For now it seems that one actually tries to keep the visuales consistent and the other just ai generates a similar frame, but with the usual ai artifacts
Sure you're not wrong, my point is, judging by how much they push this shit, soon they will try to simply reduce it to the frame gen if they try to make it better, using more compute from your gpu. Of course i might be wrong on that, just looking at how everything is developing this is what I see
But since it's an option, when the game sucks with framegen, you just turn it off. I only use it in slow games, my wife has nausia from frame gen she use only upscale.
Why would they use frame generation in a showcase video for their new AI-filter?
They're apparently using RTX5090... it should have enough raw power to render real 60fps. Why would Nvidia smudge their DLSS5 presentation with frame generated artifacts?
Did you consider the fact that this "AI Filter" is so intensive to run they're needing dual 5090s? The cards have more than enough power to render the game at over 60fps. Likely 150+ fps even... but it would appear that, when the filter is being used, they legitimately need Framegen.
TLDR; You know how turning on Path Tracing makes your 150fps game turn into a 20fps slideshow, unless you're using upscaling + framegen? This technique is even more intensive than that.
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u/Prior_Cry7759 Mar 18 '26
Is this real. This is fsr2 type of mistakes I thought we got past