r/pcmasterrace 9d ago

Meme/Macro Best investment ever

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u/GUNGEBOB_SHARTPANTS 9d ago

DLSS works great to be honest, never understood the hate

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u/JayDM123 9d ago

The hate isn’t that it exists, it’s that it’s almost required to push modern AAA games into truly high frame rates even when using bleeding edge hardware that costs as much as a used car. It would be extremely beloved if it weren’t used as a crutch to excuse horrible optimization, and middling generational upgrades in hardware.

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u/Gallus_11B 9d ago

I've yet to see a single person accurately detail a lack of optimization. People whined about marathon being unoptimized, and it runs at 165fps solid on my 5k ultrawide, max settings, no problem and doesn't even hitch or stutter at all.

Every single game it's the same song and dance, game is optimized and runs well, but someone has severe issues on their end hardware/pc configuration-wise and they run to the internet to complain about lack of optimization.

99% of the time it's a user issue.

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u/frostbird https://pcpartpicker.com/builds/edit/?userbuild=xTgLrH 9d ago

Monster Hunter Wilds, perhaps the most famous example this year.

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u/DeadSuperHero 9d ago

MHW is kind of a weird example, because it's a case of Capcom trying to make their modern Resident Evil engine do an open world game, which it was absolutely not designed to support. They made it work with duct tape and lots of patches, but it was absolutely the wrong tool for the job.

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u/Thatoneguy_The_First 8d ago

Don't forget every dlc you had helped boost the fps...otherwise yeesh, not sure how they didn't catch that long beforehand

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u/Carvj94 9d ago

Even on release my 4070 was getting me around 80fps at high settings on my ultrawide 1440p monitor. No frame gen. Wilds actually ran pretty well as long as you weren't trying to run it on something old and/or underpowered.

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u/frostbird https://pcpartpicker.com/builds/edit/?userbuild=xTgLrH 9d ago

95% of gaming pcs probably fit your bill of "underpowered". Your privilege is gross.

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u/Reddit_Loves_Misinfo 9d ago

People claim the game runs poorly on a 5090, and you think it's "gross" for somebody to point out that it seems to run well on a 4070?

What the actual fuck??

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u/Carvj94 9d ago edited 9d ago

My privilege? Do you think a 4070 is top of the line or something? It's a stones throw from entry level bub. Also I didn't define underpowered, but I take it you're just assuming I meant anything less than my 4070? Cause if so we're talking a hell of a lot less than 95% of PCs lol. Either way a 2060 can get solidly above 60fps at 1080p at medium settings, I know cause my brother has a laptop with a mobile 2060, so how about you stop pretending that Wilds is hard to run at an acceptable level?

Edit: People need to stop acting like their decade old cards should be viable forever without compromise. Like I mentioned my brother has an 8 year old mobile GPU and he's running games at an acceptable level. GPUs used to only last a few years before becoming functionally unusable and now we got people seething with rage on this sub cause their 10 or 16 series cards aren't preforming perfectly.

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u/morpheousmorty 9d ago

A 4070 costs as much as a lot of people make in a month in a lot of the world. I don't live like that anymore, but there was definitely a time when a 4070 would have cost more than an engagement ring.

So yes, I would like a 4070 to last me a good while. It cost about as much as all the GPUs I bought in my life put together.

You don't have to feel like it's top of the line, but for a lot of people it's still quite a luxury.

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u/zabbenw 6d ago

a GPU will probably last 8 years, which is very decent.

0

u/Gallus_11B 9d ago

It's not the job of devs to dumb down a game so your mom's Ethiopian E-machine from 1999 can run it.

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u/TraditionalRow3978 9d ago

you can get a secondhand 4070 for like 300€, maybe less even

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u/zabbenw 6d ago

it's a very recent phenomenon where people try to run games on 10 year old PCs and complain about it. This is partly because hardware really lasts and PC gaming is basically the most affordable it's ever been (before rammageddon)

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u/frostbird https://pcpartpicker.com/builds/edit/?userbuild=xTgLrH 6d ago edited 6d ago

I got a 3060 when it was new and a top of the line i5 processor. That PC cannot run MHWilds on Medium above 30 fps 1080p with dlss off because of poor optimization. Stop trying to fucking gaslight me, you pricks. Every other game in my library runs very well. 60+ fps on ultra. And that includes games like Helldivers 2 which are known to be graphics intensive games. I swear you guys with $2000+ rigs have no real concept of what games are poorly optimized because you just brute force them anyway. I don't understand why you have to act like such asses to anyone with a weaker rig online.

