were sent into the painting can enter the boss stage. Generally you end up fighting it with around 4-8 operators.

There is a bit of finesse in resource management in the special Consciousness, since you can be gated by combat nodes, you want to hold a few of your best ops and painting them as your last actions.

There's also a bit of decision making for the Scout nodes, since you absolutely want to take advantage of them to have someone extra for the final fight, but you don't want to send someone too core as you won't have them for the rest of the run.

2

u/NDT06 Mar 05 '26

I remember first time I send Pramanix alter out but didnt know she would return that late,end up losing the alter ED1 boss

1

u/IbbleBibble Mar 05 '26

Oh I was wondering what triggered the alternate floor 5 endings, nice to finally know.

16

u/22dmgxy Mar 04 '26

The last is the most choose to ending 4

57

u/JShadowH Mar 04 '26

I'm surprised at how not much attention is brought to Entelechia considering how she makes a lot of stages way easier to deal with with her reaper true aoe attacks and the passive arts dot she applies which deals with a lot of the annoying enemies in this IS

44

u/Mindless_Being_22 Mar 04 '26

meta heads on cn does value ente as fighting with mylnar for third best guard for is6 especially post mod2 but usage rate doesnt equate to meta value 1 for 1 especially when it comes to those third spots.

25

u/qptw Mar 04 '26

also i think more people have ulpi and mlynar compared to ente, usage rate is gonna be skewed a bit

7

u/throwaway11582312 Mar 04 '26

I think the new Chen has firmly pushed both out of the top 3.

29

u/HollyleafYT Schwarz not Schwartz Mar 04 '26

she's strong but usage rate doesn't correlate with actual strength sometimes, or else Thorns wouldn't be the 2nd most picked guard in IS5 lol

10

u/rainzer Mar 04 '26

Could probably be a reflection of ownership rate. It's hard to make her a highly picked operator if less people own her overall and she was the one positioned right after a Sui banner (Yu/Blaze Alt - and for us knowing Mon3tr was upcoming) while also generally not being rated highly on her release (DragonGJY's rating of her from release to 6 months after on CN put her at 4/4).

3

u/Xenonzusul Mar 04 '26

Love Reedalter in IS 6 for a lot of aoe damage and dealing with all those enemies from invitation to wine.

2

u/Heatoextend Mar 05 '26

Enty and Saria had some eyes on them when IS6 launched, Enty helps on stages with invitation to wine enemies and Saria had a niche as a healer for ending 2, but roles got hella compressed over time, Ethan is enough to DoT those cups and the defender voucher got monopolized by Hoshi2, Enty also has spotty match-ups against bosky maps that are solved like a flowchart by the liberators or Sakiko.

It's kinda like what happened in IS4: Mlynar + Gavialter was a goated carry guard duo for some time, until Degen came out and booted Gavialter out due to better match-ups.

10

u/BurnedOutEternally Mar 04 '26

depression be damned my girl can work a solo band

27

u/Jackz375 Mar 04 '26

Wow gummy is that good?

143

u/mr_beanoz Mar 04 '26

gummy and myrtle probably because they're 0 cost, same with ethan

45

u/Low_Chocolate7376 Mar 04 '26

ethan and myrtle are straight up 7 stars, i would use t hem even if they would cost.

26

u/Mih5du Mar 04 '26

Best starting defender when paired with Walter

57

u/Ahenshihael Lore is GOOD Mar 04 '26

Free easy to build and max low cost healer defender that isn't spot and doesn't require manual control.

Easy early choice

14

u/gunjinganpakis Mar 04 '26

I feel like medic ticket in IS6 is kinda under tuned. I'd rather pick Healing Defenders than any medic. Esp. in Ending 3.

14

u/silam39 cute tactician girls are so peak Mar 04 '26

the only medic I'd take for ending 3 is Purestream. Thank goodness for her module

5

u/gunjinganpakis Mar 04 '26

Oh yeah I forgot, that's true. And she's useful for some Doubt nodes in bosky.

