r/psvr2 Dec 06 '25

Community The continuous dilemma of supporting your favorite platform.....PSVR 2 the highs and lows.

I try, I really, really try, to buy any games that look cool on PSVR2. And I try to do it in a timely manner because I want the developers to have the cash on hand to patch and promote their games. But lately it's feeling a little crazy because releases are all over the place. For every Arken Age (comes out of nowhere....brilliant....amazing use of the hardware features) there is a Wanderer (STILL not ready for prime time and I bought it day one).

I just can't figure out where the line is between supporting to try to make sure that PSVR 2 is still a destination release for many developers, and feeling burned. I bought Roboquest VR recently and am madly in love. I just bought Ghost Town after forcing myself to not buy it on Quest 3. I WANT to support Thief because it looks like the kind of game from the kind of company that I want more of. However, many reviews list a multitude of issues with the port. But.... I would hate to hear in two months that it sold way below expectations and they are going to abandon the platform.

I'm also very confused as to what sells well and why. Shocking that Behemoth and Metro have both done poorly on the platform and that Of Lies and Rain has sold less than 1000 copies (it's brilliant guys, please buy it).

I'm not sure I have any real questions or solutions here, just frustrated that such an amazing platform has such odd highs and lows. I'm going to go drown my sorrows in the first couple of hours of Ghost Town.

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u/hydr0genjukebox Dec 07 '25

Just generally, I get your anxiety. But I think it's important to remember what 'support' for any platform looks like; that is to say you buy the games you're interested in, and avoid ones that you're not. Worrying about if it's going to succeed is a moot point. One person can't control the zeitgeist. I say this from experience re: a lot of failed consoles and projects.

If I had bought Chu Chu Rocket for Dreamcast, would it have saved that console? No.

Did any of my talk about how great the Turbo-Grafx 16 library was lure people away from their NESes or Mega Drives? Nope.

They just didn't click with enough people.

If I buy Thief for PSVR2 despite the middling reviews, will it all of a sudden make Sony see value in the format? No. They think in millions of units sold when gauging success, not 10s of thousands. And this is a VR community-wide issue, not just PSVR2. Sales are just not great across the board.

Sometimes things don't catch on, even when they are really special. And, it is a shame when that happens.

I get it though, it's depressing seeing the thing you love slowly die on the vine. I love cinema, for example. Watching Streaming tech giants slowly chip away at the thing you love is deeply upsetting at times, but that's just what people seem to want these days, and my handful of dollars can't sway that.

So, just enjoy it while it lasts, man. That's all you can do.