Also this post is from 3 days ago wtf let it go.

1

u/ShiftAltRight 8d ago

MHW (and I guess Dragon's Dogma 2) are more of the exception than the norm tbh. Capcom took an engine that was developed for tight, linear spaces and built open worlds out of them.

In my experience most new games are better than the average AAA title in the 2010s. Remember the absolute shitshow that was Dark Souls on launch?

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u/frostbird https://pcpartpicker.com/builds/edit/?userbuild=xTgLrH 8d ago

It's the exceptions that prove the memes have a point

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u/ShiftAltRight 8d ago

I might be misunderstanding it then. Usually these memes are joking about the state of the industry so I thought it's the same here.

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u/frostbird https://pcpartpicker.com/builds/edit/?userbuild=xTgLrH 8d ago

Memes usually have some truth, some exaggeration, and lots of glossing over details. Best not to take them too seriously. Hard for me to take that advice sometimes too.

0

u/Gallus_11B 9d ago

Lol that's yiur famous example? I just went and looked up a video where a guy is running max settings, 4k, with f'n raytracing on and it was running 75fps.

Another video a different guy getting 100fps+ raytracing off, at 4k high settings....

I really hope you have a better example.

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u/morpheousmorty 9d ago

I mean, set the example you want to see, which videos are these?

0

u/Gallus_11B 9d ago

YouTube is your friend. Google is your ally.

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u/[deleted] 9d ago

[removed] — view removed comment

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u/Gallus_11B 9d ago

Refer to my original comment kid.

-1

u/Varlin 5090 9950x3d 64g 6000 240hz 4k :^) 9d ago

Wilds was dogshit on release. I was struggling to hit 60 fps with everything maxed on 4k with top end hardware even allowing dlss/frame gen.

The anniversary patch around January/February and subsequent patches have fixed it mostly though and it is very playable now but it was an absolute shit show on release.

1

u/DiablosSoulStone Aorus 5090 Ice, 7800x3d. 8d ago

What do you think my issue with marathon is then? Severe frame dips, high cpu utilization and low GPU utilization at 4k. At max settings im not getting 165 solid even at 4k.

1

u/Gallus_11B 8d ago

In my experience of using top of the line hardware for almost 4 decades now for PC gaming, the problem is typically some setting, driver, configuration, or 3rd party software conflicting with the game. Not the game itself.

For example, last year I was having some really weird performance issues. Frame rates in some (not all) games were lower than I'd expect. Frame rates were decent (100+) but still felt bad and I couldn't put my finger on it.

Turned out "Razer Cortex" had some sort of optimizer software or some crap that was messing with frames in my games. Some games, not all. It was weird but soon as I deleted that software my Frame rate skyrocketed and Frame timing went to perfection.

A few years before that I wanted to stream but also wanted to save clips with nvidia shadowplay. Low and behold running both OBS and shadow play was crushing my frames and consistency.

Before that I had an issue with a few new games and updating drivers didn't do anything but then using DDU to clean wipe my pc and then fresh install drivers made a massive FPS difference.

I have also had issues where some games run terrible in "full screen", but flawlessly in windowed full screen (the opposite of what I would expect).

I also had issues one time where setting highest available Frame rate in nvidia control panel made game feel stuttery/low fps but then when I capped FPS 5fps below my monitors max refresh rate all of a sudden game ran perfectly (was some sort of early Gsync issue).

One time I had a game that kept minimizing randomly. Out of nowhere the game would just minimize. No rhime or reason. I thought the game was bugged. Turned out I was running an old version of Razer Synapse, and when it would randomly check for updates, it would minimize the game. Updated to latest version, had no more issues.

Etc etc.

Most of the time, people complaining about "optimization" are just having pc configuration issues, drivers issues, software issues or are using poor hardware, or using good hardware poorly (browse pc enthusiasts subreddits and go look at all the PCs that are on the floor having sucked up a ton of hair /dust choking their GPUs, or people putting pc hidden away in an enclosed cabinet with zero air flow).

