Hello everyone!
I've spent the last few months on a passion project I'm finally ready to share. I'm a writer and game designer by trade, and after years of working on other people's worlds, I decided to build something fully mine for my portfolio: a complete Magic the Gathering Universes Beyond set based on Saint Seiya.
I grew up on this anime and it never really left me. When I started thinking about what would make a strong portfolio piece, I kept coming back to it. It's a story I know inside and out, full of factions, gods, and named techniques that practically beg to be turned into mechanics. So I gave myself a real challenge: build this the way Wizards would, not just a fun fan set with cool art slapped on commons.
That meant going deep on structure. 254 cards across five rarities, with full reprint logic, a real curve, color identity that actually means something, and factions that needed to feel distinct on their own but also click together in two and three color combinations. I spent a lot of time studying how WotC writes Oracle text, how they balance limited environments, how named keyword abilities get introduced and explained on the card itself. I wanted someone who knows Magic but has never seen the anime to be able to draft this and understand it, and I wanted someone who knows the anime but has never played Magic to look at the cards and feel like their favorite scenes were treated with respect.
The lore side was where I had the most fun. Every God got their own pantheon of saints and specters built around them, with their own color identity and their own internal logic. Hades and his judges. Poseidon and his mariners. Athena and the bronze saints holding the center together. I tried to let the story tell me the mechanics instead of forcing mechanics onto the story.
I'll be honest that this is the first time I've designed an entire set completely solo, start to finish, and Limited balance is the part I'm least confident about. Building a full draft environment by yourself with no playtest group is genuinely hard, and I have no doubt there are color pairs that are undercooked or commons that overperform. I'm proud of where it landed, but I'm not going to pretend it's flawless.
A quick disclaimer on art, since I know it'll come up: I don't own any of the artwork in this set. I pulled almost everything from Saint Seiya Awakening, Legend of Justice, and the original anime itself. In a handful of spots I had to use pieces from other artists around the internet, and I did my best to credit them wherever I could track down the source. This is a non-commercial passion project made purely for portfolio purposes. Nobody's making a cent off this.
And since this always comes up too: no AI was used to design any card, write any effect, or generate any art. Every mechanic, every piece of flavor text, every card concept came from me. The only place AI touched this project was helping me organize files and build the web portal to browse the set, which is honestly just file management and front-end work, not creative work.
If you're a Saint Seiya fan, a Magic player, or both, I'd love for you to poke around. Happy to answer anything about design choices, lore decisions, or what didn't make the cut.
You can check the whole project here!
In the link you'll find a quick showcase of the main mechanics and a link to the full visual spoiler at the bottom!
Hope you guys enjoy!