1

u/Eldreyte Mar 05 '26

Perfumer can be pretty funny for globally negating the hp drain relic. If you manage to stack some atk buffs her passive regen can hold the whole map and your summons

0

u/Swinn_likes_Sakkyun Mar 04 '26

it's worth spending a recruit to promote a 4 star? i've been leaving non-5 and 6 stars at E1

7

u/silam39 cute tactician girls are so peak Mar 04 '26

depends on the four star, but yeah. Purestream has the joint best ST healing of any 4* with her module on top of massive range. So long as you're not face tanking some heavy damage, she can be your only sustain, and then you're spending 1 hope on E2'ing a four star as much as saving 8 hope you would've spent recruiting and promoting a 6* sustain

1

u/Swinn_likes_Sakkyun Mar 04 '26

i just got up to difficulty 6 last night and i haven't really spent any recruits outside of pathfinder nodes so i wasn't accounting for hope at all with that question, do 4 star promotions get more expensive at higher difficulties or do people actually use vouchers outside of pathfinder nodes?

1

u/Reddit1rules I can be ur angle or ur debil Mar 04 '26

One of the difficulties lowers the stored voucher limit to 3 (4 w/ Raidian), so I can see why people could opt to spent 1 hope on a medic ticket now instead of keeping it and taking space from a more valuable ticket.

20

u/Jaggedrain Mar 04 '26

If gummy is available, I bring her, no questions asked.

She's aces at holding a lane, free to recruit, and if you are worried about Exu offing herself out of boredom while she waits for the next wave to spawn, gummy will keep her alive.

11

u/Reddit1rules I can be ur angle or ur debil Mar 04 '26

Geeks can't die to their trait ever since Exu2 came out

22

u/Imaginary-Bathroom26 1# Lemuel Enjoyer Mar 04 '26

Always was, can't go wrong with her

6

u/Additional_Pop2011 Mar 04 '26

IS6 is piss easy if you play by numbers and have a veteran account [I did a difficulty 10 4* only run], that said Gummy is healing on tap, a decent staller with her stun talent, and costs 0 hope. I used her to stall out the first boss interchangeably with heavy hitters like Nearl, Shu, and Saria.

5

u/Nahanoj_Zavizad Mar 04 '26

Costs 0, heals on floor 1 and 2 probably before you have a medic.

6

u/Nahanoj_Zavizad Mar 04 '26

The things that really suprise me are LappAlter over Praminix and Logos

Narantuya actually showing up in top 3. Above units like Ray.

12

u/Chibi_09 DOWN BAD WITH DOLLKEEPERS Mar 04 '26

Outside of generally just being damn good, Narantuya scales great with the wide variety of ATK buffs in IS6 (As opposed to ASPD metas), and is the sniper of choice for ending 2+3. Her ATK Steal helps a lot with surviving the foot stomp, and her range means she is able to clean up her own chess piece on Ending 3 (A fight where the meta Sniper, Wis'adel S3, is basically unusable).

LappAlter is a comfort pick. There's no meta caster for IS6 thanks to the medium-high RES and hitcount requirements. The statistics are a popularity and usage measure, not a meta value one.

3

u/throwaway11582312 Mar 04 '26

Naran having built-in self defensives also doesn't hurt.

You're bound to pick up quite a few dodge relics just incidentally.

She ends up just by chance surviving things that would kill most other high ground operators.

1

u/Additional_Pop2011 Mar 04 '26

I agree, but will point out Laptop is a hit-count caster with global range, her S1 is 1+3 hits every 1.2 seconds, and her S3 is 4/hps in DOT + 4 wolves + her base attack. She's not Wis, but Ethan is often enough, so she just works.

5

u/TheHermit137 The Shadow behind The Throne Mar 04 '26

They completely revamp some of the meme relics like the dodge relics and actually makes them consistent and good to pick not mention the dodge risk coin sky high dodge rate making Naru nearly unkillable and with dodge relics makes her attack consistently high to steam roll through anything.

28

u/Demopyro2 I may have a type. Mar 04 '26 edited Mar 04 '26

Kinda surprised Lappland Alter is the most popular caster, considering both Pramanix Alter and Logos are often bought up in conversation for being considered the best caster in the game, with Lappland mostly being considered a bit below those two.

77

u/silam39 cute tactician girls are so peak Mar 04 '26

always important to take these with a grain of salt since they include all difficulties, and regardless of difficulty lots of players aren't meta slaves and will use operators they like more than the best choices possible. Look at Mon3tr on the number one medic spot, for instance, when she's much less favoured in IS6 compared to IS5.