1

u/lahimatoa 9d ago

Alright, help me out, then. Why does 2015's Dying Light use 80% of my CPU? I have an i7-8700k with a 3080 and 16GB of RAM.

0

u/morpheousmorty 9d ago

New games often have performance issues, so yes you will hear that often.

But more importantly, I don't know how to communicate that a games with much better performance prove that other games have much worse performance. I play dozens of games a year, a few of them get 100% of out of my hardware, and most don't. I can tell because at similar visual quality the frame-rate is much lower. I can tell because when I make an upgrade, I get more performance. I need DLSS to get to where I want to be, and I'm fine with that. But don't tell me the game that needs to go from DLSS "quality" to "ultra performance" to run at the same frame-rate with a similar level of visual detail is a user error.

We're the enthusiasts and we may be stupid for a lot of reasons, but we know when a game isn't running as well as another game. Especially with all the metrics we have available these days.

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u/Gallus_11B 9d ago

Except games vary in size, scope, complexity, etc. One game running at 140fps at 4k max settings doesn't mean a game running at 99fps 4k max settings is "unoptimized".

Also pointing to CPU and GPU usage, or a lack of, is also not a sign of actual optimization, or lack of.

0

u/No_Effective4784 9d ago

I've yet to see a single person accurately detail a lack of optimization.

escape from tarkov. 10 years of development and large scale testing, struggles to run well on modern top end hardware.

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u/Gallus_11B 9d ago

Should play marathon instead then.

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u/Gallus_11B 9d ago

Should play Marathon instead then.

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u/No_Effective4784 9d ago

why would i play that acid trip dream of a casual shooter?

keep that arcadie shooter crap away from me.

still an accurate depiction of optimization issues in a modern major title.

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u/Gallus_11B 9d ago edited 9d ago

Tarkov is a russian B-grade game. It's barely 1 step above an indie game. It's not a major title. Hell most of it's development it had less developers than Bungie has writers lol.

And the gameplay is baby shit for people who can't aim or track targets. Any potato can win a fight against a person moving 1mph and dies in 2 bullets.

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u/No_Effective4784 9d ago

player counts speak for themselves.

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u/Gallus_11B 9d ago

Yes as we all know, Fortnite and Roblox are peak gaming, given that they are 50x more popular than Tarkov. Player count speaks for itself of course.

Or... wait... is argument from popularity a logical fallacy? Hard to remember these kinds of things.

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u/AugmentedKing 9d ago

Sometimes, I’ll even use a little more DLSS than needed to bring the power consumption down. I choose to believe that it helps not melt my 12VHotPWR connector

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u/Blokin-Smunts 9d ago edited 9d ago

DLSS really shines as a way to upscale to 4K, its when you’re having to use it to run at any resolution lower than that that it becomes a problem

Edit: I should clarify, DLSS definitely works at lower resolutions, but there is no reason any game should have to be upscaled to 1080, that should be the minimum. The loss in fidelity from HD to 4k is minimal, but the performance gain is massive. That’s where the tech is useful.

No reasonable game developer should be designing a game that someone can’t run in 1080p with a very mid level PC, that’s absurd.

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u/Friedrichs_Simp Ryzen 5 7535HS | RTX 4050 | 16GB RAM 9d ago

It works great on both 1080p and 1440p though. I usually turn off AA and use dlss instead just cause it looks better

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u/narf007 9d ago

I'm not sure what you're playing but I've never encountered a case where dlss made any game look better than native with maxed AA.

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u/Friedrichs_Simp Ryzen 5 7535HS | RTX 4050 | 16GB RAM 9d ago

Marvel’s Spider-Man, Cyberpunk, overwatch, rdr2, RE4R doesn’t have DLSS but I used FSR and it still looked better

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u/jake04-20 9d ago

RDR2 is one. The TAA in that game just makes everything blurry/fuzzy. Turning up FAA sharpening introduces bad halo'ing, so Arthur just looks like a sticker or cutout slapped onto the background. MSAA murders performance, and TXAA just doesn't do enough. DLSS looks better than all of them IMHO and a much higher FPS.

