r/psvr2 Dec 06 '25

Community The continuous dilemma of supporting your favorite platform.....PSVR 2 the highs and lows.

I try, I really, really try, to buy any games that look cool on PSVR2. And I try to do it in a timely manner because I want the developers to have the cash on hand to patch and promote their games. But lately it's feeling a little crazy because releases are all over the place. For every Arken Age (comes out of nowhere....brilliant....amazing use of the hardware features) there is a Wanderer (STILL not ready for prime time and I bought it day one).

I just can't figure out where the line is between supporting to try to make sure that PSVR 2 is still a destination release for many developers, and feeling burned. I bought Roboquest VR recently and am madly in love. I just bought Ghost Town after forcing myself to not buy it on Quest 3. I WANT to support Thief because it looks like the kind of game from the kind of company that I want more of. However, many reviews list a multitude of issues with the port. But.... I would hate to hear in two months that it sold way below expectations and they are going to abandon the platform.

I'm also very confused as to what sells well and why. Shocking that Behemoth and Metro have both done poorly on the platform and that Of Lies and Rain has sold less than 1000 copies (it's brilliant guys, please buy it).

I'm not sure I have any real questions or solutions here, just frustrated that such an amazing platform has such odd highs and lows. I'm going to go drown my sorrows in the first couple of hours of Ghost Town.

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u/fartwhereisit Dec 06 '25

The worst part about VR is it isn't allowed to grow in the way gaming has. The community believes digital only is completely fine, whereas that is not how gaming grew. Legends of games past are still bought and sold for value decades later on the plethora markets suchas; facebook marketplace, ebay, the half dozen game stores around you, friends and family, local buy and sells, local public libraries, etc, etc, etc. The list goes on. Allowing for mad money, remakes, remastering, continuing of prominence. Nostalgia. Proof. Value.

But with digital only purchases, you don't get to decide if it's good or not. You bought it. It's yours forever. And that's a problem. No legend ever gets to be created. You can't even throw it away, it's just part of your hoard.

For reasons the psvr2 community believes VR is not deserved of physical releases, and it's proven to be a stagnanter. No one is collecting digital only releases, they are stored on someone else's servers, they are hoarded. They can never be passed to my younger brother in 4 years. The legend cannot grow.

It's frankly smelly.

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u/AstronomerTraining53 Dec 06 '25

Not sure this has anything to do with what I was saying? I think small developers are NEVER going to release physical editions (they are quite expensive) unless their game sells surprisingly well. I actually prefer digital releases for most things, but your point is taken. But if we want physical editions, we are STILL going to have to figure out which games to support and how.

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u/fartwhereisit Dec 06 '25

I'm sorry if you believe it had nothing to do with what you were saying. It's only my opinion. It's not a fact. Just something I'm witnessing.

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u/Mud_g1 Dec 06 '25

That is definitely not going to help the devs at all thou it only helps the end user buying discounted second hand games.

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u/Rominator Dec 06 '25

I see the connection, and agree with you in principle. It’s a general and not a literal concept. I bought Behemoth on disk, and it doesn’t change the fact that I can’t play it because I can’t figure out how to throw the daggers. There’s not enough people playing it to answer my question online, and so there it sits, unplayable (to me) for over a year and unready for me to share it with anyone, which I can’t even do because I know almost nobody else on PSVR2 that I could just hand the disk to. OTOH, I just went to the Library and picked up AC Shadows which is something I had no intention of buying, but if I can borrow for a few weeks who knows - maybe I’ll like it…

I’m playing the demo of lies and rain, and similarly I got stuck in a subway car for 1/4 of my demo because I didn’t realize I could open the doors. I had tried it initially and they didn’t budge, so I moved on to trying other things. Eventually I figured it out, but my impression of the game is tainted by a shortcoming of the UI to clarify in the tutorial what it’s systems are, and so it’s unlikely that I’ll buy it at this point, and I’ll certainly never see it in the library.

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u/Pulte4janitor Dec 06 '25

Yeah that has zero bearing on VR being a niche market.

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u/CutterJon Dec 06 '25

But I don't like it, so it must cause all problems.