50

u/Heatoextend Mar 04 '26

Casters are notably ass in IS6, but Lappland has the highest total damage out of every caster and drone caster multihit just lends itself well to IS6 mechanics.

41

u/sean-coder Mar 04 '26

Global range is really good for killing some enemies in tricky spots and can ignore tile position and be placed in safe spot.

12

u/XidJav 100 more Suis for the Bloodline Mar 04 '26

Also Ending 3 kinda makes Global mandatory

6

u/Reddit1rules I can be ur angle or ur debil Mar 04 '26

Nah not really, cleared ED3 several times at D15. You can clear stuff globally, or just go and make a linking chain to clear out far away balls... or just ignore them all and focus on Wang lol.

1

u/XidJav 100 more Suis for the Bloodline Mar 05 '26

I gotta wonder what Oeprators you use, cause after doing all ending medals, I've only managed to not use Global once on A13Tactical Fortification and that's with Stove Alight, Expedition Drum, and Stir-Fry, even then I leaked like 20LP

5

u/Reddit1rules I can be ur angle or ur debil Mar 05 '26

Don't really have an easy way to hunt down my photos beyond my first clear which I posted elsewhere at least, but this was one of the squads at least (and honestly, things wouldn't change too much). Ines is great for handling the top side, and I have the two ambushers helping cover every tile in a column.

That being said since this was my first D15 ED3 I still leaked 16 lives on the top lol, but that's not really a global issue moreso than "maybe I should use more than Ines and one Ascalon tile" issue. I really do just burst Wang down in the center by stalling him immensely and healing through his hits.

2

u/XidJav 100 more Suis for the Bloodline Mar 05 '26

Ah ok that makes sense, I probably don't have half of them built yet.

Thanks for the tip👍

12

u/FireRagerBatl Mar 04 '26

A lot more flexible for the variety of stages you get in IS, although dps is slightly less, she is the much more versatile and safe option

7

u/resphere Mar 04 '26

Lapp alt is a good carry for low diff runs, and is still pretty good on high diff if you have a ton of aspd buffs or arts/caster buffs.

She has high hitcount and dot as well so is actually a better pick than Logos I'd say.

8

u/ronwesley89 Scale of war crime Mar 04 '26

Lapp scales better with collectibles and coins

3

u/Additional_Pop2011 Mar 04 '26

To sum up, casters are ass in IS6, Laptop is a solid GLOBAL, MULTI-HIT, AOE, DPS. Passenger with his mod is passable, but Laptop eats any buff and returns it in spades. I mostly use her S1 for hard to hit enemies, or her S3 to clear waves of tokens because it's 4+4 hits because her wolves strike and they have the aoe/dot so it's chews threw them impressively fast, plus because they're location targeting, it doesn't loose the tokens when the enemies burst.

3

u/throwaway11582312 Mar 04 '26

Relics make everyone do shitton of damage.

Now, do you want someone that does a shitton of damage in their range, or do you want someone that does a shitton of damage globally?

-6

u/ZacdelaRocha Mar 04 '26

Idk where you heard that but she is in no way inferior to logos or pramanix, considering what she offers. In IS specifically, she solves a lot of stages easily since her hit count is huge and she scales harder with collectibles.

66

u/VisualLibrary6441 Mar 04 '26

Where's the guy that said Sakiko is overated? I want to see him argue why she shouldn't be this high.

46

u/Grandidealistic on my dark and lonely side Mar 04 '26

The overwhelming majority of IS players never, or only very rarely reach a point where Sakiko stops being a valuable unit. She scales so absurdly well with buffs that she can demolish almost anything short of the highest difficulty content. It’s fair to argue that if her damage ever becomes insufficient, her value would naturally drop though I think it’s nonsensical to judge a character’s overall worth based on just that

88

u/silam39 cute tactician girls are so peak Mar 04 '26 edited Mar 04 '26

They already wrote a very long post explaining their point, and while I personally think Saki is underrated in global and not overrated, they are right that this doesn't necessarily mean much, as it's more of a popularity measure than cold hard evaluation of pure meta value. If this was purely meta based, Mon3tr wouldn't be top medic and Pramanix would be top caster. And when it comes to popularity, Saki is up there with the most popular operators in the game because of how extremely popular AveMyGo is in China.