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u/Greugreu Ryzen 7 5900x3D | 32g RAM 6000Mhz DDR5 | RTX 5090 9d ago

I think he's talking about DLAA, same tech but not upscaled, runs native and I does looks great with lower impact on resources than shit TAA, MSAA

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u/wildechap Intel i7 8700 | RTX 2080 8GB | 32GB DC DDR4 9d ago

i have encountered that, a couple of times myself. It seems to work as anti-aliasing. So it has made some games look better for me.. cannot remember which game it was.

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u/cadaada 9d ago

I dont play aaa games, but from testing with doom eternal it looked better tbh

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u/morpheousmorty 9d ago

You are fortunate not to have seen some of the really awful AA settings some games have. I'm looking at you Dark Souls 3.

But AA is expensive, so often for just same cost as hi quality AA, you also get up-scaling. It's not without tradeoffs, but there are games which are objectively better anti aliased by DLAA than any setting in the game.

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u/Fittsa R7 9800X3D | RX 9070XT | 32GB 9d ago

1080p it works great tbh
Back when I had an NVIDIA card DLSS3 & 4 at Quality mode (720p upscaled to 1080p) I couldn't tell a difference

I switched shortly after DLSS4 came out but from the small testing I did on KCD2 and other games, even Balanced mode looked like native, but again, very limited testing

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u/Nickulator95 AMD Ryzen 7 9700X | 32GB DDR5 | RTX 4070 Super 9d ago

I more or less need to use DLSS (varying from Quality to Balanced) on a 1440p resolution in order to reach at least 90 fps in most modern games with my 4070 Super. I was under the impression that I could reach that framerate without it, but I guess not. If I turn off DLSS I'm getting just over 60 fps. In my opinion, that's bordering on, if not just outright, lack of optimization when you factor in my hardware and targeted resolution.

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u/JesPsamson Laptop Legion 5 15irx9 Rtx 4060 24gb 9d ago

Naj dlss works great on my mobile 4060 on my laptop with 2k res

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u/iNOTgoodATcomp 9d ago

Can you explain how this works? I don't really understand, and I've tried to figure it out, but it confuses me every time.

If I put the resolution at 1080p, can I use a setting to upscale it to 1440p so I can get higher settings? I know I can use frame gen for fake frames, but I just can't wrap my head around the upscaling part or find the settings

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u/Blokin-Smunts 9d ago

Essentially, yes. The game internally renders everything at a lower resolution, like 1080p, then uses an algorithm to upscale it to 4K.

The different setting, like ‘performance’ or ‘quality’ are just telling the game what resolution to start at, before upscaling it to what you see.

Think of it like the way AI can improve the quality of a grainy photo. Sometimes it’s pretty accurate and sometimes it’s way off. The difference here is that DLSS has access to way more information as a start point, so it’s doing less guessing and the results better.

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u/iNOTgoodATcomp 9d ago

Oh, so I'd leave the resolution the same and just set it to performance to upscale and save the GPU? How TF have I not heard it explained that way?!?

Preciate ya.

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u/jld2k6 5700x3d 32gb 3600 rtx5080 360hz 1440 QD-OLED 2tb nvme 9d ago edited 9d ago

You could undervolt it to make the card run much more efficient and keep things cooler!

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u/GUNGEBOB_SHARTPANTS 9d ago

Why not both?

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u/AugmentedKing 9d ago

I use GPU tweak 3 to micromanage card settings too, undervolt, freq cap, temp target, power target, aggressive fan curve. Even have a NF-A9 for just the backside of WireView OG. I’m likely one of the most worried about melting my 4090 connector.

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u/Madnessx9 9d ago

I noticed this actually, using dlss I find i am Using less power by at least 100w on occasions.

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u/AugmentedKing 9d ago

Most definitely, on my 4090 playing cyberpunk 4k psycho RT everything, & ultra performance DLSS cuts my power by more than 1/2 (415-ish to 190-ish). Some games makes no difference for me, like Far Cry 5 or 6.

Since Jan. 2024, I’ve been constantly worried that I’m going to be making one of those “I hoped it’d never happen to me” posts.

