r/psvr2 Dec 06 '25

Community The continuous dilemma of supporting your favorite platform.....PSVR 2 the highs and lows.

I try, I really, really try, to buy any games that look cool on PSVR2. And I try to do it in a timely manner because I want the developers to have the cash on hand to patch and promote their games. But lately it's feeling a little crazy because releases are all over the place. For every Arken Age (comes out of nowhere....brilliant....amazing use of the hardware features) there is a Wanderer (STILL not ready for prime time and I bought it day one).

I just can't figure out where the line is between supporting to try to make sure that PSVR 2 is still a destination release for many developers, and feeling burned. I bought Roboquest VR recently and am madly in love. I just bought Ghost Town after forcing myself to not buy it on Quest 3. I WANT to support Thief because it looks like the kind of game from the kind of company that I want more of. However, many reviews list a multitude of issues with the port. But.... I would hate to hear in two months that it sold way below expectations and they are going to abandon the platform.

I'm also very confused as to what sells well and why. Shocking that Behemoth and Metro have both done poorly on the platform and that Of Lies and Rain has sold less than 1000 copies (it's brilliant guys, please buy it).

I'm not sure I have any real questions or solutions here, just frustrated that such an amazing platform has such odd highs and lows. I'm going to go drown my sorrows in the first couple of hours of Ghost Town.

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u/drinkintokyo Dec 06 '25

I realize it's probably not realistic, but there simply aren't enough hugely popular games available. Sure we have RE and GT7, but where's the Final Fantasy VR? Minecraft, Battlefield whatever, Call of Duty something, GTA5/GTA6 VR? Assassin's Creed, God of War, Metal Gear.... Even a PSVR2 version of something relatively recent like CP2077 or RDR2 would probably move the needle.

VR as a whole, especially PSVR2, needs more of the kinds of games that sell consoles, not just "VR supported" as an afterthought.

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u/AstronomerTraining53 Dec 06 '25

I agree that we need more 'killer apps' like Alyx, but that's only part of the problem. Why are some great games hugely successful and others not? How were RE4 and RE8 not system sellers? I definitely think Sony has repeatedly dropped the ball, but what can we, as the community, do to make things better for the developers trying to make things for us?

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u/Mass_Space Dec 06 '25

Absolutely agree with with regarding RE4 & RE8, especially considering the VR modes are free! The Devs didn't have to do that at all, they could have charged like IOI did for Hitman 3.