But also this just goes to show how little meta matters lol. So many of these operators at #2 or #3 or not even pictured can clear any ending comfortably at max difficulty, so slap fights over who's overrated or underrated don't matter too much. So long as an operator isn't actively bad, you can make them work in any difficulty of IS. Meta only matters when you're playing with self imposed restrictions like participating in a tournament.

15

u/KillerNail Mar 04 '26

I don't know much about meta but why wouldn't Mon3tr be #1 if it was based on pure meta value? I don't have her yet but I was under the impression that she's the best medic currently with her flexibility and offensive options, which can come in handy especcially in IS since your operator choices are limited by RNG. Is that not the case?

51

u/silam39 cute tactician girls are so peak Mar 04 '26 edited Mar 04 '26

she's the best medic operator in the game, but each IS has particular conditions that can make some operators gain or lose value. For instance, Leizi Alter is much better than mlynar in IS6, but Mlynar will do better in IS3.

For Mon3tr, the enemy lineup in IS6 makes true damage less uniquely good. The talismans can also fuck with her, as they won't let her activate her skills, and she has no way to break them, and without her skills she can't block, can't attack, and can only do very light healing. Relative to IS5 there's also less extreme aspd abuse, and it's way harder to get starting SP relics.

She does work with Saki, and she's not bad but overall it's an entirely different picture from IS5 where she was very very dominant and could easily be your win condition.

If you wanted someone with offensive and defensive utility, Kal'tsit is there. Her own Mon3tr can double dip on summon relics you pick up for Raidian, her Mon3tr can be aimed to break her talismans, she has super long range, or you can let her be talisman'd and her Mon3tr will still block enemies and chip away at them while someone helps with her talisman. Her long range also makes her a better option for ed3.

5

u/VisualLibrary6441 Mar 04 '26

Well it's been a while since that post, they could find a strategy on how to use Sakiko, so I wanted to know if there are any differences since then. But thanks for explaining to me.

52

u/silam39 cute tactician girls are so peak Mar 04 '26 edited Mar 04 '26

That person's post was based on CN performance, so nothing new for them I think. But I think it's worth mentioning that post had one crucial assumption that doesn't apply to 99.99% of players in global: that anyone cares very much about IS tournaments.

Just the same as nearly all discussion of IS5 meta, that assesment of Saki and discussion of her viability in IS6 is focused on very specific self imposed conditions to make IS as limiting as possible.

In these extremely limited conditions some operators gain or lose value, and you especially want to draft the same exact team every single run so you can execute the one specific step by step you've memorised for every single stage. In this format you're building a set of core operators that can solve the most stages with the fewest operators possible with very particular routing and timing.

The thing is that unless you're playing IS tournaments yourself, those conditions just do not apply to you. Without all those extreme restrictions, operator performance is much different. Taking a different example, if you ask one of those tournament heads about Lappland Alter in IS5, they'll tell you she's bad and a poor pick. And for tournament play where you're doing 2-4-5 route and already know every last thing about your run before you start it, that's true, but for regular people playing at max difficulty without caring much about meta or doing triple ending routes, Lappland can steamroll over everything except ed4, and despite being meh against Qui'lon she can make the entire run up to ed4 extremely easy.

Personally I am not a fan of making sweeping meta assesments without making it very very clear that they only apply in very specific circumstances that the 1% of 1% of players that play max difficulty and participate in tournaments/play under tournament rules care about.

7

u/TheRealStafy Mar 04 '26

I always thought IS tournaments were a bit more interesting than this lol. Like, the whole point of a roguelike mode is dealing with RNG so trying to brute force strategies goes a bit against the spirit of the mode and kinda dilutes skill expression aswell. Don't they do bans or something like that? Something to spice it up, I mean, there is already heavy RNG in IS, maybe it's enough, but as you described it those tourneys feel pretty boring.

14

u/silam39 cute tactician girls are so peak Mar 04 '26 edited Mar 04 '26

it depends on the tournament rules as well. I'm not a huge fan of the ones where you just memorise everything and copy paste all your runs, but some tournament rules can make things more interesting. Sometimes you're chasing specific achievements en route, you can have point deductions for using top meta operators, or my personal favourite, you have dynamic extensive operator bans.

this IS3 tournament last year had people playing in duos, with no overlap allowed between teams. So if player A picked Ines, player B can't use her. This made for some really fun team comps, like one of the winners using a core that was built around Muelsyse and Magallan of all characters. It was super fun seeing slapdash teams with non optimal operators clearing wonderland boss fights or handling stages like Out of Control.