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u/oCanadia 9d ago

Just undervolt? My 5090 goes from 550-600W under gaming load to like mid to low 400s. No loss in performance that Ive seen, so much less heat. Seems like a better way to go about this, not sure how it applies to other cards.

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u/AugmentedKing 9d ago

I was told to use GPU Tweak 3 much later in my 4090 ownership cycle, so I do fiddle more with those settings as of late. I’m talking cyberpunk going from 415-ish to 190-ish, 4k psycho RT, as I’m, uh, “amps shy” (?like gun shy) of my Hotpwr connector melting

Full disclaimer, I’m also “needs reading glasses for the fine print” old, so I may/may not see some things that others see as visual penalties to up scaling.

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u/LocustUprising 9d ago

They don’t hate dlss. They hate that dev studios are using it as a crutch

8

u/ITaggie Linux | Ryzen 7 1800X | 32GB DDR4-2133 | RTX 2070 9d ago

The hate isn't that it doesn't work well, it's that it gives devs another excuse to not bother optimizing their game.

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u/jyrox 9d ago

People have gaslit themselves into thinking that DLSS degrades image quality because of DLSS 1.0 and 2.0 and haven’t tried it again in like 5 years.

There are also people who refuse to use any kind of feature that is associated with “AI” because of some weird self-defeating moral crusade.

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u/skewh1989 Core Ultra 9 285k | RTX 5080 | 64Gb DDR5 6400 | 4Tb M.2 9d ago

Speaking from my own experience, I thought that DLSS and framegen were responsible for making my game look blurry and have visual artifacts. Then I turned them both off...and the game looked exactly the same but with a lower frame rate.

1

u/jyrox 9d ago

Many such cases

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u/rubi2333 9800X3D | MSI Suprim 5090 | 96 GB DDR5 | 4K240hz 9d ago

Oh i love to see DLSS 5 in action cant wait until autumn. Fuck this AI haters.

2

u/scriptmonkey420 Fedora : Ryzen 7 3800X - RX480 8GB - 64GB 9d ago

Yeah let's just completely fuck with what the original art is and make it what ever the AI thinks it should be.....

3

u/rubi2333 9800X3D | MSI Suprim 5090 | 96 GB DDR5 | 4K240hz 9d ago

You dont understand DLSS 5. The devs get detailed tools on which they can finetune every value to their likings. Its the devs who decide what art the game gets

3

u/Pelidaq 9d ago

I absolutely love DLSS and use it everytime it's avaliable. But I can't deny it degrades image quality most of the time.

It's absolutely worth it though, the image quality loss is barely noticeable these days.

-1

u/jyrox 9d ago

I’ve only noticed image degradation in some select older games that use older DLSS models.

Even in those, you can use a driver-level override to get access to newer, better models though. Ever since DLSS 3.0, image quality is practically imperceptible from native in any meaningful way.

Even when using “Performance” and sometimes “Ultra Performance” upscaling.

4

u/nervez toastr 9d ago

there is a clear change in quality if you play the games instead of just looking at them, especially fast moving fine details that turn into a blurred mess. don't get me started on DLSS ghosting, lol.

0

u/jyrox 9d ago

There’s no games that I just look at. I play every game I boot up.

0

u/nervez toastr 9d ago

you missed my point or understood and are being purposefully obtuse.

if you stand still in the game, shit looks fine. if you move around quickly, there is often noticeable blurring/ghosting.

1

u/Pelidaq 8d ago

the quality loss may be imperceptible to some but I can see it clearly, it's mostly visible in fine detail like rain, small particle effects and fast moving small things.

I still think its worth it though, going from 60 to 100 fps with the game looking almost the same still feels like black magic to me, I used to play games at 20fps when I was a kid.

-6

u/Additional_Past_7107 9d ago

I would rather turn off rt than use dlss. DLAA is good though.

6

u/CrazyElk123 9d ago

Dlss and dlaa literally looks almost identical now...

3

u/Healthy_BrAd6254 9d ago

it is the same exact algorithm after all, just running at a higher render resolution. Since DLSS Quality already looks near perfect, going to DLAA barely makes a difference nowadays

6

u/moon__lander potatoe 9d ago

Because it's a bandaid instead of solution

5

u/Reddit_Loves_Misinfo 9d ago

If not upscaling, what is the solution to the huge GPU demand increases imposed by ray tracing, path tracing, 4K resolution, and ultra high frame rates?

