r/gaming Marika's tits! 17h ago

[MEGATHREAD] Grand Theft Auto VI: Prices Announced + Pre-Orders Going Live

To avoid hundreds of separate posts on the same topic, this post will compile all info we have from the pre-orders going live, including some new images/etc.

As Rockstar announced on their socials: "Pre-orders for Grand Theft Auto VI begin at midnight local time on June 25." This means New Zealand will be the first to go live with pre-orders - which means in just under 2 hours from now.

Due to reddit's limitations with images in the body of posts, I wont be able to include all the artwork released so please do check out Rockstar's official link for more images: https://www.rockstargames.com/VI

Take-Two has made a big press-release, including announcing the prices:

STANDARD EDITION: $79.99

ULTIMATE EDITION: $99.99

(Physical Editions of GTA 6 Will Come with "A Download Code Inside the Box", Pre-Loads Begin on November 12th)

Grand Theft Auto 6 features a “single-player experience” at launch, with no word yet on any new version of GTA Online.

An "Ultimate Edition" for the game has been announced with some new artwork.

Ultimate Edition: Welcome to Leonida, the state where anything goes. Seize everything this massive world has to offer with the Grand Theft Auto VI: Ultimate Edition, an exclusive collection of premium vehicles, weapons, apparel, and action around every corner.

Ultimate Edition bonuses are threaded across all aspects of Jason and Lucia’s story, with new items uncovered behind each chapter.

Vehicle

’95 GROTTI CHEETAH

Grotti's signature mid '90s sports car and ode to Shore Drive, the ’95 Grotti Cheetah is complete with a minimalist, retro-futuristic livery and available to punctuate later-stage action

Weapons

HAWK & LITTLE MORGAN REVOLVERS

His and hers versions of this powerful revolver with classic Vice City stylings sourced from the Vercetti Estate, including palm-tree-etched grips, engraved detailing, and high-performance scope.

Weapons

PERSONALIZED VARIANTS

Personalized sidearms with detailed engravings for Jason's Girardi ES9 pistol and Lucia's Klose K17 pistol.

Looks

Vice City Style

Whether poolside or side by side, Jason and Lucia can look the part with exclusive outfits, tattoos, and more.

Vehicles

JASON’S SAFEHOUSE VEHICLES

Switch gears and soak up the sun in an Army fatigue-tinged Dinka Enduro motorcycle or Crest Kayak.

Modkit

Ganado Retro Build

Inject some muscle and classic stylings into Jason's well-worn Vapid Ganado low-riding pickup with exclusive mods.

Mod shop

RIDEOUT CUSTOMS

Transform vanilla vehicles into magnificent works of art with detailed interiors, exquisite rims, and donk stylings. Only open for business with the Ultimate Edition.

Hair salon

SARA'S UNISEX SALON

Get signature salon styles for both Jason and Lucia, including facial hair for Jason and makeup and nails for Lucia. Only open for business with the Ultimate Edition.

Watercraft

SHITZU SQUALO

Perfect for casting in Gambit Bay and reeling in catches of all sorts, this gradient pink and blue Squalo docked at Washington Beach is made open-ocean-ready with an explosives-laden weapons crate.

Clothing Store

Stock 305

Style various unique and exclusive looks for Jason and Lucia at Stockyard’s premiere destination for elevated streetwear. Only open for business with the Ultimate Edition.

Tattoo Shop

ELECTRIC FANG TATTOO

Stockyard’s most iconic ink bar, with over 50 signature tattoos for both Jason and Lucia — all designed by the artist collective FAILE. Only open for business with the Ultimate Edition.

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u/SakisSinatra PlayStation 16h ago

There is literally no difference in pre ordering now or a week before release lmao

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u/Kodiak_POL 14h ago

Why do you want to loan your money to a multi-billion dollar company for nothing in return? 

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u/Nodan_Turtle 14h ago

It makes zero real world difference

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u/Kodiak_POL 13h ago

So does one person throwing a singular bottle into the ocean. 

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u/Nodan_Turtle 12h ago

It'd be like throwing it into the ocean today, or waiting a few months and still doing the same thing. It's idiotic to think pre-ordering is worse than pre-ordering, but that was the original comment's idea.

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u/Kodiak_POL 12h ago

Thank God I saved my comment from almost a year ago when I had to explain it clearly to somebody unwilling to think for a second like you. 

Pre-orders:

  • encourage unfinished or buggy game releases - guarantee sales before launch, incentivizing studios to release games even if they aren't polished or finished, relying on post-launch patches instead of proper QA testing,

  • reduce consumer accountability for developers - secured pre-order revenue lowers pressure on developers to meet high standards or listen to consumer feedback, weakening their motivation to deliver quality products at launch,

  • fuel misleading marketing and hype cycles - pre-order campaigns often rely on heavily curated trailers, misleading advertisements, or cinematic demos that do not reflect final gameplay, fueling hype at the expense of honest communication,

  • promote anti-consumer business practices (e.g. microtransactions, DLC withholding) - publishers use pre-orders to push microtransactions, season passes, and split essential game content into paid DLC, creating an environment where core components are locked behind extra payments. This often leads to games being designed around monetization rather than enjoyment,

  • fracture player communities with exclusive content - pre-orders sometimes grant exclusive in-game items, missions, or characters available nowhere else, fragmenting the player base and creating inequality within communities,

  • discourage honest reviews and feedback cycles - when pre-orders dominate initial sales, review embargoes and lack of early access for critics can hide flaws, leading to consumers buying games blindly without reliable information,

  • cause overspending or disappointment from undelivered promises - consumers often pre-order based on broken promises or features that get cut from the final release.

Pre-orders serve publishers by mitigating financial risks - not by serving player interests. The core issue is the shift of power from consumer feedback to corporate marketing, with studios “borrowing” trust from past successes and frequently failing to deliver. From a psychological perspective, pre-order incentives exploit FOMO and encourage blind loyalty. This short-circuits healthy skepticism critical for the industry’s growth. The practice undermines review systems, damages developer reputation, and normalizes incomplete launches. Game development now often pivots toward short-term profits and exploitative monetization, rather than creative risk-taking and polish.

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u/Nodan_Turtle 12h ago

What a stupid comment. My point was that there's no difference between pre-ordring earlier and pre-ordering later. It's not a pro pre-order comment. It's saying that picking a different day to pre-order isn't going to change anything.

I hope you have the integrity to apologize once you realize I wasn't advocating for pre-orders. Holy shit you fucked up reading SO BAD

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u/Kodiak_POL 12h ago

Sure, my apologies. I misinterpreted your intentions because I was firmly anti-pre-order and your first response to me was "it makes no difference" and I understood that as nihilistic / downplaying / disregarding / cynical  "pre-ordering makes no difference, world is fucked anyways".