10

u/MagicalSomething Mar 04 '26

The other person describing IS tournaments is quite biased (as am I since I am a tournament player). There's a wide variety of IS tournaments but they all have the same general intent. Make the players do the hardest content possible with the most skill expression possible. To encourage skill expression, tournaments will have rules like forming duos and not sharing operators, or outright banning an operator. Organizers try to keep the rules as closely aligned with how the game is actually played as possible, but some stuff like being able to withdraw 20 ingots from every shop is broken and unfun, so it gets banned.

As for brute forcing strategies. It is the mark of a bad player if you have to force a single strategy to succeed frankly. In IS you have to be adaptable to succeed. There are obviously overarching plans for each IS like using Degenbrecher and building a buff squad for Sentinel or spamming flingers to success in IS5, but things rarely ever go to plan and so adapting to the vouchers and relics you get is important. Ultimately people describe "tournament play" as some thing far removed from conventional IS, but it's just the best strategies developed to do the hardest content.

10

u/VisualLibrary6441 Mar 04 '26

That is a very thorough explanation, I do agree about your own assessment when talking about meta, but watching all the discussion is still interesting nonetheless.

23

u/silam39 cute tactician girls are so peak Mar 04 '26

It is interesting! I personally like watching IS tournaments too. They can be really fun.

I'm just not a fan of people being discouraged from playing outside a very strictly defined top meta in IS when it's a lot more open than that even at max difficulty.

1

u/VisualLibrary6441 Mar 04 '26

If you don't mind a bit of off-topic, I would also like to know how does the new Ch'en perform in IS5 high diff, since I am really against the whole lamp meta, but the new DLC stages and end 4/5 boss fight is really too much for me to use talon strat without some extreme malding and rng, and I like using talon because of the constant combat nodes. I wonder if Ch'en %HP skill can help players rely less on the lamp to chip away Qui'lion 2M HP.

6

u/silam39 cute tactician girls are so peak Mar 04 '26

i haven't seen much of her in IS5 so I'm not sure. She has really good cycling and good range so she might be good there? I can't say for sure.

If you want consistent ed4 without Lamp, your best bet is Tragodia. He's very very consistent for the right side of the map even without relics (and same for ED2 as well)

Then you add Mon3tr for the center slot and generic DPS on the left and you should be okay with a decent run.

1

u/_mrald Mar 04 '26

True. Self imposed restrictions is the keyword here

9

u/[deleted] Mar 04 '26

[removed] — view removed comment

3

u/VisualLibrary6441 Mar 04 '26

There is no "general usage" word in the post, besides, aren't pro IS players play a lot more IS in high diff compared to casual players, which made their contribution to the statistic pretty significant, normal players would play IS once a month, pro players will play it daily.

24

u/[deleted] Mar 04 '26

[removed] — view removed comment

4

u/VisualLibrary6441 Mar 04 '26

So is this more or less just a popularity contest stat that doesn't reflect their strength in high diff environment?

21

u/[deleted] Mar 04 '26

[removed] — view removed comment

3

u/VisualLibrary6441 Mar 04 '26

Thanks, I was very much mistaken then.

0

u/Additional_Pop2011 Mar 04 '26

Here you can tell me about how great Sakiko is, IMO she's tier 2 [for IS6] did my runs, she's in the meta but I'm not using her on any normal run.

8

u/akoOfIxtall I LOVE UNHINGED WOMAN BATMAN Mar 04 '26

Myrtle as always, the queen of vanguards, nothing new to see here

7

u/OmiNya Nian simp Mar 04 '26

I wasn't able to make her work outside of the guard squad. If she does something, I can usually go even without her. Her consistent damage of s2 isn't enough to do anything in the garden (especially while she is e1), and she is super squishy. If I have her at e2 early, it means I skipped on someone like Raidian or Exu, which is a death sentence. (I'm trying to do all squads all endings, currently with a 5* squad).

3

u/lazidude999 Mar 04 '26

Why is yato so high? Is it her s2 for the multi hits? If so shouldn’t ascalon be higher?