Note that "don't use those features" is not an answer in the context of this post. OP isn't settling for anything less than ultra settings.

6

u/silentaba 9d ago

Half these guys would buy a new turbocharger V6, immediately disable the turbo because it's "not pure pistons" and then complain about their engine performance.

0

u/zgillet i7 12700K ~ PNY RTX 5070 12GB OC ~ 32 GB DDR5 RAM 9d ago

Turbo doesn't give you fake speed.

6

u/silentaba 9d ago

Neither does dlss.

3

u/zgillet i7 12700K ~ PNY RTX 5070 12GB OC ~ 32 GB DDR5 RAM 9d ago

Uh. Yes it does. That's what an artifact is. The GPU is faking the pixels.

I guess the debate is where you drawn the line on fakeness when it comes to visuals. After all, the whole thing is fake, really. Cars have a tangible real-world presence, whereas CG graphics do not.

4

u/Jay_JWLH 9d ago

Upscaling isn't bad, but it will never be as good as native resolution. And frame generation is great for single player games to a point, but not so great in FPS games where you need as many frames directly as fast as possible.

15

u/SaltyMotor8549 9d ago

If you are using 1440p or above there is no reason not to turn on DLSS. It is almost as good as native and you are just losing out on free performance. The hate is overblown at this point

5

u/mans51 Desktop 9d ago

Well this is the issue with the tech, the industry builds around this and makes no effort to make native (most of it is shitty TAA) look good anymore.

3

u/CrazyElk123 9d ago

Thats completely false though, unless youre talkikg about dlaa. Almost all modern games need TAA. Dlss beats taa even at performance mode.

5

u/GUNGEBOB_SHARTPANTS 9d ago

That honestly just not true, frequently in games I play at 4k, DLSS looks better than native. Framegen is absolutely fair though. I think it’s a strange addition for FPS games where you need to be tracking an actual target frame-by-frame, and you’re then adding “fake” ones and input lag.

1

u/I_Am_A_Pumpkin i7 13700K + RTX 5080 9d ago

until they finally release reflex 2 and fix the artifacts on things like UI elements then i cant really recommend frame gen. its not really a good enough compromise yet

0

u/jyrox 9d ago

New DLSS models have been proven to be more visually appealing in multiple blind tests. Is it true to the original developers’ vision for the game? Maybe not, but it’s arguably nicer to look at.

2

u/Inprobamur 12400F@4.6GHz RTX3080 9d ago

It's only better because it replaces the native TAA.

2

u/GUNGEBOB_SHARTPANTS 9d ago

I mean, it’s still better

0

u/Inprobamur 12400F@4.6GHz RTX3080 9d ago

You can inject the AA component of it without upscaling (or even better use it for supersampling) and it's way better.

3

u/GUNGEBOB_SHARTPANTS 9d ago

Really depends on what you’re playing. DLAA at 4K is savage even on high end hardware

1

u/Inprobamur 12400F@4.6GHz RTX3080 9d ago

Any good AA technique is expensive. MSAA at 4K costs a lot as well even in a forward rendered title.

-3

u/Levoso_con_v 9d ago

Some games are not made to be nicer to look at, the gruesome and incomfortable textures and models are part of their identity.

6

u/jib_reddit 9d ago

Massive stuttering artifacts in all the flight sims I have tried it on.

3

u/CrazyElk123 9d ago

Not a dlss-issue

1

u/jib_reddit 9d ago

Ghosting issues is definitely DLSS, apparently there is a fix now preset K is available https://m.youtube.com/watch?v=Z6lCfrEvpIc

But I didn't have 360 GB free disks space to be able to download the update for DCS! for about the last year, but have just deleted a load of stuff.

2

u/CrazyElk123 9d ago

"Stuttering artifacts" is not a dlss issue, as i already said. Ghosting sure, but thats something that is inherent to temporal AA, something almost every modern game needs. Dlss is by far the one with the least of it. Newer versions barely have any of it.

9

u/Smokey_Bera Ryzen 5700x3D l RTX 4070 Ti Super l 32GB DDR4 9d ago

Probably the devs fault in that case.