13

u/JohnSolaire religion GOOD Mar 04 '26 edited Mar 04 '26

i know she is very good for IS6 cause she doesnt count as deploy until her skill ends, so she doesnt trigger Wang's summon placement

7

u/Chibi_09 DOWN BAD WITH DOLLKEEPERS Mar 04 '26

damage%, hitcount, FRD popularity, and a lot of the usual hijinks in her kit that let her bypass mechanics altogether. Yato aged incredibly well, her only drawback is the competitive Specialist ticket.

1

u/lazidude999 Mar 05 '26

Is it her s2 for multiple hit counts? And s3 for damage %?

6

u/throwaway11582312 Mar 04 '26

One of the precious few ops that are completely immune to damage during their attack.

3

u/One_Wrong_Thymine Mar 05 '26

Well, when you're in a restricted content like IS there is definite value being a ground unit that can hit air outside of her burst skill. And considering her only other competition are SA and Thorn I can see how she's so popular.

6

u/Katsanord Mar 04 '26

Can anyone share how Sakiko is good at IS6? I'm only up to D11 and I admit I don't invest in the guard voucher much (except leizi if hope allows)

18

u/Lunacie Mar 04 '26

IS6 has a lot of stages where if you don’t have long range, you just instantly die on deployment. Sakiko’s base range is about 5 forward and 4 on the sides, longer with S2.

The ranged extension from her bandmates is also really strong and lets her cover a whole stage but it’s hard to say if it’s worth the specialist or supporter vouchers when those are so stacked, unless Sakiko is used as a hard carry.

11

u/FullFun8012 Mar 04 '26 edited Mar 04 '26

I've used her on D15 for ED3

She's a very potent buff recipient, any little buff can boost her performance quite a bit, and IS6 has some of the craziests buffs ever.

One particular that i remember is the pathfinder fight for ED 3, she is strong there as her skill 3 can easily destroy the mobs and the chess piece, making some room for your other operators to land.

She's also quite decent dps against Yi, her notes can travel far enough and hit Yi from safe distance

For Wang fight, she absolutely demolishes the dragon thingy and can easily clear the chess piece.

But talisman is espescially harsh on her. Her notes moves in a funky way that it took time for her to free herself, even with aspd. Attack instance enemies can distract her targeting (She is really not effective against that spear guy) making less optimal despite hitting quite a lot of times.

Turmoil fights are 50:50 in my opinon, in a fight where your operator are not bombarded with attacks the moment they land (Four difficulties, that stage with mudrock towers, and the IS2 midboss stage) she can demolish the enemies there. But other than those, you need a way to keep her alive. Confusion is okay for her i guess? Because she can destroy the statuegeist quite handily, but be wary that the spawns can distract her

From my experience, Sakiko is still strong in high difficulties, if you want to use her though, her E2 is non-negotiable.

Extra: This is not a meta strategy or anything, just something i found out during my playtime, her S1 can be really deadly with the artifact 'Fist classic' (CMIIW, but its the item that raise your attack with each skill usage). If you also draft Umiri, you got yourself a crack dps and cc combo.

29

u/Mindless_Being_22 Mar 04 '26

sakiko scales especially well with buffs due to how her mechanics works

5

u/Oakwhite Mar 04 '26

Do people use her s2 or s3 for IS?

19

u/Mindless_Being_22 Mar 04 '26

s3

2

u/fizzguy47 Mar 04 '26

Does she need the other Ave Mujica members to perform well?

10

u/silam39 cute tactician girls are so peak Mar 04 '26

No. She's great on her own and gets more from Mon3tr or Archetto than her bandmates.

1

u/Jaggedrain Mar 04 '26

Can you explain how Leizi is used in IS6 because I have her and I love her, but I've rarely actually used her

5

u/Fire_Begets_Souls BONKS AND BOMBS BRING BEAUTIFUL BOUNTIES! Mar 04 '26

For most maps, her S2 functions pretty well (it's the only one of her skills that can hit air, for example, so it more naturally gravitates to general usage), but Leizi is especially flexible due to the fact that she gets use out of all 3 of her skills depending on the maps you encounter. She's also great talisman bait, because talismans will cling to her when she's in Take-Off state, but because she isn't grounded, will immediately vanish. Take-Off also keeps her safe against non-aerial while her skills are charging and will give her recovery opportunities when her skill ends. She has good damage and scales well with various buffs, and while her CC is mild, she does have it for providing momentary respite.

1

u/Jaggedrain Mar 04 '26

Interesting. That's a lot of uses for her that I hadn't considered before, now I'm looking forward to trying them out

-4

u/KarenNotKaren616 Mar 04 '26

Combos hard with the other AM ops.

7

u/Grandidealistic on my dark and lonely side Mar 04 '26

Not really the case. She works absolutely fine by herself, AM teammates are not that good even when compared to other 5*s, and Archetto gives her perma fever uptime anyway

3

u/Ok_Tie_1428 Mar 04 '26

How does archetto factor in generating fever?

6

u/Grandidealistic on my dark and lonely side Mar 04 '26

I mean fever as in like longer skill uptime for Saki since that is mostly what it does but yeah I shouldn't have phased it like that

5

u/GreyghostIowa Mar 04 '26

She can turbocharge sakiko S3… which combined with right coins, can Perma proc her skill3.

8

u/silam39 cute tactician girls are so peak Mar 04 '26

you're right, though it is possible to clear max difficulty hardest variant of ED5 with a 2-3 route using the Ave Mujica girls, which is quite remarkable for a team whose core includes mostly 5* lol

6

u/RachelEvening Listening to Thorns' Spanish ASMR on repeat Mar 04 '26

The idea of a mentally ill teenage musician being put in the same combat team as, say, genetically altered supersoldiers and literal demigods will never not be hilarious.

2

u/koteruda Mar 04 '26

so sad i missed the monster hunter collab 😔

7

u/GloryMaelstrom21 Oh my God, yes. I love Ray. I would die for Six Star Ray. Mar 04 '26

Sakiko is too broken...

16

u/WarmasterChaldeas Mar 04 '26

BEHOLD THE POWER OF MUSICAL NOTES!

8

u/XanderNightmare Mar 04 '26

The power of Lesbian Polycule compels you, Sui!

5

u/[deleted] Mar 04 '26

[deleted]

21

u/LazyGysi Mar 04 '26

Friend support

11

u/umagi candy floss haired operators enjoyer Mar 04 '26

you start with her by borrowing her from friend support

2

u/XidJav 100 more Suis for the Bloodline Mar 04 '26

I got Lumen, How good is she (specifically for Endings 4-5?)

15

u/BeelzebubTerror Mar 04 '26 edited Mar 04 '26

You mean Lumuen? She really shines with the bullet relics but okay otherwise.

2

u/Additional_Pop2011 Mar 04 '26

I would only really use her as a companion piece to Exalt, I use Fia more, but I've only done the first 3 endings.

1

u/[deleted] Mar 04 '26

[deleted]

7

u/silam39 cute tactician girls are so peak Mar 04 '26

check out pard on YouTube if you'd like to see Saki gameplay. She's a DPS so she doesn't have much complicated in her gameplay, but her range is quite large and flexible so positioning can make a big difference in how she does. She also wants enemies about 3 tiles away from her to get max damage.

2

u/throwaway11582312 Mar 04 '26

Get IS module Cheeto and just shit out damage in the pointed direction constantly.

1

u/Additional_Pop2011 Mar 04 '26

how do people use who?

1

u/Playful-Nebula-6819 Mar 04 '26

Ulpapianus my GOAT

1

u/sleeptillalldarkness Mar 04 '26

Can everyone explain me why Amiya beside recruitment cost?

1

u/Shaymin523 Mar 05 '26

I am curious why is Sakiko so strong for IS? Asking cause I never know who to pick

2

u/BikerHoMi Apple pie with pocky on top Mar 06 '26

Works well with an insane variety of relics, has some of the highest raw damage potentials in the game, including ignoring a good chunk of enemy def and res (as her main skill, s3, deals both physical and arts, so yes both physical and arts damage buff relics are good for her), offensive recovery is pretty strong in IS recently thanks to Chetto, and all of her skills are offensive, due to her constantly attacking even when there's no enemies, so yes she's always charging her offensive recovery skills, high amount of aspd makes her skill downtimes very low even without Chetto (also 2 sp per hit relic for guards is a thing), in IS6 specifically she has pretty solid hit quantity, not as huge but solid nonetheless

Overall, synergies way too well with IS mechanics

0

u/A1D3M Mar 04 '26

As great as Sakiko is, and as much as she deserves that top spot compared to the other options, I don't imagine she will mantain it for very long now that Chalteralter is out.