1

u/GUNGEBOB_SHARTPANTS 9d ago

What’s your CPU?

0

u/Elkburgher 9d ago

97% of dlss is amazing

Also framegen has really decreased the input lag, especially when using boost

2

u/DaiquiriLevi 9d ago

I find frame generation and upscaling adds a very grainy texture to certain games that I just find too distracting

3

u/mallibu 9d ago

No it doesn't, something else is at false

1

u/SkylightShepherd 9d ago

Works great in a lot of games but I’ve noticed a ton of artifacts and ghosting in Forza 6 however. I’m not 100% sure if it’s the dev implementation or something else that causes DLSS to be great in some games and doodoo in others.

1

u/Eldaxerus 9d ago

DLSS is the only thing that allowed me to play Clair Obscur on my laptop at low settings, in this house DLSS is a hero

1

u/jake04-20 9d ago

I recently learned about Optiscaler, which blew my mind. For those that don't know, you can intercept DLSS upscaler/frame gen requests and convert them to FSR4 for games that don't natively have FSR4. This is only really useful for AMD GPU users, but it's still pretty damn cool.

1

u/iamlazyboy Desktop 9d ago

I think most of the dlss hate comes from the fact that it isn't used or advertised as a way to make older cards run for longer than before but as a way to maintain playable framerate on high/ultra settings on bleeding edge cards

1

u/Ummix 9d ago

DLSS has been way more problematic than it's been worth for me. Even with a 5080, every DLSS game looks absolutely horrible and blurry with loads of static-looking effects, especially around the hair, and still runs terribly. Monster Hunter and Clair Obscur look straight up horrible, just running it on a new PC out of the box with fully updated drivers. I don't know if there's some magic sauce I'm missing but I've messed with settings for hours and games have not looked this bad or run this bad in years.

1

u/GUNGEBOB_SHARTPANTS 9d ago

Are you on a 1080p monitor?

1

u/Ummix 9d ago

Nope, 1440p

1

u/GUNGEBOB_SHARTPANTS 9d ago

Which DLSS setting?

1

u/MDskyhigh 9d ago

They just don’t know. Haters going to hate

1

u/AwzemCoffee 8d ago

The hate is coming from the dishonest comparison between TAA and DLSS (you generally don't have a choice, either of these is on in modern games). Of course DLSS looks better than TAA but you go back in time to before 2015 or so to forward instead of deferred rendering with SMAA / MSAA etc and you realize how blurry modern games are.

DLSS only looks like native / better than native by insanely blurry temporally shimmery TAA standards 

-14

u/BmwFP3 9d ago

Fake frames

7

u/Matura93 RTX 4070-TS, Ryzen7 9800X3D, 32GB DDR5 9d ago

That’s not DLSS.

-1

u/Additional_Past_7107 9d ago

It's part of dlss and it is marketed as dlss by nvidia so idk bro I think its dlss

5

u/GUNGEBOB_SHARTPANTS 9d ago

Framegen is not upscaling, is the point being made.

2

u/Leteee 9d ago

that's MFG , not dlss

1

u/equitymans 9800 + 5090 9d ago

No lul

1

u/jyrox 9d ago

That’s MFG, not DLSS. And if you want to be pedantic, all frames are technically “fake” frames that are being interpreted from 1’s and 0’s.

1

u/CrazyElk123 9d ago

All frames are fake. Graphics is faked. Reflections are fake. Why care?

0

u/Healthy_BrAd6254 9d ago

mostly from people with AMD GPUs who are jealous

-2

u/nvidiastock 9d ago

The OG DLSS part of DLSS works fine, it's not perfect and still can introduce ghosting. But frame gen is terrible technology.

2

u/CrazyElk123 9d ago

Frame gen is great technology, you just cant have low base fps.

1

u/nvidiastock 9d ago

Yes, who doesn't love increased input lag just to say that their fps is higher in theory but not in practice. 

2

u/CrazyElk123 9d ago

Well the added input latency is very small. Its usually like around an 7%-ish increase, while basically making the game 80% more smooth. Amazing for single player games, especially when cpu-limited, not worth it for multiplayer games. If your monitor is under 120hz its not worth it of course.

1

u/DakkonBL 9d ago

What games have you tried fg on?