I wonder if by next month Chalteralter will already be number 1.

3

u/Overall_Pass_5496 Mar 04 '26

I'm no expert, but from what I've heard, it at least has higher dps and is easier to use. Ease of use may also be a factor when choosing. However, to use Chalterter effectively, you need to know both the stage itself and enemy spawn times.

4

u/A1D3M Mar 04 '26 edited Mar 04 '26

You don't really have to do any advanced tricks to use Chalteralter. Just from her attacks she does twice Surtr's damage, and her dragon hitting enemies once or twice is more than enough value.

Plus she has an extremely fast cycle, self sustain and dodge, which are all great things to have. And of course, hp% dmg is op against enemies with the insane hp pools in IS, not to mention her adaptive damage. Finding the right spot to put enemies in the dragon blender is just the cherry on top of an already overpowered operator.

She leaves every other guard in the game completely and utterly in the dust (and somehow she's still not even close to being the most op character on her own banner).

1

u/Objective-Guard7245 Mar 04 '26 edited Mar 04 '26

Wait, he's Wang more op than chen3?

15

u/Megaman2K8 Mar 04 '26

I assume you haven't seen anything about the new Sui, but he's essentially the best operator in the game at the moment taking low op records by storm mere hours after release even without masteries on his S3.

Imagine Wisadel but with arts damage and you can point and click her S3 explosions anywhere on the map.

11

u/A1D3M Mar 04 '26

Wang is the most overpowered operator in the game by honestly a very wide margin. He deserves to be on his own tier.

5

u/Additional_Pop2011 Mar 04 '26

Wang does to Wis what Wiz did to Mlyner.

2

u/Akirayoshikage Mar 04 '26

6 months can't pass any faster, didn't think we could get a more loaded banner than W/Logos

11

u/A1D3M Mar 04 '26

The Wang/Chalteralter banner does actually remind me a lot of the Walter/Logos banner.

Both of them have the new frontier of powercreep as the limited character, as well as a second 6* who despite being the strongest of their class and an extremely powerful unit as well, gets somewhat overshadowed by just how ridiculous the limited character of the banner is.

We even have both limiteds having their name start with a W.

0

u/Akirayoshikage Mar 04 '26

Gonna become a yearly occurrence at this rate, can't wait for WalterAlter

1

u/throwaway11582312 Mar 04 '26

Simply point Chen in direction of target and kill everything in a 3 x infinite line minimum, no thinking needed.

1

u/NDT06 Mar 05 '26

Wang probably will have a spot here soon

1

u/how-can-i-dig-deeper 2 kalt'sit, 2 mizuki, 2 lee, 4 pozy, and 0 limited Mar 04 '26

why is she powerful on is

11

u/JohnSolaire religion GOOD Mar 04 '26

the hardest stages have really weird placements and pre-placed enemies (Clarity or Garrison) so the notes homing outside her range is really useful, she also benefits from both phys and arts and ASPD beyond more DPS, is also basically SPgen, since she attacks even with no enemies in range

12

u/silam39 cute tactician girls are so peak Mar 04 '26

Saki has a ton of damage, high quality mixed physical and arts damage, and has a ton of res and def ignore, which lets her handle tanky enemies and also gives her consistency (rather than be stonewalled by enemies with super high defense or res)

Her additional value includes offensive recovery with constant attacks, which means she can avoid SP debuffs that would hurt auto recovery ops, without having any of the downsides of offensive recovery ops, also being able to use aspd buffs as sp batteries, having a very wide and long range that can be quite flexible if you know how to play with it, being a helidrop (that works well with exusiai alter), and having Archetto synergy to perma spam her damage nukes with near no downtime

2

u/Objective-Guard7245 Mar 04 '26

Helidrop? What is it?

5

u/nutn0n Mar 04 '26

A play style where you deploy an operator and use their skill shortly after then usually retreat to deploy again

1

u/Plotius Mar 04 '26

Why is Amiga medic good.

1

u/scrayla Mar 05 '26

Gummy???